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Collision detection issue
by keekee312 ·Hi, I have 2 invisible actor (both side of the main character) which check if touch is inside himself and follow the main character. If ok, I spawn a tongue actor from the character to where I touch ( -
GameSalad Textbook - PDF available for sale later today.
by BarkBarkCo ·I'm sure the lulu.com order confirmation email would be pretty unique...and people would only know what it looked like IF they order the book (or anything from lulu, but I'd never even heard of them b -
Tracking Camera & Mouse Position on the Y...very close! Need a bit of help
by TouchTiltGames ·Sorry you meant the position x and y on the spawn actor. -
Tracking Camera & Mouse Position on the Y...very close! Need a bit of help
by scitunes ·when the first actor is at the correct spot just have a spawn actor behavior and set the x and y in the spawn behavior to 0 to actor. -
Tracking Camera & Mouse Position on the Y...very close! Need a bit of help
by TouchTiltGames ·"Then have the nonmoving target spawned at the target X and Y." -
Endless background suddenly just stopped working?
by iPhoneDevForMe ·--Spawn actor background -
Touch and Drag question
by scitunes ·The only thing I can think of would be a spawn and destroy approach (less than ideal). -
Game asset store
by AfterBurnett ·Personally, I prefer it if people make the effort to have something unique. It annoys me no end when I hear the basic GarageBand loops used in commercials and shows on TV etc... I know that's what the -
Top down question
by GingerBGames ·Again thank you for the ideas, i've tried them both, and no luck, they still only spawn to the right side of the actor, no matter what way i'm traveling. -
Top down question
by scitunes ·I thought you could just put 0 relative to ACTOR in the spawn behavior that is in the main player actor. That's always worked for me. -
Another "random spawn" question
by Sparkyidr ·I have a spawn actor, and in there I have an attribute : -
Top down question
by specialist_3 ·You would spawn your bullet in direction 90 degrees relative to Actor, and set position X=0 and Y= some value which near tip of the gun. Position is also relative to Actor. Suppose your gun image is o -
executing in sequence
by chosenonestudios ·What I would do is use the self.image command and activate "spawn attack collision" when you get to the image you need. -
executing in sequence
by andy_the_baker ·[timer] - every 1 second spawn attack collision (damage enemy) -
executing in sequence
by quantumsheep ·Spawn enemy projectile -
executing in sequence
by chosenonestudios ·I'm not exactly sure what your trying to do, but there is an animation behavior, so you don't need to spawn frames? Yeah, I don't really understand, if you could clarify that would be great. -
executing in sequence
by andy_the_baker ·i can't seem to synch my animations with the timer. say there's a 30 frame animation, at 30fps, and a timer that spawns something every 1 second. -
Which would you rather play?
by FranzKeller ·I LIKE puzzlers, but not just "another" puzzler - make a new and unique one -
How to Kill one bird with one stone
by amigoni ·Even better. How can I check that one actor doesn't overlap too close to another one. Right now my actors sometimes re-spawn at exactly the same location. So I can't tell how many there are. I do have -
behaviors of a copy-paste scene don't work
by keekee312 ·I have an invisible actor called SPAWNER which aim is to spawn actor at random location thanks to a timer (like every 1sec, change Game.RandomNumber to random(1,5)