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  1. Anyone else seen issues with touchscreen responsiveness (in GS AND in general) on iPhone 6S and 7?

    Toque
    by Toque · December 2017
    Not really. Push out a new testing build if you want me to test on my 6s.
  2. NOTICE: DO NOT UPGRADE TO HIGH SIERRA

    nCartoon
    by nCartoon · December 2017
    We are 5th December did you solve this problem?
  3. Why are they building the web version without pro designers?

    Adrenaline
    by Adrenaline · December 2017
    A first class degree is one you're proud of but you don't feel like name-dropping haha.
  4. Why are they building the web version without pro designers?

    Adrenaline
    by Adrenaline · December 2017
    Yes, it does. Not to pick on this quote from @Socks , but I'd like to take this opportunity to respond to the state of design in the modern world as a whole. Just because it's a creative endeavor does
  5. Interstitial Ad timer

    Hopscotch
    by Hopscotch · December 2017
    make a game level attribute:
  6. Why are they building the web version without pro designers?

    adent42
    by adent42 · December 2017
    more than the first one you proposed. If we do something like this, I'd probably make it responsive, having the coordinate setters drop below the rest of the UI if the screen is too narrow.
  7. Interstitial Ad timer

    Simple Gamer Arts
    by Simple Gamer Arts · December 2017
    How can I activate an Interstitial Ad every, lets say, every 2 mins?
  8. Universal Builds Why so complicated?

    dapion
    by dapion · December 2017
    I fully agree with you. In larger projects it makes no sense for each device to create its own scene. Add to that your argument with the updates ... understandable.
  9. Universal Builds Why so complicated?

    pHghost
    by pHghost · December 2017
    That's a valid way to do it -- though there will be caveats, depending on project.
  10. Universal Builds Why so complicated?

    dapion
    by dapion · December 2017
    In addition, I have created for each device own Actors, so I do not need to make any further adjustments here.
  11. New design prototype for the web version UI

    Socks
    by Socks · December 2017
    I don't think anyone approaches software like that, certainly not the target demographic.
  12. Orbital move

    Socks
    by Socks · December 2017
    Now you can change the rotation speed and radius at the same time by changing the attribute 'A' to either 100 or 70.
  13. Royalty Free Music

    arlidari
    by arlidari · December 2017
    Thank you, it's interesting here you can download music for free. https://audioluck.com/free.html
  14. New design prototype for the web version UI

    blob
    by blob · December 2017
    (Quote)
  15. Why are they building the web version without pro designers?

    blob
    by blob · December 2017
    and not to spread yourself too thin with 2 design branches, sentence UI and pro UI should be one, called GOOD UI. Kids and pro both want clarity and ease of use..
  16. .EVADE - Available Now for Free!

    ryanb4257
    by ryanb4257 · December 2017
    I'm also hosting a contest, all you have to do is retweet my tweet about the contest (I'll link below) and play the game, one of the top 15 scorers will be chosen to win a $5 itunes gift card! More de
  17. Orbital move

    Socks
    by Socks · December 2017
    When you change to Radius 2 . . . change the Orbiting actor's radius to 330 and change the controller actor's rotation speed to 69.638.
  18. Orbital move

    berczi17
    by berczi17 · December 2017
    Thank you yours reply.
  19. Orbital move

    Socks
    by Socks · December 2017
    the same number of degrees per second (100° in your example) regardless of the radius of the orbit.
  20. Game Salad - High Sierra

    andres.pena.paez
    by andres.pena.paez · December 2017
    Hello Braydon_SFX,
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