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Mac App Store adhoc?
by LiquidGameworks ·I'm about to make my first venture into the Mac App Store, and was wondering how did you officially test your game before release? Do you just make an Ipad version, and if it works there, its good? -
> TOTB4 inspired : End of the Earth game
by gyroscope ·The vid above is the last I'll be posting, so the next time you'll see the game will be when you hopefully download it for the iPad (fingers crossed you own an iPad) in two to three weeks time (assumi -
iPad App to iPhone App
by KatApps ·I get that I'll have to create a new bundle id, and was able to create a testing profile for iPhone, but can't remember how to get the distribution profile so I can actually upload to the store to sel -
Answering Evil's Knock With Retro Rock!
by LaurenSalad ·Battle Legend Infinity is available now for free for iPhone, iPod Touch, iPad users running iOS 4.0 and higher. Get it now on the iTunes App Store. -
What is the Best iPad graphic design app ?
by SharkawyDev ·I'm looking for a powerful tool like photoshop or illustrator on the iPad. -
0.988 Stuttering when play music
by Ebreeze ·I still get major stuttering on the iPhone and iPad...things are fine in the beginning but then slowly slow down, until I restart the device. I remember 0.971 being awesome....I'm still on 0.988 hopef -
January Game of the Month (and the DECEMBER WINNER!!)
by MediaBros ·Submission for IPAD- IPHONE - KINDEL, NOOK and BLACKBERRY -
Angry Shark - Stop 'N' Play Apps + PROMO CODES
by giacomopoppi ·Platform: iPhone (iPad version waiting for approval) -
Obliteration Micro - now in iPhone and amazon app stores!
by jonmulcahy ·My game Obliteration, which I rushed to complete for the original iPad launch only to be buried on page 4, is now available in the Android Market. -
Two Players each with a slider on iPad at same time?
by tkulla ·I'm working on a two-player game and have run into a problem. Each side of the screen has a ball that is moveable by the players finger, but unfortunately only one can be moved at a time. Once a play… -
January Game of the Month (and the DECEMBER WINNER!!)
by JamieOneil ·Occasionally, there comes an iPad app that can take away hours of your spare time. Bunny Spin is the latest game that will do just that. -
Gamesalad success stories?
by heathcc ·As mentioned before, measurement of success varies from person to person. I've released two iPad apps so far and made more than a $1000 from each over six months. It isn't a tremendous amount of money -
****Doodly XMAS World 2 released**** PROMO CODES
by SharkawyDev ·Plz send me ur email so I'll send u the iPad promo -
Parallax scrolling issues with iPad
by poopdecksweeper ·I have a little problem with my backgrounds scrolling in my iPad game. The iPad version of my game will only spawn a new background actor (that is constantly moving left) once the first background act -
****Doodly XMAS World 2 released**** PROMO CODES
by jckmcgraw ·I'll take the iPad promo! Also I feel kind of bad getting both of your apps for free, so I will try and spread your app among my friends. -
iPad App to iPhone App
by GLGAMES ·bundle ID has to be unique for each game regardless is it same version for ipad or iphone format. else u will hv problem later when running updates. -
January Game of the Month (and the DECEMBER WINNER!!)
by GameTeamOne ·I like your production value and interesting take on chase/snake style action game. Are you working on an iPad version? I bet those graphics would look SLICK on the big screen. -
iPad App to iPhone App
by beefy_clyro ·Nope same area, you just have to create a new bundle id and provisioning file (same as you did for the iPad), republish the game through GS in iPhone size and then submit to Apple. -
iPad App to iPhone App
by KatApps ·I've created a few apps formatted for iPad and am going thru the process to make them available thru iPhone as well. I've already gone thru GS publishing and now trying to upload the newly formatted a -
Game Center Enabled
by metrojunk ·I'm publishing to ipad, had the same problem then got it working, the problem was that the bundle id has to be exactly the same in iTunes connect as the bundle id in Game salad when publishing. All ve