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Help Please! Linking/un-linking the same actors so they behave the same/differently in a scene
by Twayne2 ·Have you tried using instances? Unlocking the actors in a scene, which would make them unique? You may have already tried that or it doesn't help you though... (instances can be found once selecting a -
Phase Shift and Bullets
by RThurman ·@Twayne2 -- how about making a rule in actor stealth that that says (when alpha > .1 and collides with bullet) then spawn an invisible actor "DestroyingAngel". -
Phase Shift and Bullets
by Twayne2 ·So, this is more about trying to find workarounds around not being able to access self.attributes of a spawned actor from other spawned actors pretty much, in a specific situation. So, if I wanted to -
Accessing Self Attributes from Prototypes of other Prototypes
by adent42 ·If you reference other prototypes, what happens when those prototypes go away? Or the event triggers for an actor that doesn't have that attribute? (BTW the names of user defined attributes are just f -
My first game is done : )
by sinbot ·I make all kinds of things. This is a fan-made game (obviously). Inspire me though. Show me what you have done. > @3absh said: -
performance question
by UltraLionBlu ·Hi again friend the most comfortable thing would have been to destroy and spawn those actors but everything is connected to a problem that I had raised a few days ago here in this link I I have attach -
My first game is done : )
by 3absh ·Maybe use your own unique theme? -
Constrain actor to another and move with touch
by UltraLionBlu ·I specify that the actor to be joined to the other should not already be present on the scene. But it would spawn at some point -
How to make slime?
by UltraLionBlu ·I drew a rectangle similar to the slime I will try to give it an animation and I drew similar small circles to spawn when I touch and move -
spawn actor from the inventory
by UltraLionBlu ·From your answer I seem to understand that there is no sort of "spawn at index" or alternative method to spawn different actors. -
spawn actor from the inventory
by tatiang ·You're welcome! You could use a single actor with a ton of rules... one set for each type of item: sword, ax, etc. But it might actually be easier to keep things straight if you use different actors. -
spawn actor from the inventory
by UltraLionBlu ·or do I have to use a lot of spawn actor voices in the same slot in this case? -
spawn actor from the inventory
by tatiang ·If you want to spawn an actor when an inventory item is clicked, just spawn a single actor and use the ID system from my demo to transfer information from a table to the spawned actor. The algorithm f -
spawn actor from the inventory
by UltraLionBlu ·Now if I want to click on the slot to spawn the object, what can I do? -
spawn actor from the inventory
by tatiang ·Noooo... don't spawn actors for an inventory system. Instead, just place an actor for each slot and then update the contents using a self attribute. -
spawn actor from the inventory
by UltraLionBlu ·Hi everyone I'm trying to understand if it is possible to spawn an actor without using "spawn actor" -
How to destroy multiple actors
by bob loblaw ·when object collides with laser > spawn explosion (and anything else you need to spawn or add to score) > destroy actor -
How to destroy multiple actors
by bob loblaw ·you could do it a few ways, but the most efficient i think is leaving split. also if you are spawning an actor from one you are destroying, spawn before you destroy. -
How to destroy multiple actors
by virk0009 ·lets take an example of space shooter game, a laser hits and falling object, I want to destroy both of them, then spawn a new object which shows collision and then disappear. -
Spawn actor to mouse position on an endless runner
by Armelline ·Here's one way. Mouse X and Y (and Touch X and Y) is relative to the screen, not the scene camera. So wherever on the scene your camera is, a touch in the bottom left corner will be at 0,0. Even if yo