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  1. Game optimization

    IsabelleK
    by IsabelleK · September 2010
    When touch is pressed, destroy this actor and spawn actor XXXX.
  2. Space Survivor Submitted today

    punk84
    by punk84 · September 2010
    SPAWN ACTOR (the bullet or laser actor):
  3. How to display actor with multitouch

    scitunes
    by scitunes · September 2010
    -------------Spawn actor
  4. Jump through platform???

    ToastKitten
    by ToastKitten · September 2010
    --Inside this rule, you must FIRST DESTROY THIS ACTOR. Then, Spawn the Fake Platform
  5. ABC Mania - first to level 25 gets $20 iTunes gift card

    Fetaboy
    by Fetaboy · September 2010
    The game offers what I believe to be a unique twist on word/puzzle games. I'll include some promo codes below. If you grab one, please let me know your thoughts on the game. Thanks.
  6. Tshirtbooth help please???

    Hipster_Owl_Studios
    by Hipster_Owl_Studios · September 2010
    Hey you spoke to me in a previous topic that you were gonna send me sex invaders XD and that should help me with what i need help on which was to make actors spawn down and make random movements. I w
  7. Basketball Question

    mediagrafica
    by mediagrafica · September 2010
    Put a rule in the ball actor. When is released, accelerate with the angle = vector to angle previously stored. C) When ball collides with actor basket, or missed wall, spawn new ball on the of the sc
  8. Basketball Question

    GingerBGames
    by GingerBGames · September 2010
    C) When ball collides with actor basket, or missed wall, spawn new ball on the of the screen to start again.
  9. Basketball Question

    GingerBGames
    by GingerBGames · September 2010
    C) When ball collides with actor basket, or missed wall, spawn new ball on the of the screen to start again.
  10. Selected Item to Top

    firemaplegames
    by firemaplegames · September 2010
    When you spawn an Actor, you have some limited control over its layer order. But it will be a real pain to implement in a complicated manner.
  11. shooting button

    jonmulcahy
    by jonmulcahy · September 2010
    spawn bullet
  12. See if anyone can help me out here....

    tenrdrmer
    by tenrdrmer · September 2010
    Your just talking about running an animation for the background in a loop then you would have to time and spawn your actors to the right timing and speed. Is that not accurate?
  13. [TIP] Randomize A Set Of Numbers, Rube Goldberg Style

    netdzynr
    by netdzynr · September 2010
    days ago. The concept is to continuously spawn actors at random positions on a grid. Each slot in the grid corresponds to a number. Any actors generated in the same slot on the grid are destroyed (
  14. Game Engine RAM !!

    keekee312
    by keekee312 · September 2010
    Instead of destroying current actor and spawning new actor, I just change (using a rule) current actor's image and rules.
  15. Jiggle X ORBZAMPLE

    FanStudioUK
    by FanStudioUK · September 2010
    I don't think I get it...but I can only spawn the parachutes at the Spaz random position only if I remove the pendulum movement...
  16. Jiggle X ORBZAMPLE

    ORBZ
    by ORBZ · September 2010
    The in the spaz actor just spawn the parachute at location 0,0 relative to actor.
  17. Jiggle X ORBZAMPLE

    FanStudioUK
    by FanStudioUK · September 2010
    Timer: every 2.5 seconds to spawn a parachute (having the Spaz's self.position.x) that is moving down slowly...
  18. Jiggle X ORBZAMPLE

    FanStudioUK
    by FanStudioUK · September 2010
    I did manage to make it spawn actors but it doesn't read the random position.x of the cube's movement.... this is strange!
  19. Jiggle X ORBZAMPLE

    FanStudioUK
    by FanStudioUK · September 2010
    I'm trying to use it in my game, every 3 seconds to spawn an actor at self.position.x and self.position.y but it's not working....
  20. Game Engine RAM !!

    keekee312
    by keekee312 · September 2010
    1) and will it change something If I divide the unique actor (which value change from 1 to 9) into 9 differents actors ?
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