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  1. TOXIC ROACH HD - NEW GAME IN DEVELOPMENT!!!

    synthesis
    by synthesis · July 2010
    Doodle jump is unique because it was an early adopter of the accelerometer controls which catapulted it to a top slot 16-18 months ago and its been their ever since because its $1 and it has a huge fo
  2. TOXIC ROACH HD - NEW GAME IN DEVELOPMENT!!!

    synthesis
    by synthesis · July 2010
    Toxic Roach has been in development for about 6 weeks now. The menus and front end took about 3-4 weeks to build. The game level that you played is only about 1.5 weeks into development. I am basic
  3. Collision problem

    iDeveloperz
    by iDeveloperz · July 2010
    On the iPad you can spawn the cans anywhere and they don't collide at all.
  4. Overlaps & Collide won't change bolean

    scitunes
    by scitunes · July 2010
    I had a zombie actor that was eating the brains of another actor. I wanted to be sure that this only happened when the hands of the zombie were over the victims head so I had the zombie spawn an invis
  5. TOXIC ROACH HD - NEW GAME IN DEVELOPMENT!!!

    synthesis
    by synthesis · July 2010
    You might try a couple of those that IntelD lists above...they might give you some ideas. I recommend Roach Madness...it seems to have some unique things going on the others don't have.
  6. Random isn't working on timer

    tollhousestudio
    by tollhousestudio · July 2010
    I'm trying to make random spawn times,
  7. Tower Defense help?

    specialist_3
    by specialist_3 · July 2010
    I had to shelve my 80% complete work (only interface was left) because of memory problems. I will revisit my project on a later date when GS's spawn/destroy memory leak problem is fixed. Thing is, it
  8. TIP: Instance vs Prototype

    JGary321
    by JGary321 · July 2010
    For some games you could certainly get away with it. For others, not so much. Basically what we are saying is things that are static can easily use only 1 actor. Things that spawn will need multiple
  9. Control Camera not working

    CodeMonkey
    by CodeMonkey · July 2010
    Are you spawning the actor in a position relative to the actor? That could spawn it off the screen.
  10. TIP: Instance vs Prototype

    reddotinc
    by reddotinc · July 2010
    My game has 7 collide-able actors, you just have to spawn them rather than have them ready on the screen.
  11. Scoreboard Calculation

    specialist_3
    by specialist_3 · July 2010
    My game works such that suppose I spawn 100 creeps, maybe only 30 - 40% are correct targets which I have to hit. These come mixed with the remaining 60 - 70% incorrect targets which I should not hit.
  12. ? for the vets on #'s per day

    Koda89
    by Koda89 · July 2010
    2) The game MUST provide a unique experience.
  13. ? for the vets on #'s per day

    synthesis
    by synthesis · July 2010
    2) The game MUST provide a unique experience.
  14. TIP: Instance vs Prototype

    reddotinc
    by reddotinc · July 2010
    Just went through my game scene with 0.8.9 and replaced every actor (20 unique) with 1 actor!
  15. Random numbers from 1-X without repeating

    reddotinc
    by reddotinc · July 2010
    I'm looking at ways to increase the performance of my game (move instead of spawn) and am looking for a way to calculate a random number from say 1 - 10 and go through that sequence without duplicatin
  16. MOO Business Card Sampler

    JackBQuick
    by JackBQuick · July 2010
    They also offer MiniCards which you can also customize with, say, a unique promo code on each one.
  17. Randomly spawning actors

    Valan
    by Valan · July 2010
    The sub actors spawn from the parent actors when pressed.
  18. Randomly spawning actors

    synthesis
    by synthesis · July 2010
    Basically its a transparent actor on the stage that moves around when the main actor asks it to spawn a new "creature".
  19. Randomly spawning actors

    gyroscope
    by gyroscope · July 2010
    Also, to spawn the random variety: say you have 5 smaller actors to choose from, and you want 10 randomly spawned from that selection:
  20. Randomly spawning actors

    synthesis
    by synthesis · July 2010
    Spawn the actor.
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