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  1. Chewing my nails GS

    Gamexcb
    by Gamexcb · March 2010
    I hope that in the next update spawning performance is increased!
  2. Any artists want to collaborate with a programmer?

    synthesis
    by synthesis · March 2010
    Graphics Rule #3...Be Inventive/Creative...and be UNIQUE (think outside the box)!
  3. [TIP] - Auto resize actor properly

    Hunnenkoenig
    by Hunnenkoenig · March 2010
    I spawn an actor by another one and I wanted to set the height of the spawned actor according to the size of the spawner actor.
  4. Enter attributes as a function

    synthesis
    by synthesis · March 2010
    I recommend build the base values...then use actor IDs. to assign the unique values to the standard attribute containers...thus making each actor's values unique...but all using the same attribute nam
  5. best way to make a spawned actor follow the actor that spawned it?

    StormyStudio
    by StormyStudio · March 2010
    I want it so when the block is pressed, a circle with arrows is spawned round the block, so the user knows it can be rotated.
  6. SYN TIP: A Great Substitute for an "after" Timer - Will Aid BIG in Optimization

    JamesZeppelin
    by JamesZeppelin · March 2010
    inside of it it. . Handy for actors that have to spawn and do something one time right away. Just dont know if it changes much but, i too am always looking for a way to avoid a few behaviors. Thats a
  7. SYN TIP: A Great Substitute for an "after" Timer - Will Aid BIG in Optimization

    JamesZeppelin
    by JamesZeppelin · March 2010
    you have to spawn an actor and use its self time that works just like the game timer then you can destroy or re spawn to start and stop. Problem is you of course have to constrain it.
  8. SYN TIP: A Great Substitute for an "after" Timer - Will Aid BIG in Optimization

    synthesis
    by synthesis · March 2010
    You may need multiple time marker attributes in an actor if you want to do more than one (meaning different unique starting times)...but that usually isn't too big a deal to incorporate.
  9. Changing tags in runtime... or faking it somehow :-O

    Photics
    by Photics · March 2010
    each? If a monster gets bumped, destroy it and spawn the awake actor in its place.
  10. Request for opinion on Apple's "review" policies RE: content

    synthesis
    by synthesis · March 2010
    breaking copyright infringements for creating a unique idea/concept around a recognized pop-culture icon...or are you "stealing" that icon's identity rights or are you building on a
  11. Change Density seems not to work...

    8x8n8
    by 8x8n8 · March 2010
    were a way to pre-load what you're planning to spawn, like if I could tell GS that I'm going to need 20 heavy actors pre-loaded so the CPU doesn't have to load them all into RAM on the fly. Much like
  12. Change Density seems not to work...

    8x8n8
    by 8x8n8 · March 2010
    Damn. That sucks. I'm trying to make an actor transform from a small light actor to a dense heavy one. I was using two different actors with spawn/destroy, but that's really processor intensive so I'm
  13. Dear Gendai...Please add a "FREEZE" switch

    beefy_clyro
    by beefy_clyro · March 2010
    Like you said though, kudos to the guys because what they have created is truely unique and wonderful, we have to remember though that we are still in beta! This software will continue to add little b
  14. Trig 101

    synthesis
    by synthesis · March 2010
    to the base sin wave value within the actor's unique expression. This will give you a running oscillation in the background to spread around throughout the game...rather than have the trig function
  15. Marketing

    JackBQuick
    by JackBQuick · March 2010
    One technique that caught my attention was that someone had made Moo MiniCards (i.e. business cards) which had a unique promo code printed on each card; this was with respect to another business (not
  16. How to keep an actor's target from changing with every touch

    Tbone
    by Tbone · March 2010
    I'm having a similar problem. I want to spawn an actor (bullet) in the direction of a touch. But when I touch again for the next shot, the first bullet changes direction towards the new touch along w
  17. Tips on collision Detection

    JamesZeppelin
    by JamesZeppelin · March 2010
    Its easier than it sounds . You make little squares and name them something like col1, col2, col3. Your actor will then spawn them. If the actor is static its really easy because you dont need to con
  18. Spawn actor X and Y max. Collision with game screen.

    CodeMonkey
    by CodeMonkey · March 2010
    If you spawn an actor too far off the edge of the size of the scene, it gets destroyed. So you can try increasing the size of the scene to go past the size of the viewable area.
  19. Dear Gendai...Please make text better!

    synthesis
    by synthesis · March 2010
    Please, please, pretty please...can you add to the Display Text behavior an X and Y position and rotation value input (relative to actor at least)...similar to a spawn or particle behavior.
  20. Spawn actor X and Y max. Collision with game screen.

    mchsapples
    by mchsapples · March 2010
    Is there a spawn actor X and Y position maximum? I can do 450 on X, but when I try 500 the actor doesn't spawn. I did 800 on a different actor also.
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