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need help with tiler mechanic ideas
by Two.E ·My idea would be to have levels and make it like candy crush. -
need help with tiler mechanic ideas
by nobackswing ·I was curious if you all had any ideas? If so, I'd love to hear them. I posted a video here with what I have so far. (Image) -
What version of Gamesalad are you using?
by RowdyPants ·@8BitAvrin It could be instability but just to be sure I would double check for any rule conflicts that may be repeatedly firing or just being called too fast. Does your project have overlapping timer -
What version of Gamesalad are you using?
by 8BitAvrin ·What version of GameSalad are you all using that produces stable builds that don't crash randomly? -
Money Thief Out Now! (IOS, Amazon, Playstore, Fire TV!!)
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Free Music Resource
by Eric Matyas ·New tracks await you on my Events/Travel 2 page, my Epic/Battle Page, my Fantasy 7 page and my Funny 3 page: -
Free Music Resource
by Eric Matyas ·New tracks await you on my Events/Travel 2 page, my Epic/Battle Page, my Fantasy 7 page and my Funny 3 page: -
Game Mention by PewDiePie - Toilet Bingo
by gingagaming ·I had 30 downloads in the spate of 2 mins so yes but not a spike by any measure! -
Game Mention by PewDiePie - Toilet Bingo
by BigDave ·wow lucky i think the solid amount + timing + your company and game name combination -
Game Mention by PewDiePie - Toilet Bingo
by gingagaming ·a (PAID) message to his live feed so it would show up in his game play. It cost me 50€ (to charity) and he doesn’t mention all messages that are posted but seems I timed it right and he mentioned my -
How to stop when colliding with a box?
by tatiang ·Okay, I see in your project file how you've set this up. Makes sense. I don't have a fix though, sorry! -
How to stop when colliding with a box?
by Triangularity Games ·Kinda, but not quite. In your example, the scene moves automatically. See if you can figure out with my movement...its very weird and peculiar I've played around with the physics, and I can't seem to -
How to stop when colliding with a box?
by Triangularity Games ·the proper way. Any solutions? Is there a way to do this with physics? Like make the box so strong that the player cant move it no matter what, but can still jump on top of it and move on it...Any he -
How to Record Position of an Actor
by tatiang ·Another option is to just check the position within the actor since you already have access to its self.Position.X (and Y) attributes: -
How to Record Position of an Actor
by Braydon_SFX ·Create two real game attributes and name them positionX and positionY. Inside your actor that you want to monitor, use two constrain attribute behaviors to constrain positionX to self.position.X and p -
Moving actors in a circle and/or a predetermined path
by Icebox ·When you spawn the actor direction , it is spawned at the centre of the leader actor , but when the follower actor collides with it, it will collide with it as soon as it touches it, so the collision -
Moving actors in a circle and/or a predetermined path
by Village Idiot ·Also, just wondering how you arrived at .03 seconds for the follower to rotate. I experimented with that number and got some weird outcomes. -
Building a Library of Images for Everyone
by Eric Matyas ·50 or so new metal textures are ready, both seamless and standard, on my TXR - METAL page. You can find them here: -
Moving actors in a circle and/or a predetermined path
by Village Idiot ·@Icebox – I'm struggling to understand why you've got the spawn Direction rule in the "otherwise" section. I know it works – I just can't figure out why isn't in the section where it -
Help and please need answers
by articwolf65 ·Well happy to say that it worked out i convert all images to jpg went to my xml file changed all png to jpg sent her up to publish with GS it came back down 75mb ipa format