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  1. Randomly spawning actors

    bloodandtreasure
    by bloodandtreasure · July 2010
    We have actors descending on the screen that when pressed, spawn other smaller actors. In other words, the larger actor breaks up into smaller actors when clicked.
  2. Timer problems after upgrading to 0.8.8

    AfterBurnett
    by AfterBurnett · July 2010
    Oh wait... I still need the "every 0.7 sec" timers to spawn the enemies so might not speed it up too much but I can use it for attack patterns. Cheers (Image)
  3. Timer problems after upgrading to 0.8.8

    AfterBurnett
    by AfterBurnett · July 2010
    I was using "after 20sec" spawn enemy01, then every 0.7sec spawn enemy 01 for 10sec (or similar). By simply changing the attributes I could save my self a whole heap of code and mayb
  4. Weird Missile Behavior

    CaramelTigerClan
    by CaramelTigerClan · July 2010
    Ok, here it is, I spawn the missle actor from my player chacter no problem. The missle actor then tracks the npc actor as commanded. Once the two actor connect they both explode as ordered. Here th
  5. iAds - initial findings and don't forget this detail

    butterbean
    by butterbean · July 2010
    I did however notice a bug in level 3 where it keeps spawning "Game Over" after I played it a few times.... strange, I think my squirrel went off screen, and it didn't spawn it back
  6. Weird Missile Behavior

    quantumsheep
    by quantumsheep · July 2010
    Put the rocket spawn on your ship.
  7. Weird Missile Behavior

    CaramelTigerClan
    by CaramelTigerClan · July 2010
    is surely doomed unless we can make that button spawn the rocket on a scrollable layer.
  8. Pause Tutorial

    JGary321
    by JGary321 · July 2010
    If self.timer > 0 & game.pause = false then every .7 secs spawn enemy.
  9. Pause Tutorial

    AfterBurnett
    by AfterBurnett · July 2010
    Yeah... MIGHT be able to get it working. It's a VERY fast paced shooter with rules such as "for 10 seconds, every 0.7 secs spawn enemy x). Could be tricky.
  10. Pause Tutorial

    JGary321
    by JGary321 · July 2010
    The spawn rule would be
  11. High score bug when spawning

    smc1979
    by smc1979 · July 2010
    As the actor hits things the score adds up and once it passes the high score you will see the high score rise with it. This works fine for each actor that spawns.
  12. Project Sanctuary

    josh13
    by josh13 · July 2010
    Players have a choice of four characters (including an Unlockable Character), each with their own strengths and abilities. The four characters’ experience and skills are linked, allowing the player to
  13. Second Spawned Actor Position

    design219
    by design219 · July 2010
    You could also probably do this by making two identical enemy actors, and spawn them alternately. I'd have to think about that. How ever you do it, it will involve more attributes, and if you have to
  14. Tower Defense question

    tom.tom
    by tom.tom · July 2010
    And also the fact that when I spawn enemy, the first one collides with my range actor and changes collide attribute to true. However, once another enemy spawns, the attribute becomes false.
  15. Need clarification on Resolution Independence

    iPhoneDevForMe
    by iPhoneDevForMe · July 2010
    The video and wiki say that all of your actor's will be working in a 960 x 640 space, so should I be mapping out my actors in 960x640 space? For example if I want something to spawn in the dead center
  16. Total noob question

    scitunes
    by scitunes · July 2010
    create two actors - spawner, mover
  17. Tower Defense question

    tom.tom
    by tom.tom · July 2010
    I have a spawn actor that spawns enemys.
  18. Total noob question

    appletreeman
    by appletreeman · July 2010
    I have an actor that I would like to spawn at a random point off the screen on any side and then move in a straight line to the other side at a random (between two values) speed. I just can't seem to
  19. TIP: Instance vs Prototype

    firemaplegames
    by firemaplegames · July 2010
    I use one blank generic actor as my main heavy lifter for the game, but I am spawning some stuff here and there throughout the game.
  20. can i trust particles?!

    reddotinc
    by reddotinc · July 2010
    I would use spawn actor rather than particles. Spawn actor is reliable and allows you to perform addition rules on that actor if necessary.
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