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  1. Need Opinions on UI!

    aario
    by aario · April 2012
    i think it looked great in your first screenshot ..you just need to move the pause button to the top right so it docent interfere..
  2. Provisioning profiles with Xcode

    Nmdogdude
    by Nmdogdude · April 2012
    When I am in the GS publishing window, I get the error 'no provisioning profile found', it's appearing in xcode but at the top, there's a yellow bar that says 'Xcode could not find a vald private-key/
  3. To fix the dots on the mini map.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2012
    Make sure your dots are spawning on the right layer.
  4. appear actor

    saadaoui59
    by saadaoui59 · April 2012
    and if i want to put the actor in the top in what I had to change
  5. New Forum Category

    xforce
    by xforce · April 2012
    this is actually something thats been brewing around in my head for the past few months. you're both probably aware of conceptart.org. at the top of the site you can see a small icon that corresponds
  6. help! load attribute can't work

    cmz
    by cmz · April 2012
    @mynameisace I have put the actor named "loading" in scene1( top left corner ,white square),it has "load attribute behavior "
  7. Give me advice what to do to boost sales for new redesigned game.

    macewan
    by macewan · April 2012
    Just posted my top score to Twitter on the updated version. :-) Something about this game really trips my trigger (that's a positive comment). The color, graphics & sounds fit well together. L
  8. To fix the dots on the mini map.

    gawakamy
    by gawakamy · April 2012
    @LeonardDeveloper Sorry to make you confused. Yes, I actually tried what you mentioned exactly. But if I don't put any dot on the main screen, the dots actor doesn't displayed onto layer tab. So there
  9. To fix the dots on the mini map.

    LeonardDeveloper
    by LeonardDeveloper · April 2012
    In gs there is a tab scene/actors (Above where actors usually are) go there and add a new layer and Put the dots onto onto seperate layer called "minimap" and uncheck "scrol
  10. To fix the dots on the mini map.

    LeonardDeveloper
    by LeonardDeveloper · April 2012
    Put th dots onto onto seperate layer called "minimap" and uncheck "scrollable" (Image)
  11. Looking for artist to make background like this

    RP
    by RP · April 2012
    That's too bad. Are you sure you cannot salavge the images? Did they get cropped, flattened or turned into an extreme multi-layer mess?
  12. Give me advice what to do to boost sales for new redesigned game.

    Jaxter
    by Jaxter · April 2012
    found.. but not shore to reject.. maybe is promote another way, because right now around 25 000 downloaded it ( was free 3 days and was in top 3 in some contrys even in china... if 25 000 will get thi
  13. Can I create an overlay menu for my main game screen without pausing?

    Cluv
    by Cluv · April 2012
    to that menu. I think I will most likely just destroy it because I am concerned I will probably forget to disable all the rules, but I guess it depends on how intricate the menu has to be... I will
  14. Can I create an overlay menu for my main game screen without pausing?

    xforce
    by xforce · April 2012
    i have a few of these in one of my games so yes its possible. you can either do a full destroy when its not needed or just change its alpha to 0 and make sure theres an attribute that disables all the
  15. Problem getting a timer to update to a changed variable

    Goodnight Games
    by Goodnight Games · April 2012
    I have one last question, the player can destroy the actors by running into them if they're a certain type. Will having them leave the screen early effect the code working and if so how do I fix this?
  16. Little help for a newb please

    tatiang
    by tatiang · April 2012
    Instead of stopping/accelerating, you could destroy the tunnel actor, have it disappear (self.color.alpha=0) or just disable its rules by wrapping them inside of the rule that checks to see if game.
  17. Making an actor's movement follow the ground

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2012
    While not exactly the same, I created terrain collisions in BOT with invisible actors. Basically... one actor is a picture of the scene, and then invisible circles and rectangles/squares lay on top of
  18. Favorite game any console

    xforce
    by xforce · April 2012
    ohh just noticed. not sure if this included pc games or not. if not then my top 3 console only (not pc) would be (this is like trying to choose who is your favourite child)
  19. Actor mask ? glue Actors together ?

    sveideinc
    by sveideinc · April 2012
    I have mad a to the moon game and a shop where you can upgrade your rocket. and i wonder if its possible to either glue actors together or spawn a mask layer on the actor ?
  20. Counter Problem

    dimps620
    by dimps620 · April 2012
    actor is spawned on top of another actor it is destroyed and tries again till it reaches 15. My problem is that my counter is going negative some times. It will eventually hit 15 but don't know why i
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