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Chewing my nails GS
by Gamexcb ·I hope that in the next update spawning performance is increased! -
Any artists want to collaborate with a programmer?
by synthesis ·Graphics Rule #3...Be Inventive/Creative...and be UNIQUE (think outside the box)! -
[TIP] - Auto resize actor properly
by Hunnenkoenig ·I spawn an actor by another one and I wanted to set the height of the spawned actor according to the size of the spawner actor. -
Enter attributes as a function
by synthesis ·I recommend build the base values...then use actor IDs. to assign the unique values to the standard attribute containers...thus making each actor's values unique...but all using the same attribute nam -
best way to make a spawned actor follow the actor that spawned it?
by StormyStudio ·I want it so when the block is pressed, a circle with arrows is spawned round the block, so the user knows it can be rotated. -
SYN TIP: A Great Substitute for an "after" Timer - Will Aid BIG in Optimization
by JamesZeppelin ·inside of it it. . Handy for actors that have to spawn and do something one time right away. Just dont know if it changes much but, i too am always looking for a way to avoid a few behaviors. Thats a -
SYN TIP: A Great Substitute for an "after" Timer - Will Aid BIG in Optimization
by JamesZeppelin ·you have to spawn an actor and use its self time that works just like the game timer then you can destroy or re spawn to start and stop. Problem is you of course have to constrain it. -
SYN TIP: A Great Substitute for an "after" Timer - Will Aid BIG in Optimization
by synthesis ·You may need multiple time marker attributes in an actor if you want to do more than one (meaning different unique starting times)...but that usually isn't too big a deal to incorporate. -
Changing tags in runtime... or faking it somehow :-O
by Photics ·each? If a monster gets bumped, destroy it and spawn the awake actor in its place. -
Request for opinion on Apple's "review" policies RE: content
by synthesis ·breaking copyright infringements for creating a unique idea/concept around a recognized pop-culture icon...or are you "stealing" that icon's identity rights or are you building on a -
Change Density seems not to work...
by 8x8n8 ·were a way to pre-load what you're planning to spawn, like if I could tell GS that I'm going to need 20 heavy actors pre-loaded so the CPU doesn't have to load them all into RAM on the fly. Much like -
Change Density seems not to work...
by 8x8n8 ·Damn. That sucks. I'm trying to make an actor transform from a small light actor to a dense heavy one. I was using two different actors with spawn/destroy, but that's really processor intensive so I'm -
Dear Gendai...Please add a "FREEZE" switch
by beefy_clyro ·Like you said though, kudos to the guys because what they have created is truely unique and wonderful, we have to remember though that we are still in beta! This software will continue to add little b -
Trig 101
by synthesis ·to the base sin wave value within the actor's unique expression. This will give you a running oscillation in the background to spread around throughout the game...rather than have the trig function -
Marketing
by JackBQuick ·One technique that caught my attention was that someone had made Moo MiniCards (i.e. business cards) which had a unique promo code printed on each card; this was with respect to another business (not -
How to keep an actor's target from changing with every touch
by Tbone ·I'm having a similar problem. I want to spawn an actor (bullet) in the direction of a touch. But when I touch again for the next shot, the first bullet changes direction towards the new touch along w -
Tips on collision Detection
by JamesZeppelin ·Its easier than it sounds . You make little squares and name them something like col1, col2, col3. Your actor will then spawn them. If the actor is static its really easy because you dont need to con -
Spawn actor X and Y max. Collision with game screen.
by CodeMonkey ·If you spawn an actor too far off the edge of the size of the scene, it gets destroyed. So you can try increasing the size of the scene to go past the size of the viewable area. -
Dear Gendai...Please make text better!
by synthesis ·Please, please, pretty please...can you add to the Display Text behavior an X and Y position and rotation value input (relative to actor at least)...similar to a spawn or particle behavior. -
Spawn actor X and Y max. Collision with game screen.
by mchsapples ·Is there a spawn actor X and Y position maximum? I can do 450 on X, but when I try 500 the actor doesn't spawn. I did 800 on a different actor also.