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  1. Updating Attributes

    firemaplegames
    by firemaplegames · July 2010
    Either pre-spawn then at the beginning of the level, or place them there manually.
  2. Updating Attributes

    specialist_3
    by specialist_3 · July 2010
    I got the GS Viewer after much effort. I tested my basic game on my iTouch. You are right...spawning does slow the frame rate quite a bit. It starts off @ 60fps and each time a creep is spawned, the f
  3. PinballU for iPad available on iTunes

    QuinnZoneStudios
    by QuinnZoneStudios · July 2010
    With a little extra feedback and play testing you could have a unique pinball game here. I hope that all makes sense. Just my observations so take 'em with a pinch of salt if you like, no worries (Ima
  4. How GS makes you feel

    butterbean
    by butterbean · July 2010
    What I think you had going for your game too was the name, and you nailed the icon. And it's a unique title, you can't go wrong with farm animals!
  5. Random using

    VoidedSky
    by VoidedSky · July 2010
    ------Spawn actor XXX
  6. Phases Promo Codes

    cefarix
    by cefarix · July 2010
    The way I coded it is that when you die, the game is paused, the ship respawns with one less life, and the "3.. 2.. 1.. Go" appears. The ship can be moved before the game resumes aga
  7. Updating Attributes

    firemaplegames
    by firemaplegames · July 2010
    A better way, instead of relying on a Timer, would be to use an integer as a "creep count" and increase it every time you spawn. That should lock it down a little better.
  8. Updating Attributes

    specialist_3
    by specialist_3 · July 2010
    I am basically trying to spawn my creeps (global attribute MAX: 50) at certain intervals. In this case,
  9. Spawn Actor to Position: Random?

    debugdesign
    by debugdesign · July 2010
    yes, when in the spawn actor bubble
  10. Spawn Actor to Position: Random?

    gyroscope
    by gyroscope · July 2010
    Hi Nawee, that's no prob; in your Spawn Actor Behaviour, put random(min,max) in the "x" field, being your minimum and maximum accepted positions along the x axis, the same in the &am
  11. Spawn Actor to Position: Random?

    Nawee
    by Nawee · July 2010
    Is it possible to do this?
  12. 10 Second load times acceptable? Any feedback appreciated on this

    butterbean
    by butterbean · July 2010
    So should I create one large drop down menu with one image that displays 20 items and program it if touches position x,y then they can spawn the actor?
  13. Just submitted my entry (Arctic Trek) for the Boing Boing Game Contest

    firemaplegames
    by firemaplegames · July 2010
    -----[spawn ice block]
  14. 10 Second load times acceptable? Any feedback appreciated on this

    Eastbound
    by Eastbound · July 2010
    Or maybe you could have the options spawn and fade in after the scene has loaded, and it would probably be a pretty neat effect at that!
  15. 10 Second load times acceptable? Any feedback appreciated on this

    firemaplegames
    by firemaplegames · July 2010
    If you have Actors that are just images, no Rules, and aren't getting spawned - then you can use just one single generic Actor. Just change its image and size.
  16. Updating Attributes

    specialist_3
    by specialist_3 · July 2010
    I then spawn the bullet (under Turret Actor)
  17. Updating Attributes

    firemaplegames
    by firemaplegames · July 2010
    So you should have a global Attribute (integer) called bulletType. When you press the spacebar, and spawn a bullet, the bullet prototype should have an integer attribute as well, called something like
  18. Show Level

    Shpint
    by Shpint · July 2010
    -when actor 1 collide with actor 2 "Spawn "Stage clear" + Change 'level' to 'level+1'
  19. Updating Attributes

    firemaplegames
    by firemaplegames · July 2010
    The first part you have is correct. Use a global integer attribute to spawn the correct bullet type.
  20. in game: getting upgrades based on points?

    Dooki
    by Dooki · July 2010
    This is great info! Doing it this way I could set it up like in PvsZ that when you hit a certain score I could spawn an image of what the upgrade will be ( a bike for example). Then the game can launc
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