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Imperfect collision detection
by synthesis ·This way you wouldn't need to spawn another actor and set up an XY tracing system or game switching...you can build all of the states inside one actor. -
Timed Off Scene Events
by rebump ·And in regards to timings between the two. There is the game level master timer and then each actor has its own timer that starts upon initial spawn (or scene load if the actor was manually placed). -
SYN TIP: Keeping track of your own logic.
by synthesis ·When setting up your tracking attributes...use naming structures that make sense to you and explain their use parameters. Make attributes for each unique use...don't share containers. -
7 Second Arcade coming next week to the iphone! Wario Ware Minigames!
by butterbean ·Dream Shooter is an old school type shooter where you shoot as many enemies as you can to rack up your high score, and avoid clouds and obstacles that spawn later -
Last question for my game. (Please read)
by DanielAvni ·Rule: attribute = true: change resolution or spawn icon. -
7 Second Arcade coming next week to the iphone! Wario Ware Minigames!
by butterbean ·I remember purchasing the first installment of Wario Ware on the GBA, and remember being wowed by the unique graphics, and fun gameplay, and how I didn't want to put it down so I could finish the whol -
Why isn't my FPS going down?
by JGary321 ·Actors with few rules hardly slow the game down. It's the actors you spawn/move with lots of rules that are the problem. -
Shooting in different angles and rotating actor in actual direction
by synthesis ·Don't spawn...RECYCLE EXISTING LASERS -
Shooting in different angles and rotating actor in actual direction
by Hunnenkoenig ·I have short laser beams, which spawn on a fix point. They are rotated in the middle to get their direction, but then I have to move them in this exact direction. -
Really need direct communication between actors!
by Hunnenkoenig ·I spawn the shield from the actor with an attribute. If attribute "shield" is true, spawn actor "shield". -
enemy lives??
by Photics ·You could also spawn an enemy and use a counter to limit the number of spawns to a set number. You could also use an attribute... and then monitor that attribute... to keep the number of that enemy li -
Question
by Photics ·2 - spawn square -
Random spawn actor
by firemaplegames ·----------Spawn Item -
Random spawn actor
by Forte ·How do i make an actor randomly spawn a actor? e.g. when the actor is killed, by a chance, it leaves a powerup behind -
Timer spawn actor?????
by rebump ·The "timer" that spawns must be in an actor that is valid/live in the current scene. Most people appear to be putting spawn behavior in an invisible actor they call "SceneC -
Timer spawn actor?????
by Chaser ·Can somebody show me a timer spawn actor setup as I've been beating myelf all day over this and it doesn't work without collide or touch is pressed of another actor as trigger. Do I need game timer at -
spawned actor does not follow actions
by Chaser ·Can somebody show me a basic 5 second timer spawn actor setup???? -
spawned actor does not follow actions
by Chaser ·I've tried with it checked and unchecked. It will spawn but won't animate and move to left of screen -
spawned actor does not follow actions
by Chaser ·Guess I should say it like this. I want to spawn a actor every 5 seconds at point a and have it animate and move to left of screen without me having to touch it or press key. If I just place the actor -
Can Some make me a rocket upwards and a laser downwards and star plz
by synthesis ·However...if you "modify" the image "considerably"...then its your "unique" work.