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So I'm not sure exactly how to use pathfinding...
by owen_dennis ·ALSO also, I might be missing something here, but does this kind of pathfinding basically make it so you can't just spawn a number of new enemies that can all pathfind? Each enemy would have to use th -
Game works in GameSalad, but not online
by dylangiling ·I also added a rule that would spawn in an actor named 'Back Button'. (I'm going to talk about that in a minute.) -
How to fade in/out when scene change?
by owen_dennis ·or you beat that level or whatever it is you do, spawn that actor in the center of the scene at the top of the layer. Then have the actor interpolate its alpha to 1. Then have a rule inside the actor -
So I'm not sure exactly how to use pathfinding...
by owen_dennis ·made. How do you make, for example, an enemy spawned in a random location always try to go toward the hero actor, making its way around objects and such? The cookbook version is very much something t -
Game works in GameSalad, but not online
by dylangiling ·When I click the pack, a random card should spawn behind the pack, when the pack is clicked, it moves away. This works perfect in the GameSalad app, but when I uploaded it and tried it out, it didn't -
Game works in GameSalad, but not online
by tatiang ·Imagine that your audience has no idea what you're showing and start from there. For example, what is the actor that is supposed to spawn? What does it look like in the video (or is it not there at -
Spawn actor
by raciukas22 ·(Quote) -
spawn new ball
by The_Gamesalad_Guru ·Try this. Here is a proper flick throw with a basic spawn mechanic. -
spawn new ball
by The_Gamesalad_Guru ·. Also add a timer to the spawn, like after .5 or whatever pace of time you want. Set the spawn to 0x-0Y and relative to actor. Show me your flick rules. -
spawn new ball
by wongj19 ·I tried this but is just spawns 2 balls. It also lags the apps so that I can't flick the ball anymore. Is there another way to do this? -
Game of the Month: April Submissions Thread
by OrvilFox ·(Quote) -
Game of the Month: April Submissions Thread
by mertti ·Unia: And The Burned Village is a multiple protagonists platform adventure game where the main objective is to help main characters Boo, Lee and Clug to find their friends who were taken prisoner by t -
Light Trail
by KevinCross ·Here's a rough example of what I mean. Drag the box around and you will see a trail that follows behind it and fades. In this example the trail is spawned on the left of the actor so when you drag it -
Light Trail
by KevinCross ·Just a thought. Have you considered spawning small actors behind the actor when it moves and have these actors fade over time. If you spawn it every time the actor moves a pixel or two and the actor y -
Spawn actor
by Icebox ·Then you have if self.animate5 = 4 (only when its equal to 4) you have destroy after 0.1 seconds first and then spawn actor. (you should put the spawn behavior above the destroy.) -
Spawn actor
by raciukas22 ·I had integer and every time I spawned actor after integer numbers increased was fine until 3 after this actor just does not spawn anymore another actor. what could be an issue? -
spawn new ball
by wongj19 ·(Quote) -
How can i make my actor face the way he enetred a scene?
by sonicm3 ·When i assign my "facing right" image to the actor so he spawns always facing right, thats fine. -
How can i make my actor face the way he enetred a scene?
by The_Gamesalad_Guru ·Just because things work doesn't mean it's right. Pluse no offense but your design is not unique. We veterans have been building games for years and understand proper code in all situations. We know d -
How can i make my actor face the way he enetred a scene?
by sonicm3 ·Hi yea i watched tones of videos and all worked fine, but the way i need it designed is very unique, At the moment, its working perfect, fine tuned, just these 2 issues i have as above.