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how to use real attributes in the move to behavior
by sheepo ·Hello! So, I am making a top down shooter and I want the enemies to follow my player so I am doing this by making real attributes (I've tried it with integers too) that I constrain to my player charac -
Attention Gamesalad Management: What Features Do You Want? Round 2
by mikelowe ·Destroy -
iDraw is AMAZING! ... But what vector program do you like best?
by Pixelgun ·I come from illustration for table top RPGs and comic books where I almost exclusively used Photoshop. But I do most of my video game graphics in Illustrator. It seems to make things easier to animate -
No Overlap, only Collide?
by TigrisLi ·But it doesn't destroy the actor. -
TABLES: trying to extract a random number from a range of numbers defined by a difficulty attribute
by zapposh ·I didn't think of making several tables. I'll go that way, as it is easier than managing all my questions in ranges. On top of it ranges change over time when adding or removing data, so separate tabl -
Should I destroy an actor?
by ozboybrian ·So I guess, I should destroy it if it's not used again in the scene and move it out of view if it will be recycled later (Image) -
How do i keep controls on the screen while player goes up ...
by JohnPapiomitis ·make a new layer, uncheck scrollable, and put all your buttons, controls and anything you want to stay on the same place on the scene while the camera moves in that layer -
Organising everything in GS creator
by anithmuk ·the actors panel resets itself back to the top instead of staying where I left it. It makes editing various individual actors very time consuming and frustrating. I don't think it would be too hard j -
Pick up an item and 'throw' it.
by ZeroCredibility ·I don't have the destroy actor tied to the collision - i do use it on the explosion rule i have which is connected to a timer. i tried shutting off the explosion stuff to see if it makes a difference. -
Pick up an item and 'throw' it.
by GLGAMES ·you shouldn't have the destroy actor rule in your bomb if you want it to be picked up by the character. -
Swapping character animations states.
by RP ·My game has different animation stages for all player and non player character actors. There is a standard looping animation and a destroy/death animation. I know that I have to do some magic with rul -
Volume Slider?
by ellfire ·configuration. I start out at the center top of the "T" then pan left, right, or down to show the other menu by interpolating the Camera Origin. The menus with the slider takes p -
Status of Mac publishing issue (lack of icon in final build)
by gregr209 ·provided this morning. Fourthly, the banner on top is very much appreciated but it isn't specific enough...it makes it sounds like some customers can't publish to Apple when in fact Macintosh publish -
How to Creating multiple energy bar for the same actor that was spawn multiple times
by MotherHoose ·--Destroy -
Change X speed after bouncing but keep mementum
by colocoquillo ·When actor 1 hits actor 2 top-down, it bounces up and down off actor 2 fine, but when actor 1 hits actor 2 at an angle the arc it makes when it bounces is far too long. -
How to Creating multiple energy bar for the same actor that was spawn multiple times
by bomaguiar ·Can you help me to find a way to display multiple energy bars on top of multiple moving actors. -
It's offical. I'm in love with tables!
by The_Gamesalad_Guru ·Plus when I work on a prototype actor that I have sorted by tags and I go to an actor on scene to edit when I back out I want the interface to not reset back to all actors and back to the top. I want -
Actor collision only works in first moments of scene
by MotherHoose ·On destroy actor: -
Should I destroy an actor?
by JohnPapiomitis ·if your not going to use it again destroy it. If your gonna use it again later, move it off the scene or change the alpha to 0 so you dont have to spawn it again. -
Should I destroy an actor?
by ozboybrian ·Would it be better to destroy an actor or just move him off the scene if he's not being used at all for the rest of the scene?