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Game optimization
by IsabelleK ·When touch is pressed, destroy this actor and spawn actor XXXX. -
Space Survivor Submitted today
by punk84 ·SPAWN ACTOR (the bullet or laser actor): -
How to display actor with multitouch
by scitunes ·-------------Spawn actor -
Jump through platform???
by ToastKitten ·--Inside this rule, you must FIRST DESTROY THIS ACTOR. Then, Spawn the Fake Platform -
ABC Mania - first to level 25 gets $20 iTunes gift card
by Fetaboy ·The game offers what I believe to be a unique twist on word/puzzle games. I'll include some promo codes below. If you grab one, please let me know your thoughts on the game. Thanks. -
Tshirtbooth help please???
by Hipster_Owl_Studios ·Hey you spoke to me in a previous topic that you were gonna send me sex invaders XD and that should help me with what i need help on which was to make actors spawn down and make random movements. I w -
Basketball Question
by mediagrafica ·Put a rule in the ball actor. When is released, accelerate with the angle = vector to angle previously stored. C) When ball collides with actor basket, or missed wall, spawn new ball on the of the sc -
Basketball Question
by GingerBGames ·C) When ball collides with actor basket, or missed wall, spawn new ball on the of the screen to start again. -
Basketball Question
by GingerBGames ·C) When ball collides with actor basket, or missed wall, spawn new ball on the of the screen to start again. -
Selected Item to Top
by firemaplegames ·When you spawn an Actor, you have some limited control over its layer order. But it will be a real pain to implement in a complicated manner. -
shooting button
by jonmulcahy ·spawn bullet -
See if anyone can help me out here....
by tenrdrmer ·Your just talking about running an animation for the background in a loop then you would have to time and spawn your actors to the right timing and speed. Is that not accurate? -
[TIP] Randomize A Set Of Numbers, Rube Goldberg Style
by netdzynr ·days ago. The concept is to continuously spawn actors at random positions on a grid. Each slot in the grid corresponds to a number. Any actors generated in the same slot on the grid are destroyed ( -
Game Engine RAM !!
by keekee312 ·Instead of destroying current actor and spawning new actor, I just change (using a rule) current actor's image and rules. -
Jiggle X ORBZAMPLE
by FanStudioUK ·I don't think I get it...but I can only spawn the parachutes at the Spaz random position only if I remove the pendulum movement... -
Jiggle X ORBZAMPLE
by ORBZ ·The in the spaz actor just spawn the parachute at location 0,0 relative to actor. -
Jiggle X ORBZAMPLE
by FanStudioUK ·Timer: every 2.5 seconds to spawn a parachute (having the Spaz's self.position.x) that is moving down slowly... -
Jiggle X ORBZAMPLE
by FanStudioUK ·I did manage to make it spawn actors but it doesn't read the random position.x of the cube's movement.... this is strange! -
Jiggle X ORBZAMPLE
by FanStudioUK ·I'm trying to use it in my game, every 3 seconds to spawn an actor at self.position.x and self.position.y but it's not working.... -
Game Engine RAM !!
by keekee312 ·1) and will it change something If I divide the unique actor (which value change from 1 to 9) into 9 differents actors ?