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  1. iAds for Pro subscribers only

    JamesZeppelin
    by JamesZeppelin · July 2010
    Either way i do see both sides of this argument that GS should include iAds for everyone but the price is different. It is a unique service (for now)
  2. Make Object Swing back and forth like Pendulum

    design219
    by design219 · July 2010
    spawn actor to switch between Swinging Girl and Walking Girl
  3. Custom Behaviors

    IntelligentDesigner
    by IntelligentDesigner · July 2010
    the "Behavior" of an "Actor" is controlled by "Rules" which allow you , the programmer, to build "Custom Behaviors" from unique
  4. how to have random spawn not spawn on top of main actor

    gyroscope
    by gyroscope · July 2010
    Hi Cee3pee0, if your player is on the move, you might have a bit of trouble making sure the baddies don't spawn on top, (it's possible but won't be accurate enough, I don't think). But if your player
  5. how to have random spawn not spawn on top of main actor

    Cee3pee0
    by Cee3pee0 · July 2010
    Is there an easy-ish way to have the "bad guy" actor not spawn on top of the main actor when it is set to spawn in a random x,y position? thanks in advance
  6. Next Waypoint

    Hachiko
    by Hachiko · July 2010
    Sure, but from what I have understood, it's possible that monster X e Y spawn together. I mean, there can be Z bullet (Image)
  7. Need help making a game

    Hachiko
    by Hachiko · July 2010
    Sadly, I couldn't make a nice random spawn without having big loss in framerates, even if they there just for a fraction of second. Probably on Ipad you wouldn't have any problem.
  8. Need help making a game

    jjjhhh98
    by jjjhhh98 · July 2010
    Ok. I have an idea for a game which is similar to doodle jump. My questions are how do you affect some actors with gravity and not with some others, how do you make platforms spawn as you go up, how d
  9. Random Problem

    ricardorauber
    by ricardorauber · July 2010
    Hello there! I have a problem with random function when it's called from a spawned actor.
  10. File size, placing images on actors, etc.

    firemaplegames
    by firemaplegames · July 2010
    Thanks Joe. I have fairly detailed scenes where the background is unique. I will try to utilize tiling when possible but I make my backgrounds by hand and they change alot as one scrolls the screen. I
  11. File size, placing images on actors, etc.

    LogoLogic
    by LogoLogic · July 2010
    Thanks Joe. I have fairly detailed scenes where the background is unique. I will try to utilize tiling when possible but I make my backgrounds by hand and they change alot as one scrolls the screen. I
  12. Making walls drip and cause mayhem...

    Chaser
    by Chaser · July 2010
    When your actor hits an invisible actor spawn 3rd actor (drip) at position x y as I did with Tropical Totems for iPad
  13. respawn actor

    Dooki
    by Dooki · July 2010
    OK, I kinda have it working. I created a respawn controller off to the side. The main actor does respawn but only the one time. If he dies again he does not respawn. Can anyone help on this?
  14. random actors

    taj_cc
    by taj_cc · July 2010
    I Want to spawn random actors in to the scene which they specific tag. How can I do that
  15. Need a "Make Bullet" solution

    quantumsheep
    by quantumsheep · July 2010
    Say you have 12 targets on the stage, and you spawn an actor and fire it at them. onCollision, you destroy the target actor and update a global variable for score. The variable update is contained in
  16. Need a "Make Bullet" solution

    ck
    by ck · July 2010
    I've been fighting this count thing for a couple of weeks. Say you have 12 targets on the stage, and you spawn an actor and fire it at them. onCollision, you destroy the target actor and update a glob
  17. respawn actor

    Dooki
    by Dooki · July 2010
    --Spawn image (actor getting shot)
  18. Collide and Overlap Problems

    thiagoralves
    by thiagoralves · July 2010
    or overlaps the actor bubble it self destroy and spawn another fixed actor on it's place. Doing this way, the object bubble never overlaps the other because of the "bounce when collide&q
  19. Collide and Overlap Problems

    firemaplegames
    by firemaplegames · July 2010
    You cannot change Movable at runtime. The safest way is to have two versions of the actor. One is Movable, the other isnt. When it collides, spawn the nonmovable one and destroy the original.
  20. respawn actor

    Dooki
    by Dooki · July 2010
    menu." I know that I could also perhaps spawn a "try again" button/actor.
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