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Disappearing display text attribute
by saad1993 ·The value of game.PlayerCount is increased by 1 every time a Player is spawned (The Player are the blue boxes that spawn and move). The rule to do that increment is in the Player actor. So every time -
Disappearing display text attribute
by tatiang ·I'm guessing the Display Text isn't by itself? And if it is, there's more to the story here... how are you increasing the value of game.PlayerCount? What happens if you make things really SIMPLE and -
Free Music Resource
by Eric Matyas ·You're very welcome...glad you like it! (Image) -
Enemy AI - Move away from many instances of player bullets
by saad1993 ·Going to try this out right away! Thanks! I will update you with what happens. As well as any problems along the way =P -
New GameSalad Viewer App Update - Live
by tatiang ·Thank you! -
State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)
by paulkerry ·how do you get access to the beta? -
Adding a scoreboard.
by Two.E ·Made a template that should help. It does use the Loop behaviour and a Table. So I add in some brief notes to help guide. -
Enemy AI - Move away from many instances of player bullets
by Two.E ·I would say you need a four game attribute: -
Adding a scoreboard.
by whycali ·You will most likely need to use a table to store the 3 best scores. I personally do not know how to do it but I think tables would be a good start. -
Adding a scoreboard.
by Ben :) ·, I wonder if you could help me out... -
screen rotation bug
by Japster ·after loading up the game/first scene (or it doesn't catch it, as it happens after X ms after the scene loads) - that seems to work fine, and fixes it, but yeah, it's annoying to have to do it... a -
Enemy AI - Move away from many instances of player bullets
by saad1993 ·Agree with that. One bullet at a time. However, given that the player is 'better' than the AI, the question is how do I make the AI as smart as or at least half as smart as the player, in order to be -
Enemy AI - Move away from many instances of player bullets
by saad1993 ·shoot at that exact spot because, obviously. How does the enemy avoid the bullets now, considering 4 of the 7 bullets shot previously have gone off screen, but now there's a 5th one and more followin -
Let particles are affected by gravity
by Weiyu ·I understand. Thank you! (Image) -
Let particles are affected by gravity
by pHghost ·In the Particle behaviour, on the second tab, you can tick a box, so they will be affected by gravity. If you do so, don't forget you also need to turn gravity on in the Scene Attribute settings, othe -
Enemy AI - Move away from many instances of player bullets
by pHghost ·know not to be in that position at that time, he doesn't need to 'watch' all the bullet all the time. -
Let particles are affected by gravity
by Weiyu ·I find some post about particles are affected by gravity, but I still have no idea how to do that. -
Enemy AI - Move away from many instances of player bullets
by Orionis Arts ·Is the player shooting along the x axis? Sounds like you'd have to do some math, like what if each time it shoots you 'record' a y-value, like 32, 64, -23, 45, 1, 112, -535, etc. then every few second -
The Score Collector - New platform game WIP
by Metallo ·Thanks for the feedback @-Timo-, yes, you are very correct, I just commissioned an artist to create characters that are similar to the environment (Image) -
How to let camera focus player when player touch the goal?
by Weiyu ·Thank you for your helpful. (Image)