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  1. LeonardDev's Big (Free) Template making thread!

    creativeapps
    by creativeapps · January 2012
    All I want is once we release fire ball from Top
  2. How do I upload my game to GD Arcade?

    TouchTiltGames
    by TouchTiltGames · January 2012
    Hit that shiny Publish button on the top right of the Creator, then choose Arcade.
  3. Any updates on the Road map?

    Sandbird
    by Sandbird · January 2012
    The only problem i think there is, is how to use tilesheets in GS. Obviously we cant use Spawn behavior all the time...cause spawning/destroying objects will just fry the device in the end :P There is
  4. Actor size changes don't work correctly

    Braydon_SFX
    by Braydon_SFX · January 2012
    Put these at the top of the actor.
  5. how to use real attributes in the move to behavior

    sheepo
    by sheepo · January 2012
    Hello! So, I am making a top down shooter and I want the enemies to follow my player so I am doing this by making real attributes (I've tried it with integers too) that I constrain to my player charac
  6. Attention Gamesalad Management: What Features Do You Want? Round 2

    mikelowe
    by mikelowe · January 2012
    Destroy
  7. iDraw is AMAZING! ... But what vector program do you like best?

    Pixelgun
    by Pixelgun · January 2012
    I come from illustration for table top RPGs and comic books where I almost exclusively used Photoshop. But I do most of my video game graphics in Illustrator. It seems to make things easier to animate
  8. No Overlap, only Collide?

    TigrisLi
    by TigrisLi · January 2012
    But it doesn't destroy the actor.
  9. TABLES: trying to extract a random number from a range of numbers defined by a difficulty attribute

    zapposh
    by zapposh · January 2012
    I didn't think of making several tables. I'll go that way, as it is easier than managing all my questions in ranges. On top of it ranges change over time when adding or removing data, so separate tabl
  10. Should I destroy an actor?

    ozboybrian
    by ozboybrian · January 2012
    So I guess, I should destroy it if it's not used again in the scene and move it out of view if it will be recycled later (Image)
  11. How do i keep controls on the screen while player goes up ...

    JohnPapiomitis
    by JohnPapiomitis · January 2012
    make a new layer, uncheck scrollable, and put all your buttons, controls and anything you want to stay on the same place on the scene while the camera moves in that layer
  12. Organising everything in GS creator

    anithmuk
    by anithmuk · January 2012
    the actors panel resets itself back to the top instead of staying where I left it. It makes editing various individual actors very time consuming and frustrating. I don't think it would be too hard j
  13. Pick up an item and 'throw' it.

    ZeroCredibility
    by ZeroCredibility · January 2012
    I don't have the destroy actor tied to the collision - i do use it on the explosion rule i have which is connected to a timer. i tried shutting off the explosion stuff to see if it makes a difference.
  14. Pick up an item and 'throw' it.

    GLGAMES
    by GLGAMES · January 2012
    you shouldn't have the destroy actor rule in your bomb if you want it to be picked up by the character.
  15. Swapping character animations states.

    RP
    by RP · January 2012
    My game has different animation stages for all player and non player character actors. There is a standard looping animation and a destroy/death animation. I know that I have to do some magic with rul
  16. Volume Slider?

    ellfire
    by ellfire · January 2012
    configuration. I start out at the center top of the "T" then pan left, right, or down to show the other menu by interpolating the Camera Origin. The menus with the slider takes p
  17. Status of Mac publishing issue (lack of icon in final build)

    gregr209
    by gregr209 · January 2012
    provided this morning. Fourthly, the banner on top is very much appreciated but it isn't specific enough...it makes it sounds like some customers can't publish to Apple when in fact Macintosh publish
  18. How to Creating multiple energy bar for the same actor that was spawn multiple times

    MotherHoose
    by MotherHoose · January 2012
    --Destroy
  19. Change X speed after bouncing but keep mementum

    colocoquillo
    by colocoquillo · January 2012
    When actor 1 hits actor 2 top-down, it bounces up and down off actor 2 fine, but when actor 1 hits actor 2 at an angle the arc it makes when it bounces is far too long.
  20. How to Creating multiple energy bar for the same actor that was spawn multiple times

    bomaguiar
    by bomaguiar · January 2012
    Can you help me to find a way to display multiple energy bars on top of multiple moving actors.
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