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  1. Under actors but not under background

    AfterBurnett
    by AfterBurnett · July 2010
    Put them into a different layer. Have one layer with the background images behind the layer with your characters, then you can use "spawn back of layer" and it will still be on top o
  2. Under actors but not under background

    touchcream
    by touchcream · July 2010
    I'm having a little problem, when my actors die, they spawn a new actor wich is a cadaver. But the problem is that the other actors actually walk under cadavers but I would like them to walk on the ca
  3. Memory Usage - Other?

    firemaplegames
    by firemaplegames · July 2010
    Spawn Actor 2
  4. Memory Usage - Other?

    AfterBurnett
    by AfterBurnett · July 2010
    Unfortunately, I NEED to spawn them in mine, not just move them... because if they get shot... they are destroyed and won't move!
  5. Free Rubber Bumpers and Asplosion! Preview

    Eastbound
    by Eastbound · July 2010
    It was filmed in the GS editor, but it would shock me that you were able to notice the lag of spawning with the crap recording and speed of the game when it runs on my computer.
  6. Maintaining Creep Distance

    design219
    by design219 · July 2010
    I'm not sure about the best way to attack this problem, but as a related note to the other threads about spawn and destroy blocking up memory... I did some testing tonight with two of my older games a
  7. OS 4.0 BIG PROBLEM NO REALLY BIG

    vegasmike1
    by vegasmike1 · July 2010
    planes are flying over shooting at you, they are spawn actors, when you hardware exit and the game goes into what ever its going into, it keeps playing the game, it does not know it quit, so if you r
  8. Interview for 'Buzz Buzz Bang' on Newb wired

    beefy_clyro
    by beefy_clyro · July 2010
    I was approached by a blog writer on Touch Arcade for an interview about 'Buzz Buzz Bang' over at Newb Wired. Now the site averages about 100 unique visitors and 1200 page-views a day (just on the blo
  9. I cannot get SPAWN ACTOR to work since 0.8.x updates?

    amigoni
    by amigoni · July 2010
    I figured it out. The spawning actor was spawning itself. This cause the issue since the collision actor that was colliding to start the spawn was also spawning it.
  10. I cannot get SPAWN ACTOR to work since 0.8.x updates?

    firemaplegames
    by firemaplegames · July 2010
    Are you spawning a Rule heavy Actor?
  11. I cannot get SPAWN ACTOR to work since 0.8.x updates?

    amigoni
    by amigoni · July 2010
    Any news on this topic. I am having a similar issue. The spawn blocks my game for about 5 seconds.
  12. Multiple deploy

    ulisse
    by ulisse · July 2010
    I have 2 apps, each with unique name but looks like I can have just one at one time on the same iPhone.
  13. Reverting to 0.8.7

    AfterBurnett
    by AfterBurnett · July 2010
    After the nightmare that is 0.8.8 (which has broken my timers that spawn all enemies, level text etc), I'm wanting to go back to 0.8.7. If I install 0.8.7 would the binary that I've been messing aroun
  14. Major Problem/Confusion About Saving/Loading Attributes

    jonbeebe
    by jonbeebe · July 2010
    My question is, does the Save Key have to be completely unique globally or other apps/games will access/use/overwrite/load the same keys? I had thought that the keys were app-specific, so as long as n
  15. How to make an actor change direction based on the mouse position?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · July 2010
    Then spawn actor left, destroy
  16. Can camera control not affect mouse position and spawning?

    arsenio808
    by arsenio808 · July 2010
    Hi Joe. Arsenio here and new to GameSalad.. did your method require the brackets? [spawn.X]+game.CameraX?
  17. Memory Usage - Other?

    firemaplegames
    by firemaplegames · July 2010
    Or use display text to keep track of all the stuff you spawn and note when it gets near 40mb or so...
  18. Memory Usage - Other?

    specialist_3
    by specialist_3 · July 2010
    Has this got to do with the constant spawning I have in my game? We did discuss about how FPS drops with spawning too many actors but mine has not dropped below 31 fps despite constant enemy spawning
  19. Doodle Dash! v1.0 - Submitted to the AppStore (pending approval)

    jonbeebe
    by jonbeebe · July 2010
    The actual enemy is a small box that I set the Alpha to 0 so it is fully transparent. I have that enemy actor spawn ANOTHER actor on top of it that has the same movement code plugged in, but whose onl
  20. Kc8 presents 'Buzz Buzz Bang' - Live today! Vid, Promo

    beefy_clyro
    by beefy_clyro · July 2010
    @goliath - Yes, well sort of. One spawner on the right and one on the left. For example on the right hand side it has a rule like this;
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