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Binary-to-integer conversion?
by synthesis ·I would just use modulus check rules to verify a place value. You may have trouble with literal binary conversions. Combining modulus formulas with unique column multipliers assigned to an actor sho -
attributes inside timer expression not updating in real time
by nulo ·what happens is when the actor with this timer expression is spawned it looks and sees whats the value of "game.attributeX" and saves this in memory, and only uses this value for &am -
how do i drag the camera around?
by firemaplegames ·Another option is to use the Control Camera behavior on an Actor. When you touch the screen, spawn an actor with that behavior in it. When you release, destroy the actor. -
help... my actor doesn't collide enough
by CLAY ·{spawn} (actor-explosion-) ...(animation of like 53 images so in 15 frame per second it's 3.6 sec) -
Spawning Random Actor.
by StormyStudio ·Also you mention spawning, try and steer clear of this if its not 100% needed, as it eats up processor power. -
Spawning Random Actor.
by cbt ·I want to spawn a random actor selected from 100 actors I've prepared. -
Making A Quiz Game. Little Help Please?
by cbt ·If there was an option like "spawn random scene" there would be no problem. But now I don't know how to randomly bring a question and its multiple answers. -
A New Beginning
by quantumsheep ·I'll send Ian a mail, just to clarify which bits should be 'unique' and which shouldn't. But I'm thinking he's smart enough to know which bits I *wouldn't* want to appear elsewhere anyway! -
Status Report
by Photics ·So, should you preview your game? If you're unsure of your work and looking for ideas, it's good to get feedback. Yet, this is a developer's realm. Your ideas will likely find their way into other peo -
Press Release effective?
by bladeolson ·press releases are good for product launches as more of a long term brand building awareness. If you have something truly unique that is newsworthy a press release will help get the word out too. If y -
Spawner Help Needed
by hydelrio ·I want to place a spawner actor on my stage to, well spawn an enemy actor that my main actor has to jump over. The problem is that when I place my spawner actor onto the stage and preview the game, no -
For Next Loops
by deltatrace ·Anyone tried this? The example listed by Fafnir works through the browser plugin but complained that I needed the latest GS update (which I have) but spawned actors perfectly well while performing the -
Good news, AIUEO got featured on iTunes.
by JamesZeppelin ·It's very well done and quite unique. -
Loading screen
by firemaplegames ·Right before you change scenes, spawn an actor that simply has a loading graphic, like this: -
Status Report
by Photics ·GameSalad. So instead, I'm creating something unique. And as I get closer to and closer to finish, I keep getting more ideas to make my idea better. But instead of shying away from feature creep, I'm -
collide=disappear_,',',',',',',',',',_non-collide=reapp
by osalzano ·When you spawn the "new" block, just set the position with the attribute values you've stored. -
collide=disappear_,',',',',',',',',',_non-collide=reapp
by PowerKalisto ·I took the position of my block by double-click and i put the position in the spawn actor (relative to the scene ) but it doesn't work too it appears the block in another place ... and the worst is, -
collide=disappear_,',',',',',',',',',_non-collide=reapp
by osalzano ·When attribute=0, spawn blocks. -
TIP: Trail like Angry Birds
by JGary321 ·Every .1 sec Spawn Actor 'Trail' -
Apple has now blocked RunRev developers as well...
by mrfunkleberry ·There was simply no such promise ever made. For anyone to make the promise 'Our software will always work, no matter what' would be a truly unique thing. I think if Gendai had worked out a way to achi