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  1. Can someone make me a snake game demo?

    BarkBarkCo
    by BarkBarkCo · April 2010
    Here is a demo of the core functionality, moving by spawn. I'm certain you can work out the rest.
  2. Types of Builds

    JCFord
    by JCFord · April 2010
    No Adhoc is a single version made to work on a specific device. You need to get unique codes from the end user and then make an AdHoc version for them only. You then need to send the end user the AdHo
  3. Rate of fire

    scitunes
    by scitunes · April 2010
    spawn bullet
  4. spawned buttons not working?

    BarkBarkCo
    by BarkBarkCo · April 2010
    Are there any actors(likely invisible) that are in from of them in the layer? Make sure the buttons are set to spawn in the front of the layer.
  5. Spawn a formation?

    Dooki
    by Dooki · April 2010
    One question though. Is there an easy way to specify spawn location? Or is my only option to play with x,y values? For example I want these actors to spawn in a "V" formation.
  6. Can someone make me a snake game demo?

    Photics
    by Photics · April 2010
    I'm thinking the job could get done with timers and interpolate for movement... and lots of attributes and actors. With each bite, a new piece is spawn.
  7. 1st look at DropZone

    butterbean
    by butterbean · April 2010
    Very cool concept and unique! Looks very addictive! Can't wait to try it out! (Image)
  8. Spawn a formation?

    quantumsheep
    by quantumsheep · April 2010
    I use the method I described to spawn multiple enemies, or multiple bullets from enemies. Don't get why it wouldn't work for you... though I do use a timer to spawn them instead of a button.
  9. Spawn a formation?

    Dooki
    by Dooki · April 2010
    ---Spawn actor.
  10. Spawn a formation?

    quantumsheep
    by quantumsheep · April 2010
    Just add more spawn behaviours.
  11. Game idea - with video - feedback please.

    Ignis
    by Ignis · April 2010
    Each character/colour has a unique ability:
  12. Spawn a formation?

    Dooki
    by Dooki · April 2010
    - I figured out how to click on an actor that will trigger the spawn of another actor, and then be able to move it.
  13. Game idea - with video - feedback please.

    CannonFodder
    by CannonFodder · April 2010
    Each character/colour has a unique ability:
  14. Random spawn question

    iPhoneDevForMe
    by iPhoneDevForMe · April 2010
    In this "clear" actor add a timer and set it to every 5 seconds (or how often you want a random actor to spawn) change attribute game.random to random(1,5). This is assuming you have
  15. Random spawn question

    dee99
    by dee99 · April 2010
    Yes but how can I spawn a random character at that random time?
  16. Game idea - with video - feedback please.

    CannonFodder
    by CannonFodder · April 2010
    players can transform into, each with their own unique attributes.
  17. Tightening collision detection

    JamesZeppelin
    by JamesZeppelin · April 2010
    A fix i had work for me is to have the bullet spawn an invisible actor that is a little bigger that will connect with the enemy a little longer even if it desrtroys itself after a fraction of a second
  18. Backlash for iPhone

    SinecureIndustries
    by SinecureIndustries · April 2010
    Flick a ball through 40 levels of a giant machine in a unique steampunk inspired puzzle experience.
  19. Touch once turns attribute true touch again turns it false?

    Chaser
    by Chaser · April 2010
    I would set it up so that touch the actor change attribute true then spawn another actorthat looks the same. Destroy old actor. The new actor will have the same set up except touch is pressed change f
  20. Have Actor Unaffected by Gravity?

    JoshKahane
    by JoshKahane · April 2010
    So in my newest game, the player will be falling down the screen due to gravity, however I have power ups that spawn on the screen, but I don't want them to be affected by this? Any work around?
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