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  1. Disappearing display text attribute

    saad1993
    by saad1993 · October 2017
    The value of game.PlayerCount is increased by 1 every time a Player is spawned (The Player are the blue boxes that spawn and move). The rule to do that increment is in the Player actor. So every time
  2. Disappearing display text attribute

    tatiang
    by tatiang · October 2017
    I'm guessing the Display Text isn't by itself? And if it is, there's more to the story here... how are you increasing the value of game.PlayerCount? What happens if you make things really SIMPLE and
  3. Free Music Resource

    Eric Matyas
    by Eric Matyas · October 2017
    You're very welcome...glad you like it! (Image)
  4. Enemy AI - Move away from many instances of player bullets

    saad1993
    by saad1993 · October 2017
    Going to try this out right away! Thanks! I will update you with what happens. As well as any problems along the way =P
  5. New GameSalad Viewer App Update - Live

    tatiang
    by tatiang · October 2017
    Thank you!
  6. State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)

    paulkerry
    by paulkerry · October 2017
    how do you get access to the beta?
  7. Adding a scoreboard.

    Two.E
    by Two.E · October 2017
    Made a template that should help. It does use the Loop behaviour and a Table. So I add in some brief notes to help guide.
  8. Enemy AI - Move away from many instances of player bullets

    Two.E
    by Two.E · October 2017
    I would say you need a four game attribute:
  9. Adding a scoreboard.

    whycali
    by whycali · October 2017
    You will most likely need to use a table to store the 3 best scores. I personally do not know how to do it but I think tables would be a good start.
  10. Adding a scoreboard.

    Ben :)
    by Ben :) · October 2017
    , I wonder if you could help me out...
  11. screen rotation bug

    Japster
    by Japster · October 2017
    after loading up the game/first scene (or it doesn't catch it, as it happens after X ms after the scene loads) - that seems to work fine, and fixes it, but yeah, it's annoying to have to do it... a
  12. Enemy AI - Move away from many instances of player bullets

    saad1993
    by saad1993 · October 2017
    Agree with that. One bullet at a time. However, given that the player is 'better' than the AI, the question is how do I make the AI as smart as or at least half as smart as the player, in order to be
  13. Enemy AI - Move away from many instances of player bullets

    saad1993
    by saad1993 · October 2017
    shoot at that exact spot because, obviously. How does the enemy avoid the bullets now, considering 4 of the 7 bullets shot previously have gone off screen, but now there's a 5th one and more followin
  14. Let particles are affected by gravity

    Weiyu
    by Weiyu · October 2017
    I understand. Thank you! (Image)
  15. Let particles are affected by gravity

    pHghost
    by pHghost · October 2017
    In the Particle behaviour, on the second tab, you can tick a box, so they will be affected by gravity. If you do so, don't forget you also need to turn gravity on in the Scene Attribute settings, othe
  16. Enemy AI - Move away from many instances of player bullets

    pHghost
    by pHghost · October 2017
    know not to be in that position at that time, he doesn't need to 'watch' all the bullet all the time.
  17. Let particles are affected by gravity

    Weiyu
    by Weiyu · October 2017
    I find some post about particles are affected by gravity, but I still have no idea how to do that.
  18. Enemy AI - Move away from many instances of player bullets

    Orionis Arts
    by Orionis Arts · October 2017
    Is the player shooting along the x axis? Sounds like you'd have to do some math, like what if each time it shoots you 'record' a y-value, like 32, 64, -23, 45, 1, 112, -535, etc. then every few second
  19. The Score Collector - New platform game WIP

    Metallo
    by Metallo · October 2017
    Thanks for the feedback @-Timo-, yes, you are very correct, I just commissioned an artist to create characters that are similar to the environment (Image)
  20. How to let camera focus player when player touch the goal?

    Weiyu
    by Weiyu · October 2017
    Thank you for your helpful. (Image)
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