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TOXIC ROACH HD - NEW GAME IN DEVELOPMENT!!!
by synthesis ·Doodle jump is unique because it was an early adopter of the accelerometer controls which catapulted it to a top slot 16-18 months ago and its been their ever since because its $1 and it has a huge fo -
TOXIC ROACH HD - NEW GAME IN DEVELOPMENT!!!
by synthesis ·Toxic Roach has been in development for about 6 weeks now. The menus and front end took about 3-4 weeks to build. The game level that you played is only about 1.5 weeks into development. I am basic -
Collision problem
by iDeveloperz ·On the iPad you can spawn the cans anywhere and they don't collide at all. -
Overlaps & Collide won't change bolean
by scitunes ·I had a zombie actor that was eating the brains of another actor. I wanted to be sure that this only happened when the hands of the zombie were over the victims head so I had the zombie spawn an invis -
TOXIC ROACH HD - NEW GAME IN DEVELOPMENT!!!
by synthesis ·You might try a couple of those that IntelD lists above...they might give you some ideas. I recommend Roach Madness...it seems to have some unique things going on the others don't have. -
Random isn't working on timer
by tollhousestudio ·I'm trying to make random spawn times, -
Tower Defense help?
by specialist_3 ·I had to shelve my 80% complete work (only interface was left) because of memory problems. I will revisit my project on a later date when GS's spawn/destroy memory leak problem is fixed. Thing is, it -
TIP: Instance vs Prototype
by JGary321 ·For some games you could certainly get away with it. For others, not so much. Basically what we are saying is things that are static can easily use only 1 actor. Things that spawn will need multiple -
Control Camera not working
by CodeMonkey ·Are you spawning the actor in a position relative to the actor? That could spawn it off the screen. -
TIP: Instance vs Prototype
by reddotinc ·My game has 7 collide-able actors, you just have to spawn them rather than have them ready on the screen. -
Scoreboard Calculation
by specialist_3 ·My game works such that suppose I spawn 100 creeps, maybe only 30 - 40% are correct targets which I have to hit. These come mixed with the remaining 60 - 70% incorrect targets which I should not hit. -
? for the vets on #'s per day
by Koda89 ·2) The game MUST provide a unique experience. -
? for the vets on #'s per day
by synthesis ·2) The game MUST provide a unique experience. -
TIP: Instance vs Prototype
by reddotinc ·Just went through my game scene with 0.8.9 and replaced every actor (20 unique) with 1 actor! -
Random numbers from 1-X without repeating
by reddotinc ·I'm looking at ways to increase the performance of my game (move instead of spawn) and am looking for a way to calculate a random number from say 1 - 10 and go through that sequence without duplicatin -
MOO Business Card Sampler
by JackBQuick ·They also offer MiniCards which you can also customize with, say, a unique promo code on each one. -
Randomly spawning actors
by Valan ·The sub actors spawn from the parent actors when pressed. -
Randomly spawning actors
by synthesis ·Basically its a transparent actor on the stage that moves around when the main actor asks it to spawn a new "creature". -
Randomly spawning actors
by gyroscope ·Also, to spawn the random variety: say you have 5 smaller actors to choose from, and you want 10 randomly spawned from that selection: -
Randomly spawning actors
by synthesis ·Spawn the actor.