-
Updating Attributes
by firemaplegames ·Either pre-spawn then at the beginning of the level, or place them there manually. -
Updating Attributes
by specialist_3 ·I got the GS Viewer after much effort. I tested my basic game on my iTouch. You are right...spawning does slow the frame rate quite a bit. It starts off @ 60fps and each time a creep is spawned, the f -
PinballU for iPad available on iTunes
by QuinnZoneStudios ·With a little extra feedback and play testing you could have a unique pinball game here. I hope that all makes sense. Just my observations so take 'em with a pinch of salt if you like, no worries (Ima -
How GS makes you feel
by butterbean ·What I think you had going for your game too was the name, and you nailed the icon. And it's a unique title, you can't go wrong with farm animals! -
Random using
by VoidedSky ·------Spawn actor XXX -
Phases Promo Codes
by cefarix ·The way I coded it is that when you die, the game is paused, the ship respawns with one less life, and the "3.. 2.. 1.. Go" appears. The ship can be moved before the game resumes aga -
Updating Attributes
by firemaplegames ·A better way, instead of relying on a Timer, would be to use an integer as a "creep count" and increase it every time you spawn. That should lock it down a little better. -
Updating Attributes
by specialist_3 ·I am basically trying to spawn my creeps (global attribute MAX: 50) at certain intervals. In this case, -
Spawn Actor to Position: Random?
by debugdesign ·yes, when in the spawn actor bubble -
Spawn Actor to Position: Random?
by gyroscope ·Hi Nawee, that's no prob; in your Spawn Actor Behaviour, put random(min,max) in the "x" field, being your minimum and maximum accepted positions along the x axis, the same in the &am -
Spawn Actor to Position: Random?
by Nawee ·Is it possible to do this? -
10 Second load times acceptable? Any feedback appreciated on this
by butterbean ·So should I create one large drop down menu with one image that displays 20 items and program it if touches position x,y then they can spawn the actor? -
Just submitted my entry (Arctic Trek) for the Boing Boing Game Contest
by firemaplegames ·-----[spawn ice block] -
10 Second load times acceptable? Any feedback appreciated on this
by Eastbound ·Or maybe you could have the options spawn and fade in after the scene has loaded, and it would probably be a pretty neat effect at that! -
10 Second load times acceptable? Any feedback appreciated on this
by firemaplegames ·If you have Actors that are just images, no Rules, and aren't getting spawned - then you can use just one single generic Actor. Just change its image and size. -
Updating Attributes
by specialist_3 ·I then spawn the bullet (under Turret Actor) -
Updating Attributes
by firemaplegames ·So you should have a global Attribute (integer) called bulletType. When you press the spacebar, and spawn a bullet, the bullet prototype should have an integer attribute as well, called something like -
Show Level
by Shpint ·-when actor 1 collide with actor 2 "Spawn "Stage clear" + Change 'level' to 'level+1' -
Updating Attributes
by firemaplegames ·The first part you have is correct. Use a global integer attribute to spawn the correct bullet type. -
in game: getting upgrades based on points?
by Dooki ·This is great info! Doing it this way I could set it up like in PvsZ that when you hit a certain score I could spawn an image of what the upgrade will be ( a bike for example). Then the game can launc