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  1. Hello Out There

    lightningpiano
    by lightningpiano · September 2017
    love playing. Hopefully it will make some money once published as there is nothing like it on the market but I need to find someone who will enjoy creating games for the thrill of creating games and
  2. Designing / testing for iPhone X

    jasonnowak
    by jasonnowak · September 2017
    I wish it were as simple as accommodating for a new resolution but the new screen design has the ‘notch’ area that we need to design around. If you just scale up your games without considering this ar
  3. How much bandwidth do HTML5 games use?

    fogarty
    by fogarty · September 2017
    Is there a way to tell how much bandwidth an HTML5 game will use if you put it on your website?
  4. Embed

    J's Junction
    by J's Junction · September 2017
    I did PM you. Thanks!
  5. In App Purchases not working

    eligames
    by eligames · September 2017
    Do you need a sandbox tester account in order to test IAP on adhoc?
  6. Trying to figure this out.

    tatiang
    by tatiang · September 2017
    You're welcome! Glad you figured it out. (Image)
  7. touch to lob actor

    Valan
    by Valan · September 2017
    Gravity or a downward acceleration/motion is applied.
  8. Designing / testing for iPhone X

    birdboy
    by birdboy · September 2017
    Just a small addition. No idea if this is an option in the windows creator but in the mac creator you can add a custom resolution for the iphone x (e.g. 1085x500 / 500x1085).
  9. Designing / testing for iPhone X

    gingagaming
    by gingagaming · September 2017
    I very much doubt that GS will accommodate a new device in preview (although would love to be proven wrong!) All hands are working on the new Web version. I very much doubt that creator will receive a
  10. Trying to figure this out.

    whycali
    by whycali · September 2017
    @tatiang I would firstly like to thank you for helping me out today. After running the log i found that i had the counter and destroy in the wrong area and it would end up not counting on item and the
  11. Trying to figure this out.

    tatiang
    by tatiang · September 2017
    You forgot the separators: ..
  12. Trying to figure this out.

    tatiang
    by tatiang · September 2017
    Nope, there's not problem with doing that. I would stick a Log Debugging Statement right above the Change Attribute behavior in the "death by contact" rule and put game.rice and sel
  13. Free Music Resource

    PhilipCC
    by PhilipCC · September 2017
    @Eric Matyas You work so hard and consistently at these pieces, and your graphics, that it disappoints me that hardly anyone ever acknowledges you.
  14. iOS 11 Does Not Allow 32 Bit Apps

    PhilipCC
    by PhilipCC · September 2017
    If you built it with a GS Creator older than RC v 0.12.19, then open the project in GS 1.25, test that it works the way you expect, publish an Adhoc and test on a device, then publish an AppStore ver
  15. Artist Here Looking For Work (SAMPLES INCLUDED).... Cartoon and Colorful

    goliath
    by goliath · September 2017
    free to email me here: gameonrevolution(at)gmail(dot)com
  16. Trying to figure this out.

    whycali
    by whycali · September 2017
    could it be due to using a Self Attribute and a Game Attribute? like you cant mix the two.
  17. Trying to figure this out.

    tatiang
    by tatiang · September 2017
    Okay, sorry, then @Icebox's suggestion makes the most sense. Why you're ending up with 1 instead of 0 is a mystery. You may need to post a screenshot of your exact rules.
  18. Designing / testing for iPhone X

    jasonnowak
    by jasonnowak · September 2017
    Do we know if there are any plans to test what our games will look like for iPhone X users when it’s released? The screen has a very unique shape and ration that we need to make design accommodations
  19. Trying to figure this out.

    whycali
    by whycali · September 2017
    Oh gotcha. Well the game starts with 125 coins and as you collect and finish the level you will get to keep said coins. and then the next level you might have 186 coins but if you die i want you to st
  20. Trying to figure this out.

    tatiang
    by tatiang · September 2017
    Right, I understand but I guess what I'm asking is... do you want the coins to reset to zero each time the player starts a new game? If so, you don't need to subtract anything... you just need to cha
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