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  1. Help Please! Linking/un-linking the same actors so they behave the same/differently in a scene

    Twayne2
    by Twayne2 · March 2020
    Have you tried using instances? Unlocking the actors in a scene, which would make them unique? You may have already tried that or it doesn't help you though... (instances can be found once selecting a
  2. Phase Shift and Bullets

    RThurman
    by RThurman · February 2020
    @Twayne2 -- how about making a rule in actor stealth that that says (when alpha > .1 and collides with bullet) then spawn an invisible actor "DestroyingAngel".
  3. Phase Shift and Bullets

    Twayne2
    by Twayne2 · February 2020
    So, this is more about trying to find workarounds around not being able to access self.attributes of a spawned actor from other spawned actors pretty much, in a specific situation. So, if I wanted to
  4. Accessing Self Attributes from Prototypes of other Prototypes

    adent42
    by adent42 · February 2020
    If you reference other prototypes, what happens when those prototypes go away? Or the event triggers for an actor that doesn't have that attribute? (BTW the names of user defined attributes are just f
  5. My first game is done : )

    sinbot
    by sinbot · January 2020
    I make all kinds of things. This is a fan-made game (obviously). Inspire me though. Show me what you have done. > @3absh said:
  6. performance question

    UltraLionBlu
    by UltraLionBlu · January 2020
    Hi again friend the most comfortable thing would have been to destroy and spawn those actors but everything is connected to a problem that I had raised a few days ago here in this link I I have attach
  7. My first game is done : )

    3absh
    by 3absh · January 2020
    Maybe use your own unique theme?
  8. Constrain actor to another and move with touch

    UltraLionBlu
    by UltraLionBlu · January 2020
    I specify that the actor to be joined to the other should not already be present on the scene. But it would spawn at some point
  9. How to make slime?

    UltraLionBlu
    by UltraLionBlu · January 2020
    I drew a rectangle similar to the slime I will try to give it an animation and I drew similar small circles to spawn when I touch and move
  10. spawn actor from the inventory

    UltraLionBlu
    by UltraLionBlu · January 2020
    From your answer I seem to understand that there is no sort of "spawn at index" or alternative method to spawn different actors.
  11. spawn actor from the inventory

    tatiang
    by tatiang · January 2020
    You're welcome! You could use a single actor with a ton of rules... one set for each type of item: sword, ax, etc. But it might actually be easier to keep things straight if you use different actors.
  12. spawn actor from the inventory

    UltraLionBlu
    by UltraLionBlu · January 2020
    or do I have to use a lot of spawn actor voices in the same slot in this case?
  13. spawn actor from the inventory

    tatiang
    by tatiang · January 2020
    If you want to spawn an actor when an inventory item is clicked, just spawn a single actor and use the ID system from my demo to transfer information from a table to the spawned actor. The algorithm f
  14. spawn actor from the inventory

    UltraLionBlu
    by UltraLionBlu · January 2020
    Now if I want to click on the slot to spawn the object, what can I do?
  15. spawn actor from the inventory

    tatiang
    by tatiang · January 2020
    Noooo... don't spawn actors for an inventory system. Instead, just place an actor for each slot and then update the contents using a self attribute.
  16. spawn actor from the inventory

    UltraLionBlu
    by UltraLionBlu · January 2020
    Hi everyone I'm trying to understand if it is possible to spawn an actor without using "spawn actor"
  17. How to destroy multiple actors

    bob loblaw
    by bob loblaw · January 2020
    when object collides with laser > spawn explosion (and anything else you need to spawn or add to score) > destroy actor
  18. How to destroy multiple actors

    bob loblaw
    by bob loblaw · January 2020
    you could do it a few ways, but the most efficient i think is leaving split. also if you are spawning an actor from one you are destroying, spawn before you destroy.
  19. How to destroy multiple actors

    virk0009
    by virk0009 · January 2020
    lets take an example of space shooter game, a laser hits and falling object, I want to destroy both of them, then spawn a new object which shows collision and then disappear.
  20. Spawn actor to mouse position on an endless runner

    Armelline
    by Armelline · December 2019
    Here's one way. Mouse X and Y (and Touch X and Y) is relative to the screen, not the scene camera. So wherever on the scene your camera is, a touch in the bottom left corner will be at 0,0. Even if yo
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