-
How many of you would Love to see Apple buy GS?
by synthesis ·Yes...Apple is into software development...but they have always focused on software that made their devices more marketable and unique. Not sure a GUI game maker for the novice computer user fits the -
Custom iPhone 4 Goodness :D
by reddotinc ·No, we decided that we should hire a designer to design our logo, as we wanted some unique input to decide our branding (Image) -
Destroyed actors are being "reused" when spawned
by thegwill ·It appears to reuse as often as it can and only spawn when it has "run out" of previously destroyed items. -
Destroyed actors are being "reused" when spawned
by ORBZ ·Does it happen all the time or after a certain duration or number of spawns? -
Recycling actor pools? Advice...
by firemaplegames ·@thegwill: Performance concern. If the Actor you spawn has a lot of Rules, you will notice a hiccup in the game when it spawns. Spawned Actors also add to the total RAM usage, which will eventually ca -
GS has some competition, Game Maker Mac is out
by Photics ·because I've certainly done better than 200,000 unique visitors in a month. I know this because I've seen similar traffic in a single month. -
Tracking FPS and scaling game on the fly
by scitunes ·----In the spawner -
Recycling actor pools? Advice...
by Threepwood ·I figured it out. Thanks. It is a fair bit of work. You need to keep track of 1) if it's ok to spawn a new bullet (firing rates, etc) 2) if the bullet actor is already in use or not, 3) manage the -
Recycling actor pools? Advice...
by Threepwood ·I get the concept that spawning in gameplay is bad. I understand that you want to do something like place 10 bad guys off screen at the start of a level and move them in from the pool as needed, and -
RAM increasing...strange
by victorkin11 ·I have the same issue, that is memory fragment like HD, if you have spawn lot of different actor & destroy it, then the memory will hard to recycle. -
rotate THEN shoot
by jonmulcahy ·What I ended up doing, and this seems to work, is when you click, I set an attribute to 1, and rotate to the position. When the angular velocity is 0, and fire is 1, I spawn the bullet, and set fire b -
Is the random number generator seeded automatically?
by BarkBarkCo ·remaining static calls to the generator with a unique'ish starting seed. I think I got it now... -
Fruit Ninja/tower defence type waves
by BarkBarkCo ·--Spawn Enemy -
Rule to check another actor atribute
by victorkin11 ·if both actor isn't spawn at scene, you can check other attribute under current scene> layer>actor name. -
In-game menu
by jeffheif1 ·1. Spawn a menu on top of the level you are on. This would make a "restart button" change the scene to the main menu, but the "cancel" button would destroy the ac -
Actor send to front programmatically
by thegwill ·Yes if you spawn the actor or are you referring to an existing actor? -
How to spawn actor with a random image
by thegwill ·Does anyone know how to spawn an actor with a random image? (chosen from a set of images) -
Actor values not updating after destroy?
by Threepwood ·Yeah, it really seems too simple to mess up. You're just printing a value of the actor. Clearly that value works at a low level because the actor moves around the screen. I just can't get Display T -
Actor values not updating after destroy?
by Rob2 ·having a quick look at this there does seem to be something strange going on...I am getting distinctly random behaviour in a display text on a spawn. -
NEED HELP! Plz
by ElMatador53 ·ok well for lives here is what i did i created a rule so that when game.lives = 0 or game.lives <0 to make gameLost = true and once gameLost became true in the game controller i put it to chang