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  1. Dynamite Fish - Released for iphone / ipod touch

    scitunes
    by scitunes · August 2010
    what if you had two dynamite actors. Dyn1 would only have the touch and drag rules and a rule that says when detonate is true spawn Dyn2, which would have all the magnitude and vector rules that I ima
  2. Spawn Randomly on iPad?

    Eminem
    by Eminem · August 2010
    I am trying to convert my iphone game to ipad , everything is going great except i ran through a problem on the iphone version i made a rule to randomly spawn a character using 100 and 300
  3. Collision detection issue

    keekee312
    by keekee312 · August 2010
    Hi, I have 2 invisible actor (both side of the main character) which check if touch is inside himself and follow the main character. If ok, I spawn a tongue actor from the character to where I touch (
  4. GameSalad Textbook - PDF available for sale later today.

    BarkBarkCo
    by BarkBarkCo · August 2010
    I'm sure the lulu.com order confirmation email would be pretty unique...and people would only know what it looked like IF they order the book (or anything from lulu, but I'd never even heard of them b
  5. Tracking Camera & Mouse Position on the Y...very close! Need a bit of help

    TouchTiltGames
    by TouchTiltGames · August 2010
    Sorry you meant the position x and y on the spawn actor.
  6. Tracking Camera & Mouse Position on the Y...very close! Need a bit of help

    scitunes
    by scitunes · August 2010
    when the first actor is at the correct spot just have a spawn actor behavior and set the x and y in the spawn behavior to 0 to actor.
  7. Tracking Camera & Mouse Position on the Y...very close! Need a bit of help

    TouchTiltGames
    by TouchTiltGames · August 2010
    "Then have the nonmoving target spawned at the target X and Y."
  8. Endless background suddenly just stopped working?

    iPhoneDevForMe
    by iPhoneDevForMe · August 2010
    --Spawn actor background
  9. Touch and Drag question

    scitunes
    by scitunes · August 2010
    The only thing I can think of would be a spawn and destroy approach (less than ideal).
  10. Game asset store

    AfterBurnett
    by AfterBurnett · August 2010
    Personally, I prefer it if people make the effort to have something unique. It annoys me no end when I hear the basic GarageBand loops used in commercials and shows on TV etc... I know that's what the
  11. Top down question

    GingerBGames
    by GingerBGames · August 2010
    Again thank you for the ideas, i've tried them both, and no luck, they still only spawn to the right side of the actor, no matter what way i'm traveling.
  12. Top down question

    scitunes
    by scitunes · August 2010
    I thought you could just put 0 relative to ACTOR in the spawn behavior that is in the main player actor. That's always worked for me.
  13. Another "random spawn" question

    Sparkyidr
    by Sparkyidr · August 2010
    I have a spawn actor, and in there I have an attribute :
  14. Top down question

    specialist_3
    by specialist_3 · August 2010
    You would spawn your bullet in direction 90 degrees relative to Actor, and set position X=0 and Y= some value which near tip of the gun. Position is also relative to Actor. Suppose your gun image is o
  15. executing in sequence

    chosenonestudios
    by chosenonestudios · August 2010
    What I would do is use the self.image command and activate "spawn attack collision" when you get to the image you need.
  16. executing in sequence

    andy_the_baker
    by andy_the_baker · August 2010
    [timer] - every 1 second spawn attack collision (damage enemy)
  17. executing in sequence

    quantumsheep
    by quantumsheep · August 2010
    Spawn enemy projectile
  18. executing in sequence

    chosenonestudios
    by chosenonestudios · August 2010
    I'm not exactly sure what your trying to do, but there is an animation behavior, so you don't need to spawn frames? Yeah, I don't really understand, if you could clarify that would be great.
  19. executing in sequence

    andy_the_baker
    by andy_the_baker · August 2010
    i can't seem to synch my animations with the timer. say there's a 30 frame animation, at 30fps, and a timer that spawns something every 1 second.
  20. Which would you rather play?

    FranzKeller
    by FranzKeller · August 2010
    I LIKE puzzlers, but not just "another" puzzler - make a new and unique one
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