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Support with Left and Right Spell
by butterbean ·Also, in my main actor where the spell is spawned: -
Support with Left and Right Spell
by CodeMonkey ·On your spawner, -
Support with Left and Right Spell
by butterbean ·Spawn actor: Left Spell for 1 second animate etc.. -
spawning actors
by scitunes ·In other words what is worse - 20 unique actors or 20 copies of the same actor? -
spawning actors
by JGary321 ·one small rule spawn actor random(0,320) will run a lot better. -
spawning actors
by scitunes ·You could spawn an actor in a certain area and give it velocity with a random angle. To constrain it you could create invisible rectangular actors and use 4 of them to make a "fence" -
spawning actors
by gpoppi ·hi people , I'm trying to get actors to spawn in random places within a certain parameter and get them to move randomly in the same parameter. -
Performance ?????
by JGary321 ·not unlimited. They've said numerous times that spawning takes a lot of resources. I'm sure this is something they are working on improving, but try recycling actors. Try move instead of spawn. It's -
Animated Shield Overlay
by xacto ·Again, I spawn playerShield on top of my Player. -
Performance ?????
by Cobra ·Forgive me, I'm not familiar with your game, but perhaps spawning four separate actors every time you shoot is a bit much? If you can combine these graphic effects onto a smaller number of actors, or -
How to make a change scene button appear
by quantumsheep ·1. When the game reaches 'end of level', spawn a change scene button at X,Y relative to scene -
Instant multiple spawn
by JGary321 ·SDMG - I would not spawn them. I would have the set off screen that way they are preloaded with the scene. The use the move function to move them randomly like u want. Spawning really does take a lot -
Instant multiple spawn
by SDMG ·JGary321 ... not be able to spawn 1/10 of what? -
Instant multiple spawn
by JGary321 ·Trust me when I say you will not be able to spawn that many actors without the iPhone chugging to a halt. You won't be able to spawn 1/10th of that. Figure out a different way. Keep in mind spawning t -
Instant multiple spawn
by SDMG ·i spawn them with a timer --- like the example above... and when the level start you sometimes can see how they were spawned... but it looks ok for me ( very dynamic (Image) -
Instant multiple spawn
by Atlanten ·The number of spawns wasn't really the issue, that was just a number out of the air. -
Instant multiple spawn
by SDMG ·hmm ... you definitly don't have to spawn 100 copies for this kind of game (Image) -
Instant multiple spawn
by SDMG ·beside this... have you tried to spawn every 0.001 sec instead of 0.1? -
Instant multiple spawn
by quantumsheep ·Spawning takes up a lot of memory. In my experience, just spawning two actors every .25 seconds caused my game to chug a lot (along with a maximum of three other actors spawning every few seconds). -
Instant multiple spawn
by Atlanten ·Say I want to instantly spawn 100 copies of an actor, how do I go about that?