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OpenFeint
by Photics ·There are other features that are nice to have... like custom shapes for physics, vector graphics, keyboard support... but at least I'm able to figure out ways around that. For example, Commove was cr -
How to make a single object blast into many pieces?
by AfterBurnett ·Or spawn lots of smaller actors drawn to look like bits of the main actor (Image) -
App Name? Doodle Jumper?
by Hunnenkoenig ·To find a unique name is already difficult on appstore. -
Game size problem...
by gyroscope ·Edit: although, if it was a real prob with filesize, could fade level at end of level play, move stuff that needs to be moved to their new places, spawn new stuff if needed, then fade up for level 2, -
Multiple Animation Sequences and Interactions
by adobson66 ·I guess what I'm looking for is what can I do for the initial "standing" animation to allow it to randomly spawn an actor at a random time? That's the piece of code that I don't know -
how to make a health bar individual for each enemy?
by 3gfisch ·so when you spawn an enemy actor he got his own health attribute. -
how to make a health bar individual for each enemy?
by haim96 ·so when you spawn an enemy actor he got his own health attribute. -
how to make a health bar individual for each enemy?
by 3gfisch ·for each enemy a single attribute? but i don't know how much enemys i have they spawn each 2sec and that better you are that more enemys will come.. 100...1000 ... -
how to make a health bar individual for each enemy?
by haim96 ·can i make a group or some thing which has "global" attributes only in the group and then spawn this group for each enemy, in the group is the enemy and the health bar... -
how to make a health bar individual for each enemy?
by 3gfisch ·can i make a group or some thing which has "global" attributes only in the group and then spawn this group for each enemy, in the group is the enemy and the health bar... -
how to make a health bar individual for each enemy?
by 3gfisch ·I would like to make a game like towerdefense, the enemys spawn each second from right and move to left and they have a selfe.health that becomes less if i shoot and if=0 they destroy but how to make -
What is the best option for best performance?
by POM ·in both you have 1 scene and a spawner that spawn the actors depending on the -
Universal clock to control events?
by turnstyle ·And depending on how many images you need you'll have that many rules. Keep in mind you could copy and paste this Group into the other actor, or if it's unique at least you only have to set this up t -
Universal clock to control events?
by bluelotus ·have every image be an actor, have another actor spawn them randomly. But I then had to have different groups of rules for each possible combination of images.... I don't want to have to do that beca -
The Secret of Grisly Manor - Sneak Peek 2!
by firemaplegames ·@gyroscope: GS seems to load a Scene at a time. All the graphics that are placed into the Scene are loaded, then any additional graphics are loaded if you spawn them. Sound effects too. -
My Game Keeps Glitching
by Koda89 ·if I try to jump and shoot, the shurikens will spawn from where the ninja jumped from for about a second or two. -
My Game Keeps Glitching
by wayneh001 ·c. Have the NEW Actor spawn the shoot object when flag set to TRUE. -
Click screen to spawn actors
by butterbean ·In the background that you're going to be spawning actors (or you could place a large, invisible actor over the entire area of the level you wish to spawn actors, and place the following rule in eithe -
Click screen to spawn actors
by RastaRise ·How would I go about click my screen to spawn multiple actors? You all have been so much help to me and like I said my game is ALMOST done! -
Pause the game
by RastaRise ·that is true. I cannot figure this out. We need a pause behavior and quick this is getting ridiculous. I have so many actors being spawn and a timer and I cannot get the game to even pause. I want all