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  1. GS Viewer memory stat advice?

    TwistedMech
    by TwistedMech · November 2010
    iPad, I see nothing stand out (partials/actor spawn/destroy) which I could say pointed to an actor or event. the stats may stop say at 49.3 for 10 seconds and then increase until the game crashes.
  2. 2 questions....please help. Replicate / Replay same level

    MagoNicolas
    by MagoNicolas · November 2010
    I Have the Same bug! So Weird! It doesn't show the images until I Touch another Actor That Spawn another actor.
  3.  Showing off my swipe controls for changing scene in my game (Feedback?)

    Hunnenkoenig
    by Hunnenkoenig · November 2010
    Spawn any items, you want to be used.
  4. Actor Retains Deleted Rules

    Jel
    by Jel · November 2010
    I'm struggling with total memory atm and have spent all morning deleting the spawn and or destroy actors...i got fps to steady 60 now but total memory is still an issue and goes up every level i play
  5. Actor Retains Deleted Rules

    UtopianGames
    by UtopianGames · November 2010
    I'm struggling with total memory atm and have spent all morning deleting the spawn and or destroy actors...i got fps to steady 60 now but total memory is still an issue and goes up every level i play
  6. Scroll on ipod

    GingerBGames
    by GingerBGames · November 2010
    the image just moves off the screen and doesn't spawn the next image? It's a 480x320 landscape on iPod/iPhone. I used the Scrolling Background parallax template, if someone needs a reference of whe
  7. Spawn images

    simo103
    by simo103 · November 2010
    Hi the search isn't working for me so I don't know if this has been covered yet but my spawned images show with black boxes around them .. but the reference image has transparent background .. any ide
  8. GameSalad Accelerator - Take Your Game Design Career to a Whole New Level

    Snow
    by Snow · November 2010
    scheme. Both games I'm working on have somewhat unique gameplay elements. Both are similar to existing games (some basic mechanics: slingshot, rotating main actor with tilt) but also have unique game
  9. Memory issue?

    UtopianGames
    by UtopianGames · November 2010
    I tried deleting all the spawn/destroy rules in my actors and it's exactly the same.
  10. Random question please help

    JackBQuick
    by JackBQuick · November 2010
    Make a timer that every second, change the value of a self.Random attribute to random(1,10), then have a Rule that checks if that attribute is a certain value. If it is, for example, 1 then spawn a bl
  11. Random question please help

    azavega
    by azavega · November 2010
    continuosly... this balls I want them to be spawn at a random order in color and quantity just a random number thats going to be increasing while the level goes up... I think Im asking to much?
  12. Random question please help

    magic101hi
    by magic101hi · November 2010
    you are not setting them to spawn at different locations... you need to set the x location to be (random(1,380)
  13. Random question please help

    azavega
    by azavega · November 2010
    Well I got an actor on the top of the screen going side to side X and this actor is the on who spawn the other ones with a timer.
  14. Particle question?

    GamersRejoice
    by GamersRejoice · November 2010
    Currently as it is, particles appear in front of the actor. Is there a way to make the particles spawn behind the actor of choice?
  15. Random question please help

    azavega
    by azavega · November 2010
    Trying to spawn actors falling from the top down using random but I can't get a nice flow of actors...
  16. GameSalad is Rajjing my Skull

    scitunes
    by scitunes · November 2010
    First of all, don't spawn and destroy. Just change the alpha to 0 and do a change image for the highlight effect.
  17. Fade one scene to another?

    gyroscope
    by gyroscope · November 2010
    Hi chipoc; I'm sure you know, but for the record: it's not so much that you don't have to spawn to interpolate the fade-out, it's that you can't. To interpolate a fade-out from another actor on a spaw
  18. Fade one scene to another?

    chicop
    by chicop · November 2010
    you dont have to spawn it if alpha is set to 0.. you just interpolate the alpha to 1 amd put it in a top layer
  19. Question for people who have made a shooter with GS

    quantumsheep
    by quantumsheep · November 2010
    Hi QS, when you say 'creative spawning' what does that mean?
  20. Question for people who have made a shooter with GS

    quantumsheep
    by quantumsheep · November 2010
    With this latest GS update, ver 0.9, are you able to spawn and destroy actors (bullets) indefinitely without the accumulative effect to memory usage that people have talked about with older versions o
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