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  1. Trouble with timers and self.time/game.time

    NNterprises
    by NNterprises · May 2016
    For example, when boolean is FALSE you can only swipe and spawn. When you swipe or whatever it will spawn AND turn boolean to true, therefore you cannot spawn anything again.
  2. connect actors

    Socks
    by Socks · May 2016
    Spawn a new actor for the link:
  3. King and the Dead V1.1 - coming soon!

    Socks
    by Socks · May 2016
    All pieces should have the same move method, but the kind should also have a second control to spawn a new player . . . . anyhow, the submenu works well, but after a while I found myself wishing you c
  4. King and the Dead V1.1 - coming soon!

    Socks
    by Socks · May 2016
    Also I'd rather not have to choose - from a submenu - what the king is doing (move or spawn), maybe a tap on the king then tap on a square to spawn a new player, and a tap on the king and swipe to mov
  5. Is it possible to access tagged actors attribute from a seperate actor.

    Icebox
    by Icebox · May 2016
    (Quote)
  6. Problem with Spawning using loop or loop over table behavior

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    Hmm if they are within the scene area they should not disappear. Once you spawn the. To a spot on the screen they should stay until you destroy them. Anytime you build something scrolling in creator y
  7. Is it possible to access tagged actors attribute from a seperate actor.

    Socks
    by Socks · May 2016
    Yes, it should make a difference, a simple is X bigger than Y is a more straightforward calculation than magnitude - if I were doing this I'd make a new scene, spawn a grid of a few hundred actors, wi
  8. Problem with Spawning using loop or loop over table behavior

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    You have to spawn within the limits of the scene. If you are expanding the scene at runtime then be sure to expand the scene before the spawn happens.
  9. Problem with Spawning using loop or loop over table behavior

    fmakawa
    by fmakawa · May 2016
    My background does the spawning, with no conditions set as to trigger the spawn. There is a condition to stop the spawn once the required number of actors has been made. The get spawned to a position
  10. Stable release 1.25 is available

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    I usually use the loop behavior but it the same as 0 timer. Had to do this the other day for a rule that was spawning an actor. would spawn once and even when I cycled it, it wouldn't spawn again. I w
  11. Problem with Spawning using loop or loop over table behavior

    Hopscotch
    by Hopscotch · May 2016
    @fmakawa, please be a bit more specific about how you spawn, why are some off screen, how large is your scene, how do you scroll?
  12. Problem with Spawning using loop or loop over table behavior

    fmakawa
    by fmakawa · May 2016
    So I have a function that results in spawning using the loop behaviours. the odd things is though, instead of spawning all the required items, its only spawning the first 10. Some of the items are off
  13. Destroy another actor?

    Clany
    by Clany · May 2016
    So far I managed to display a key, which gets "destroyed" when clicked on and gets "spawned" at the bottom (like in an inventory). Also when clicking on the key in
  14. Actors dont work when you use Mobile viewer

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2016
    You need to watch how you spawn and your layer order. See the explanation George posted in the release thread.
  15. Help with controlling spawned actors

    Icebox
    by Icebox · May 2016
    @GreenfroggGames Hey here is a way to do it with tables if you want , spawn every 2 seconds then when button is down accelerate toward specific x and y location using tables. Hope it helps
  16. Help with controlling spawned actors

    Socks
    by Socks · May 2016
    Spawner
  17. random obstacles( multiple obstacles not just one)

    Toby
    by Toby · May 2016
    * Create an offscreen plain actor to loop / spawn spikes at the desired x/y location at a specified timed interval. You can use the clock function or the Timer (Image)
  18. random obstacles( multiple obstacles not just one)

    pranshudhungana21
    by pranshudhungana21 · May 2016
    have 4 different actors (different shapes) and 1 speed attribute and 1 spawn attribute and 1 shape attribute.
  19. Roll Turtle - an exciting rolling journey platform game.

    kirafu
    by kirafu · May 2016
    • 5 different worlds with 100+ truly unique levels and boss level.
  20. Stable release 1.25 is available

    Franto
    by Franto · April 2016
    @GeorgeGS Thanks for that info, I went and changed all actors to spawn at the front of the layer, although I haven't tested on android yet, in creator, the enemies spawn without even causing a bit of
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