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Trouble with timers and self.time/game.time
by NNterprises ·For example, when boolean is FALSE you can only swipe and spawn. When you swipe or whatever it will spawn AND turn boolean to true, therefore you cannot spawn anything again. -
connect actors
by Socks ·Spawn a new actor for the link: -
King and the Dead V1.1 - coming soon!
by Socks ·All pieces should have the same move method, but the kind should also have a second control to spawn a new player . . . . anyhow, the submenu works well, but after a while I found myself wishing you c -
King and the Dead V1.1 - coming soon!
by Socks ·Also I'd rather not have to choose - from a submenu - what the king is doing (move or spawn), maybe a tap on the king then tap on a square to spawn a new player, and a tap on the king and swipe to mov -
Is it possible to access tagged actors attribute from a seperate actor.
by Icebox ·(Quote) -
Problem with Spawning using loop or loop over table behavior
by The_Gamesalad_Guru ·Hmm if they are within the scene area they should not disappear. Once you spawn the. To a spot on the screen they should stay until you destroy them. Anytime you build something scrolling in creator y -
Is it possible to access tagged actors attribute from a seperate actor.
by Socks ·Yes, it should make a difference, a simple is X bigger than Y is a more straightforward calculation than magnitude - if I were doing this I'd make a new scene, spawn a grid of a few hundred actors, wi -
Problem with Spawning using loop or loop over table behavior
by The_Gamesalad_Guru ·You have to spawn within the limits of the scene. If you are expanding the scene at runtime then be sure to expand the scene before the spawn happens. -
Problem with Spawning using loop or loop over table behavior
by fmakawa ·My background does the spawning, with no conditions set as to trigger the spawn. There is a condition to stop the spawn once the required number of actors has been made. The get spawned to a position -
Stable release 1.25 is available
by The_Gamesalad_Guru ·I usually use the loop behavior but it the same as 0 timer. Had to do this the other day for a rule that was spawning an actor. would spawn once and even when I cycled it, it wouldn't spawn again. I w -
Problem with Spawning using loop or loop over table behavior
by Hopscotch ·@fmakawa, please be a bit more specific about how you spawn, why are some off screen, how large is your scene, how do you scroll? -
Problem with Spawning using loop or loop over table behavior
by fmakawa ·So I have a function that results in spawning using the loop behaviours. the odd things is though, instead of spawning all the required items, its only spawning the first 10. Some of the items are off -
Destroy another actor?
by Clany ·So far I managed to display a key, which gets "destroyed" when clicked on and gets "spawned" at the bottom (like in an inventory). Also when clicking on the key in -
Actors dont work when you use Mobile viewer
by The_Gamesalad_Guru ·You need to watch how you spawn and your layer order. See the explanation George posted in the release thread. -
Help with controlling spawned actors
by Icebox ·@GreenfroggGames Hey here is a way to do it with tables if you want , spawn every 2 seconds then when button is down accelerate toward specific x and y location using tables. Hope it helps -
Help with controlling spawned actors
by Socks ·Spawner -
random obstacles( multiple obstacles not just one)
by Toby ·* Create an offscreen plain actor to loop / spawn spikes at the desired x/y location at a specified timed interval. You can use the clock function or the Timer (Image) -
random obstacles( multiple obstacles not just one)
by pranshudhungana21 ·have 4 different actors (different shapes) and 1 speed attribute and 1 spawn attribute and 1 shape attribute. -
Roll Turtle - an exciting rolling journey platform game.
by kirafu ·• 5 different worlds with 100+ truly unique levels and boss level. -
Stable release 1.25 is available
by Franto ·@GeorgeGS Thanks for that info, I went and changed all actors to spawn at the front of the layer, although I haven't tested on android yet, in creator, the enemies spawn without even causing a bit of