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  1. Timer dosen't always work?

    BarkBarkCo
    by BarkBarkCo · December 2010
    You just need to reset the attribute to 0 so the spawn rule notices a change even when the same number is repeated...
  2. Timer dosen't always work?

    BackUpAndDown
    by BackUpAndDown · December 2010
    Spawn actor if = 1
  3. Global Game Variables - How to change level by level

    beefy_clyro
    by beefy_clyro · December 2010
    If its literally the same level layout, in all your spawners etc you could do something like this;
  4. Issue with Bullets and Player interaction

    gamato
    by gamato · December 2010
    I've got the actor to spawn, but now I can not get my player(mech) to go through the jump cycle anymore. I am so confused. When one works the other does not. Oh, and the X and Y positioning for the pr
  5. Issue with Bullets and Player interaction

    gamato
    by gamato · December 2010
    I have recreated another 'dummy' player actor, and applied basic up, down, left, and right movement parameters and now an actor is spawning fine and firing. Though on my original, which is affected by
  6. spawning

    gyroscope
    by gyroscope · December 2010
    Hi AppsforCameron; that's quite straightforward, you need a "switch", so a scene boolean attribute will do the job, called Spawnfinished or something.
  7. spawning

    AppsforCameron
    by AppsforCameron · December 2010
    Ok so I'm making a game that requires spawning the actor once, once touched. I can't seem to figure out how I only get the actor to spawn once and not every time the actor is touched.
  8. I hate Justin bieber Do you !!!!!!!!!!!!

    Hunnenkoenig
    by Hunnenkoenig · December 2010
    If you americans would stop watching that mickey mouse show, it wouldn't spawn such "stars" and you would have one less thing to hate in this world :-P
  9. how to make a circle scene transition such as the secret of grisly manor?

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    When you want to change Scenes, spawn the irisIn actor on top of everything. That Actor simply has an animate behavior with the images, as well as a Timer which changes the Scene after a certain amoun
  10. how to make a circle scene transition such as the secret of grisly manor?

    firemaplegames
    by firemaplegames · December 2010
    When you want to change Scenes, spawn the irisIn actor on top of everything. That Actor simply has an animate behavior with the images, as well as a Timer which changes the Scene after a certain amoun
  11. How to disable collision between the same actors, after something happen?

    scitunes
    by scitunes · December 2010
    I had to spawn a new actor in place of the old one. The first actor had the physics set one way, the spawned one was a different actor with physics set another way (ie: no collision). Make both the sa
  12. How to disable collision between the same actors, after something happen?

    simo103
    by simo103 · December 2010
    I had to spawn a new actor in place of the old one. The first actor had the physics set one way, the spawned one was a different actor with physics set another way (ie: no collision). Make both the sa
  13. Triggers

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    This uses the magnitude expression to determine how close and far actors are from each other, notice how the lines between them spawn only if there close enough, and then destroy when the get farther
  14. Particle Trail Help needed

    Falcon80
    by Falcon80 · December 2010
    Spawn rate: 30
  15. Text Based Game Question

    madmassey
    by madmassey · December 2010
    Then, as a simple example, have 2 buttons with options at the bottom of a page of text. If they press option A, set Game.Display.Text to whatever you want, then spawn the text display actor. Same with
  16. How to count actor in the scene

    tenrdrmer
    by tenrdrmer · December 2010
    Dont put it inside a rule and it will count all of that actor on the scene when it loads and increase anytime you spawn more of that actor in that scene.
  17. Spawn actors in different layers than the spawner

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    I like tenrdrmer's idea of spawner "passing the buck". Another idea would be not to spawn at all, and have the pieces you want out of sight already on screen, in their proper layer,
  18. Spawn actors in different layers than the spawner

    gyroscope
    by gyroscope · December 2010
    I like tenrdrmer's idea of spawner "passing the buck". Another idea would be not to spawn at all, and have the pieces you want out of sight already on screen, in their proper layer,
  19. Spawn actors in different layers than the spawner

    architectpianist
    by architectpianist · December 2010
    In my game, the user taps the screen to create a random pentomino. The background is scrollable, separate from the spawner. When the spawner is in the scrollable layer, the tap stops working outside t
  20. i have a problem with random behavior

    diegocs
    by diegocs · December 2010
    i am having a problem with my random behavior. the problem is that i have is set up so there is a rule that every 1 second the toy attribute changes to random(1,28), this numbers spawn a certain acto
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