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  1. Fantavolieri! An (italian) interactive book for children

    ginko1969
    by ginko1969 · September 2011
    I'm proud to announce that we're about to submit to the Apple store our first app for both iPAD and iPhone called "Fantavolieri"!
  2. Issues: iOS 4.3.5 w. GS Viewer 0.9.71

    gariantroll
    by gariantroll · September 2011
    What problems were you having with the Ipad? Was is a memory problem because that is what I am having. It is not dumping the memory to be more specific.
  3. Issues: iOS 4.3.5 w. GS Viewer 0.9.71

    Danneman101
    by Danneman101 · September 2011
    Nope, no problems with the iPad after update to 4.3.5, and rebuilding the 0.9.71 project. I'll try resetting the iPod 4, rebuild the Viewer, and see if it works out.
  4. Issues: iOS 4.3.5 w. GS Viewer 0.9.71

    Danneman101
    by Danneman101 · September 2011
    I'm testing my game on 3 devices (iPad w. iOS 4.3.1; iPod Touch 4 w. iOS 4.3.5; iPod Touch 2'nd gen w. 4.2.1).
  5. Make gamesalad for iPad

    DavidsChannel
    by DavidsChannel · September 2011
    - Easy to use (like iWork for iPad/iPhone)
  6. Creating for the ipad

    gunblaze
    by gunblaze · September 2011
    Hi. I recently read that gamesalad can create games for the ipad.
  7. 150 downloads in 5 days, is this average?

    MagoNicolas
    by MagoNicolas · September 2011
    At Least for me, ePig Surf Lite Versions (iPhone and iPad), has 8k downloads on the first 3 days.
  8. iPad version doing much better than iPhone

    Asobu_Games
    by Asobu_Games · September 2011
    Yes it's a bit of a hassle resizing everything, as the iPad screen is a different screen ratio (1024x768), hence why I wasn't going to bother putting in the extra effort. Turns out it was worth it tho
  9. ★☆★☆★ Survival Cell for Mac - Biological attack on the Mac!!! ★☆★☆★

    Holderness_Media_Inc
    by Holderness_Media_Inc · September 2011
    for iPad:
  10. *** TESTERS WANTED - Pop' Em ***

    SaeedPhillipsInc
    by SaeedPhillipsInc · September 2011
    iPad 2, iPod Touch 4, and iPhone 3GS (Image)
  11. Iphone and Ipad graphics

    rubber-chicken
    by rubber-chicken · September 2011
    so if i create a game at the iPhone dimensions does game salad export to the correct iPad dimensions automatically?
  12. iPad version doing much better than iPhone

    BlackbirdStudios
    by BlackbirdStudios · September 2011
    How do you release or make an iPad version if you originally made it for the iPhone?!
  13. iPad version doing much better than iPhone

    Jimbonious
    by Jimbonious · September 2011
    How do you release or make an iPad version if you originally made it for the iPhone?!
  14. Iphone and Ipad graphics

    rubber-chicken
    by rubber-chicken · September 2011
    If I want to create an app for iPhone and the iPad, do I need to create 2 lots of graphics, at the correct res and size for each device?
  15. Wheres my touch gestures gone?

    Valan
    by Valan · September 2011
    First you need to go into Xcode and set the iPad to For Development.
  16. Wheres my touch gestures gone?

    beefy_clyro
    by beefy_clyro · September 2011
    So i just plugged my iPad in for the 1st time in like forever, it said i had an upgrade to 4.3.5, i did this and now none of the multi-touch gestures work .. like 3 finger swipe to go to next app, the
  17. Loading Times and RAM Usage

    gariantroll
    by gariantroll · September 2011
    Our game has over 3000 frames of animation and we use an Ipad 1 for testing. On any given scene we probably will have around 500 to 600 frames in RAM, but it doesn't effect frames to much if we have
  18. Dueling Starships HD for iPad is free in App Store for 1 week

    BobD
    by BobD · September 2011
    My game Dueling Starships HD for iPad is free in App Store for Labor Day (1 week)
  19. ░▒▓█ Formula 1 Creation Kit (Graphic) █▓▒░

    gamecreme
    by gamecreme · September 2011
    All the stuff are in High Definition. And are ready for iPhone 4 Retina, and iPad HD.
  20. Workspace problem

    wonderiuy
    by wonderiuy · September 2011
    I'm currently developing a game for iPad in portrait mode, so 768x1024
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