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Designing a "Bridge" of sorts.
by Kevinw026 ·Top Actor has rails so needs trigger points. Also this is invisible to start because the ball needs to go under this(over the bottom actor/layer). -
Designing a "Bridge" of sorts.
by Kevinw026 ·Ok so I may of come up with a solution on my own to my first issue, the collision it was about 100x easier than i was making it out to be, basically copied a platform way....player us under platform c -
Designing a "Bridge" of sorts.
by Kevinw026 ·I want to make a "ramp" of sorts, you know the wired thing that goes over the pinball board if you hit the ball up the ramp of it. I need this to act as a bridge of sorts. Ball can t -
Gamesalad discount down?
by gingagaming ·It was very longwinded really. It would be better if we could just buy month or year blocks at any time and have it top-up your current expiry date. But I guess GS like subscriptions as people forget -
WIP - currently nameless mobile app
by RossmanBrothersGames ·I keep trying to figure out how you are doing this. While I see some things, I have no idea how you did those windows! Super cool work. And on top of being impressive, it also looks super fun! -
Are Android performance issues still prevelant?
by RossmanBrothersGames ·While I don't think this is helpful for testing if the game is publishable as most users won't be making sure their devices are running top notch. I do see this as helpful for seeing if the game can a -
Are Android performance issues still prevelant?
by RossmanBrothersGames ·I understand that GS may not get around to this, but that shouldn't stop us from telling them our disappointment. When I purchased a year of pro back in the spring my android tests were working fine. -
Curved flying path from fix point to fix point
by BigDave ·but you see the top left fish slightly falling too much to the right -
Curved flying path from fix point to fix point
by BigDave ·see the last murky frog at the top not being able to pull off a proper throw with his fish. -
WIP - currently nameless mobile app
by Socks ·(Quote) -
WIP - currently nameless mobile app
by jay2dx ·i have a question about the cars trails, I'm doing something similar in a game, i.e. trails follow my player but it gets pretty laggy after a while, so i had to shorted the destroy time, I'm not using -
How to: make background stop when actor stops
by Icebox ·Make sure to tick off scrollable and add these actors to a non scrollable layer -
Weird shop problem
by Matti91 ·It's just an example of a quick shop. Top number is coins. You can buy colors for the actor. I have made the shop so after you have bought a color you can always go back and equip a cheaper color agai -
Why does "move" not work in Arcade?
by Japster ·But I notice that you've got it inside a condition, which will only re-fire (to my knowledge) if it changes in between checks (ie. I would have thought in this scenario it would only fire once initial -
Space Shooter Sneak Peek
by mhedges ·* The starfield should be behind the planet, not in front. Check your actors' layer order. -
Circle Coundown
by quinn221 ·I have been trying to figure out how do I destroy my hero once the time reach 0 -
Can't create a clone actor at mouse then destroy after 1 second
by jdrzl ·That was a lot easier than what I had, before I was trying to create a new attribute and have a timer so after 1 second it would destroy. But this worked a lot better, thanks! -
Can't create a clone actor at mouse then destroy after 1 second
by Icebox ·destroy -
Can't create a clone actor at mouse then destroy after 1 second
by jdrzl ·I am trying to create an actor at my mouse coordinates (which works fine), but then destroys after one second (which also works fine). The problem is when you click multiple times between that one sec -
Birthday Table
by smurfted ·That is epic, thank you boys. This forum is still top class.