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  1. icon help. 4 attempts shown. App name "No Hands"

    morphinegamingmachine
    by morphinegamingmachine · April 2012
    Currently i have 4 fonts and 5 textures, but most just average clock faces. And i agree it would be better to have the words on top, right now i have it like a back lit effect where the words are tran
  2. icon help. 4 attempts shown. App name "No Hands"

    retired_4d9579ade2c0b19011b4e3180318ec16
    by retired_4d9579ade2c0b19011b4e3180318ec16 · April 2012
    and as far as the main screen goes it would make more sense to use a font that is better readable - using bitmap images - and to top it off it would be great to use the text blocks and make voice bloc
  3. Tiny Diggers - iPhone

    TouchTiltGames
    by TouchTiltGames · April 2012
    Hey Andrew, Cheers for the feedback. Not sure what you're saying as the foreground layer is moving faster...
  4. howw to make a gravity field around a planet (circular object)

    diegocs
    by diegocs · April 2012
    i have a planet and objects inside this planet which is circular shaped, and i have this player that runs on top of the planet (which surface is curve) and when it jumps its supposed to go back to th
  5. Need help keeping actor at the bottom of the screen!

    topgames
    by topgames · April 2012
    Sorry but I am really new to this. Uhm I don't think that is possible because it is a rocket launching into space so first of all it is launching and then it keeps going till the top of the screen. So
  6. Need help keeping actor at the bottom of the screen!

    Braydon_SFX
    by Braydon_SFX · April 2012
    Why don't you just put that actor in its own layer and uncheck scrollable?
  7. Attention Gamesalad Management: What Features Do You Want? Round 2

    brockparks
    by brockparks · April 2012
    Top 5:
  8. A few simple questions

    App Surge
    by App Surge · April 2012
    (or how many hits you want it to take before it destroys) change attribute bricksonscreen to bricksonscreen-1, change attribute game.score to game.score+10 and last but not least a destroy actor beha
  9. Tips, Tricks & Statistics for making a LITE & Full version of your app

    jckmcgraw
    by jckmcgraw · April 2012
    Instead of a lite version and a paid version, why not have it all built into one FREE version with in-app purchases that resolve significant cliffhangers? I've noticed that many of the apps on the top
  10. Details on GameSalad's use of Retina Display?

    stackpoole
    by stackpoole · April 2012
    when you enter a scene, there are two tabs GAME & SCENE near the top next to the words "inspector"
  11. adding splash screen

    osucowboy18
    by osucowboy18 · April 2012
    Adding a splash screen is done during the publishing phase of your game, and therefore is not another scene in your project. To change the splash screen, choose the orange Publish button in the top ri
  12. tranferring motion between scene

    benkhun21
    by benkhun21 · April 2012
    I am using the top down control template , when the scene switches to the 2nd scene, the actor pause there.. my question is how do i get the smooth motion as seen in tshirtbooth s video?.. I am thinki
  13. i-ad size on landscape

    stackpoole
    by stackpoole · April 2012
    i.e. will it cover the whole top or bottom when in the game is in landscape mode
  14. Fruit Ninja Blade?

    UtopianGames
    by UtopianGames · April 2012
    I would advise using particles rather than spawn/destroy because during tests it was loads smoother, we also went one step further and cut the shapes into 4 but that's up to you.
  15. My New (rough) GS Website

    patapple
    by patapple · April 2012
    Cool. You can enlarge the font of the texts at the top "Home, downloads and external links". At the beginning I had not even seen them.
  16. collection to warehouse max question

    lukey5227
    by lukey5227 · April 2012
    We're going to use actors "Weapon" as well as "Ammo" and "Player".
  17. iOS publishing help needed

    poorcollegedev
    by poorcollegedev · April 2012
    Find your provisioning profile that you downloaded and drag it on top of the Xcode icon. It should take over from there
  18. change scene actor position flows over to new scene question

    benkhun21
    by benkhun21 · April 2012
    It s the one where the actor moves to the new scene and his position on the new scene is relative to the position he left, so if an actor left from the top left, he would enter in from the bottom righ
  19. hit points question

    digitalzero
    by digitalzero · April 2012
    if game.hitpoints is =3 (for the sake that i would want the bullet to hit 3 times before the enemy is destroyed) than destroy the actor
  20. movement box?

    tatiang
    by tatiang · April 2012
    Another thing I've read is to place the camera actor (if you have one) in a layer below your main character or other actors. Also, if possible, have the player actor be the camera itself (Control Cam
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