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Timer dosen't always work?
by BarkBarkCo ·You just need to reset the attribute to 0 so the spawn rule notices a change even when the same number is repeated... -
Timer dosen't always work?
by BackUpAndDown ·Spawn actor if = 1 -
Global Game Variables - How to change level by level
by beefy_clyro ·If its literally the same level layout, in all your spawners etc you could do something like this; -
Issue with Bullets and Player interaction
by gamato ·I've got the actor to spawn, but now I can not get my player(mech) to go through the jump cycle anymore. I am so confused. When one works the other does not. Oh, and the X and Y positioning for the pr -
Issue with Bullets and Player interaction
by gamato ·I have recreated another 'dummy' player actor, and applied basic up, down, left, and right movement parameters and now an actor is spawning fine and firing. Though on my original, which is affected by -
spawning
by gyroscope ·Hi AppsforCameron; that's quite straightforward, you need a "switch", so a scene boolean attribute will do the job, called Spawnfinished or something. -
spawning
by AppsforCameron ·Ok so I'm making a game that requires spawning the actor once, once touched. I can't seem to figure out how I only get the actor to spawn once and not every time the actor is touched. -
I hate Justin bieber Do you !!!!!!!!!!!!
by Hunnenkoenig ·If you americans would stop watching that mickey mouse show, it wouldn't spawn such "stars" and you would have one less thing to hate in this world :-P -
how to make a circle scene transition such as the secret of grisly manor?
by JohnPapiomitis ·When you want to change Scenes, spawn the irisIn actor on top of everything. That Actor simply has an animate behavior with the images, as well as a Timer which changes the Scene after a certain amoun -
how to make a circle scene transition such as the secret of grisly manor?
by firemaplegames ·When you want to change Scenes, spawn the irisIn actor on top of everything. That Actor simply has an animate behavior with the images, as well as a Timer which changes the Scene after a certain amoun -
How to disable collision between the same actors, after something happen?
by scitunes ·I had to spawn a new actor in place of the old one. The first actor had the physics set one way, the spawned one was a different actor with physics set another way (ie: no collision). Make both the sa -
How to disable collision between the same actors, after something happen?
by simo103 ·I had to spawn a new actor in place of the old one. The first actor had the physics set one way, the spawned one was a different actor with physics set another way (ie: no collision). Make both the sa -
Triggers
by JohnPapiomitis ·This uses the magnitude expression to determine how close and far actors are from each other, notice how the lines between them spawn only if there close enough, and then destroy when the get farther -
Particle Trail Help needed
by Falcon80 ·Spawn rate: 30 -
Text Based Game Question
by madmassey ·Then, as a simple example, have 2 buttons with options at the bottom of a page of text. If they press option A, set Game.Display.Text to whatever you want, then spawn the text display actor. Same with -
How to count actor in the scene
by tenrdrmer ·Dont put it inside a rule and it will count all of that actor on the scene when it loads and increase anytime you spawn more of that actor in that scene. -
Spawn actors in different layers than the spawner
by JohnPapiomitis ·I like tenrdrmer's idea of spawner "passing the buck". Another idea would be not to spawn at all, and have the pieces you want out of sight already on screen, in their proper layer, -
Spawn actors in different layers than the spawner
by gyroscope ·I like tenrdrmer's idea of spawner "passing the buck". Another idea would be not to spawn at all, and have the pieces you want out of sight already on screen, in their proper layer, -
Spawn actors in different layers than the spawner
by architectpianist ·In my game, the user taps the screen to create a random pentomino. The background is scrollable, separate from the spawner. When the spawner is in the scrollable layer, the tap stops working outside t -
i have a problem with random behavior
by diegocs ·i am having a problem with my random behavior. the problem is that i have is set up so there is a rule that every 1 second the toy attribute changes to random(1,28), this numbers spawn a certain acto