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  1. Grid for X & Y coordinates - Spawning

    cfbenham
    by cfbenham · March 2010
    I'm having great difficulty (1) spawning an actor from another actor and (2) determining the coordinates for the positions of X & Y in the Spawn Attribute panel -
  2. SYN TIP: A "better" way to make cloned actors behave in a unique way.

    synthesis
    by synthesis · March 2010
    ID number within the scene to make that clone unique. Then any unique actor rules within the actor can be wrapped in a rule that only fires off if the actor ID is equal to the rule ID assignment.
  3. Following the Camera

    synthesis
    by synthesis · March 2010
    Use an actor attribute called "actorID" to make clone actors respond differently depending on their ID. Then modify the actor ID number within the scene to assign unique actor rules
  4. Anyone know a way to do opacity effects?

    netdzynr
    by netdzynr · March 2010
    player presses on some location on the cookie, spawn a bite actor in that location (ideally with the appropriate rotation). Since the "bite" is the same color as the background, th
  5. Decrease timer value

    Knolab
    by Knolab · March 2010
    I have used this method but instead of using it to spawn an actor at intervals of decreasing amounts of time, I have tried to use it to change an attribute (create a random number). However, whatever
  6. help with making an object

    scitunes
    by scitunes · March 2010
    GS's motto is "game creation for the rest of us" so there are no "scripts". You can have an object that is spawned by another invisible actor. The spawn behavior ca
  7. Best way to do random spawn?

    design219
    by design219 · March 2010
    You might try delaying you spawn rule with another timer: After 1 second spawn. It could be the numer generation and the spawn muck with each other.
  8. Best way to do random spawn?

    UtopianGames
    by UtopianGames · March 2010
    Trying to make one actor choose and spawn between 5 actors by using the following.
  9. Guys Guys Guys.

    synthesis
    by synthesis · March 2010
    Stay with it...GS is truly a very special and unique software and there is nothing else like it right now. Learn...practice...be creative...and most of all...HAVE FUN!!!
  10. Collisions??

    synthesis
    by synthesis · March 2010
    I think I would have used an oversized spawn trigger wafer at each hole to activate the hole collision sensor when a ball was close and destroy if not....all happening invisibly of course. This way I
  11. Doodle Spin - DJ War is out PROMO CODES

    butterbean
    by butterbean · March 2010
    Nice game! Just a bit on the hard side, but other than that, very unique concept, and awesome sketched out graphics!
  12. Need Help With Little Project. Experienced Users Please Help!

    synthesis
    by synthesis · March 2010
    It wil be better on the processor if you don't spawn...just recycle actors over and over again. Once they leave the screen (or arrive at a "destroy" point) just move them to the spa
  13. Swap Reviews Anyone?

    Crazybreadman
    by Crazybreadman · March 2010
    bought it and left a written review w/ 5 stars! Fun game too... like the unique personality.
  14. Doodle Spin - DJ War is out PROMO CODES

    scitunes
    by scitunes · March 2010
    To make the game endless I used the variable timer method that was posted on this forum to spawn the game elements in a way that makes the game get incrementally more difficult. So as the game goes on
  15. Need Help With Little Project. Experienced Users Please Help!

    synthesis
    by synthesis · March 2010
    Don't spawn the cars and the forceFields...Have them in the scene at all times and use alpha to turn them on and off and off screen X or Y position values to make them irrelevant within the game.
  16. Stop a ball from rotating

    Valan
    by Valan · March 2010
    After a few hours of banging my head I made the actor spawn an identical unmovable actor. A bit of a side step but it worked and gave me more FPS.
  17. In game pop up menu like, level passed.

    synthesis
    by synthesis · March 2010
    No...do not spawn unless you have to and there is no other way.
  18. In game pop up menu like, level passed.

    VoidedSky
    by VoidedSky · March 2010
    Hi, I am making a game that will has a pop-up menu when you win, that has a pop-up that says continue. How do I do this? Do I need to spawn different actors on top of it? Thanks!
  19. Things to think about ...

    beefy_clyro
    by beefy_clyro · March 2010
    i think the idea then is to have a background i.e. sky wrap from bottom to top, have a stationary layer like a hud which contains your actors and then just spawn other 'enemy' actors which have moving
  20. Things to think about ...

    scitunes
    by scitunes · March 2010
    I would wrap it so that you can spawn random platforms bad guys power-ups etc. This way you don't have to build a bunch of scenes to get the replayability factor.
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