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Hello Out There
by lightningpiano ·love playing. Hopefully it will make some money once published as there is nothing like it on the market but I need to find someone who will enjoy creating games for the thrill of creating games and -
Designing / testing for iPhone X
by jasonnowak ·I wish it were as simple as accommodating for a new resolution but the new screen design has the ‘notch’ area that we need to design around. If you just scale up your games without considering this ar -
How much bandwidth do HTML5 games use?
by fogarty ·Is there a way to tell how much bandwidth an HTML5 game will use if you put it on your website? -
Embed
by J's Junction ·I did PM you. Thanks! -
In App Purchases not working
by eligames ·Do you need a sandbox tester account in order to test IAP on adhoc? -
Trying to figure this out.
by tatiang ·You're welcome! Glad you figured it out. (Image) -
touch to lob actor
by Valan ·Gravity or a downward acceleration/motion is applied. -
Designing / testing for iPhone X
by birdboy ·Just a small addition. No idea if this is an option in the windows creator but in the mac creator you can add a custom resolution for the iphone x (e.g. 1085x500 / 500x1085). -
Designing / testing for iPhone X
by gingagaming ·I very much doubt that GS will accommodate a new device in preview (although would love to be proven wrong!) All hands are working on the new Web version. I very much doubt that creator will receive a -
Trying to figure this out.
by whycali ·@tatiang I would firstly like to thank you for helping me out today. After running the log i found that i had the counter and destroy in the wrong area and it would end up not counting on item and the -
Trying to figure this out.
by tatiang ·You forgot the separators: .. -
Trying to figure this out.
by tatiang ·Nope, there's not problem with doing that. I would stick a Log Debugging Statement right above the Change Attribute behavior in the "death by contact" rule and put game.rice and sel -
Free Music Resource
by PhilipCC ·@Eric Matyas You work so hard and consistently at these pieces, and your graphics, that it disappoints me that hardly anyone ever acknowledges you. -
iOS 11 Does Not Allow 32 Bit Apps
by PhilipCC ·If you built it with a GS Creator older than RC v 0.12.19, then open the project in GS 1.25, test that it works the way you expect, publish an Adhoc and test on a device, then publish an AppStore ver -
Artist Here Looking For Work (SAMPLES INCLUDED).... Cartoon and Colorful
by goliath ·free to email me here: gameonrevolution(at)gmail(dot)com -
Trying to figure this out.
by whycali ·could it be due to using a Self Attribute and a Game Attribute? like you cant mix the two. -
Trying to figure this out.
by tatiang ·Okay, sorry, then @Icebox's suggestion makes the most sense. Why you're ending up with 1 instead of 0 is a mystery. You may need to post a screenshot of your exact rules. -
Designing / testing for iPhone X
by jasonnowak ·Do we know if there are any plans to test what our games will look like for iPhone X users when it’s released? The screen has a very unique shape and ration that we need to make design accommodations -
Trying to figure this out.
by whycali ·Oh gotcha. Well the game starts with 125 coins and as you collect and finish the level you will get to keep said coins. and then the next level you might have 186 coins but if you die i want you to st -
Trying to figure this out.
by tatiang ·Right, I understand but I guess what I'm asking is... do you want the coins to reset to zero each time the player starts a new game? If so, you don't need to subtract anything... you just need to cha