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Puzzle Lovers I need some feedback on new project
by CulturePlay ·@Piman @beefy_clyro @TheMoonWalls @UtopianGames @poorcollegedev @MotherHoose @LudwigHeijden -
How to create full HD iPhone App Trailer?
by CulturePlay ·BTW, if you are interested.... this this an addition math puzzle where starting from the top of the pyramid the two chips below must add up to the chip directly above. -
How did you find Gamesalad?
by tenrdrmer ·The game was doodle destroy. but yeah. the splash screen in that game is what made me find the SDK -
Mac app store question
by JustMe74 ·iPad versions (1024x768) can just publish directly, but the recommended sizes are 1280x800 and one other size that I don't remember off the top of my head. -
Active Scene Problem (Clicking/Tapping)
by captainsodapop ·(iPod/iPhone Game) Well, I Have These Fireball Like Objects Falling From The Sky And I Want The User Too Destroy Them Before They Hit The Bottom Of The Scene (A Forest) The problem is that i can't fig -
How do I create a CPU actor that attacks another actor?
by JohnPapiomitis ·@johnPapiomitis no, i need to create an enemy actor that is going to play with the player. The player has an actor and he need to destroy the cpu actor just going again it. The cpu actor must countera -
How do I create a CPU actor that attacks another actor?
by patapple ·@johnPapiomitis no, i need to create an enemy actor that is going to play with the player. The player has an actor and he need to destroy the cpu actor just going again it. The cpu actor must countera -
Simultaneous Behaviours - Compiled or Interpreted?
by tenrdrmer ·GameSalad reads the rules and behaviors in the actor from the top down. You when the rules conditions are met it will do the change attributes in the order they are inside the rule. They happen nearly -
Black screen with small box in the centre in preview mode.
by Hapiapps ·That happens to me sometimes, I just hit the reset button at the top. -
Do you have to do a constrain and magnitude for enemies, to stop animation ?
by The_Gamesalad_Guru ·I read in your other thread you are recycling actors so let's say you park your unused actors off screen at the top. Make a condition in your animate rule that says when attribute self.position Y is & -
iAds Question
by tenrdrmer ·You can only have top or bottom of how the overall app is published. You are not able to switch orientations mid game for iADs so in short the answer is no you cant do that. You can however turn ads o -
iAds Question
by TWEAmazingApps ·Hi GS Community! Does anyone know how to make your iAds appear sideways instead of at the top or bottom because my app is portrait locked but at one part (where i want the ads to appear) you have to t -
Large Map
by Hapiapps ·Instead of having it so the actor is moving higher the whole time, just make it so the platforms move down and are recycled so the scene stays the same but the platforms move from top to bottom and g -
Performance question?
by fadamion ·I have 17 caricatures all running pretty heavy code. they chase run away stop have health but i am recycling them. -
GS clearing expressions when moving actors higher or lower in layer stack ( without changing layers)
by machinegunkelly ·None of the bugs you mention make sense. moving the actors even between layers does not affect any of that stuff. You really need to send your project in with a bug report and how to reproduce the iss -
GS clearing expressions when moving actors higher or lower in layer stack ( without changing layers)
by machinegunkelly ·hmm, okay some more information, but it's no longer clearing the expressions ( I've removed 30 actors and stuck them in a different layer, and no longer see it clearing my main actors actions ) -
GS clearing expressions when moving actors higher or lower in layer stack ( without changing layers)
by machinegunkelly ·I also have a camera restraint, it is constrained to my players X postion+300 -
GS clearing expressions when moving actors higher or lower in layer stack ( without changing layers)
by gyroscope ·That's crazy, never heard of that happening before; don't understand what's going on there... even if you move an actor to another layer folder, it shouldn't clear expressions, attributes, etc. What v -
how to make actor move slow in single direction when collide
by jimthedude ·Hey guys well this is the problem, i have 2 actors one in the bottom and one in the top, the one in the bottom has ===collide with actor 1(top) and the one in the top has=== Move Down and collide with -
GS clearing expressions when moving actors higher or lower in layer stack ( without changing layers)
by machinegunkelly ·The other day I posted a question about the relevance of objects in the layer stack and their order... and I've been trying to keep certain objects in certain order, and now I've run into a new proble