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What would be the best way to set this up?
by Kevinw026 ·@Icebox How would I go about selecting the next level after this stage? Off top of my head I think I would set up maybe: -
Best way to handel this
by Toque ·Can't you just spawn another enemy before destroy. Or just take out the destroy behavior?? Sorry I don't see the question in your post. -
Returning back - advice on whats new over last 2 years
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Best way to handel this
by quinn221 ·On one of the games I am developing I have it set so the player has unlimited lives...if the hero dies on the level he just restarts the level. -
Designing a "Bridge" of sorts.
by Kevinw026 ·Top Actor has rails so needs trigger points. Also this is invisible to start because the ball needs to go under this(over the bottom actor/layer). -
Designing a "Bridge" of sorts.
by Kevinw026 ·Ok so I may of come up with a solution on my own to my first issue, the collision it was about 100x easier than i was making it out to be, basically copied a platform way....player us under platform c -
Designing a "Bridge" of sorts.
by Kevinw026 ·I want to make a "ramp" of sorts, you know the wired thing that goes over the pinball board if you hit the ball up the ramp of it. I need this to act as a bridge of sorts. Ball can t -
Gamesalad discount down?
by gingagaming ·It was very longwinded really. It would be better if we could just buy month or year blocks at any time and have it top-up your current expiry date. But I guess GS like subscriptions as people forget -
WIP - currently nameless mobile app
by RossmanBrothersGames ·I keep trying to figure out how you are doing this. While I see some things, I have no idea how you did those windows! Super cool work. And on top of being impressive, it also looks super fun! -
Are Android performance issues still prevelant?
by RossmanBrothersGames ·While I don't think this is helpful for testing if the game is publishable as most users won't be making sure their devices are running top notch. I do see this as helpful for seeing if the game can a -
Are Android performance issues still prevelant?
by RossmanBrothersGames ·I understand that GS may not get around to this, but that shouldn't stop us from telling them our disappointment. When I purchased a year of pro back in the spring my android tests were working fine. -
Curved flying path from fix point to fix point
by BigDave ·but you see the top left fish slightly falling too much to the right -
Curved flying path from fix point to fix point
by BigDave ·see the last murky frog at the top not being able to pull off a proper throw with his fish. -
WIP - currently nameless mobile app
by Socks ·(Quote) -
WIP - currently nameless mobile app
by jay2dx ·i have a question about the cars trails, I'm doing something similar in a game, i.e. trails follow my player but it gets pretty laggy after a while, so i had to shorted the destroy time, I'm not using -
How to: make background stop when actor stops
by Icebox ·Make sure to tick off scrollable and add these actors to a non scrollable layer -
Weird shop problem
by Matti91 ·It's just an example of a quick shop. Top number is coins. You can buy colors for the actor. I have made the shop so after you have bought a color you can always go back and equip a cheaper color agai -
Why does "move" not work in Arcade?
by Japster ·But I notice that you've got it inside a condition, which will only re-fire (to my knowledge) if it changes in between checks (ie. I would have thought in this scenario it would only fire once initial -
Space Shooter Sneak Peek
by mhedges ·* The starfield should be behind the planet, not in front. Check your actors' layer order. -
Circle Coundown
by quinn221 ·I have been trying to figure out how do I destroy my hero once the time reach 0