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  1. Support with Left and Right Spell

    CodeMonkey
    by CodeMonkey · September 2009
    Add a spawn behavior outside of the timer. That should make it kick off the first spawn and subsequent firings should happen with the timer.
  2. Support with Left and Right Spell

    CodeMonkey
    by CodeMonkey · September 2009
    Though is it inconsistent when you are tapping the fire button? Because there is a 1 second delay when the spawn actor is kicked off. So if you tap fire, nothing will spawn until after the first secon
  3. Support with Left and Right Spell

    butterbean
    by butterbean · September 2009
    Also, in my main actor where the spell is spawned:
  4. Support with Left and Right Spell

    CodeMonkey
    by CodeMonkey · September 2009
    On your spawner,
  5. Support with Left and Right Spell

    butterbean
    by butterbean · September 2009
    Spawn actor: Left Spell for 1 second animate etc..
  6. spawning actors

    scitunes
    by scitunes · September 2009
    In other words what is worse - 20 unique actors or 20 copies of the same actor?
  7. spawning actors

    JGary321
    by JGary321 · September 2009
    one small rule spawn actor random(0,320) will run a lot better.
  8. spawning actors

    scitunes
    by scitunes · September 2009
    You could spawn an actor in a certain area and give it velocity with a random angle. To constrain it you could create invisible rectangular actors and use 4 of them to make a "fence"
  9. spawning actors

    gpoppi
    by gpoppi · September 2009
    hi people , I'm trying to get actors to spawn in random places within a certain parameter and get them to move randomly in the same parameter.
  10. Performance ?????

    JGary321
    by JGary321 · September 2009
    not unlimited. They've said numerous times that spawning takes a lot of resources. I'm sure this is something they are working on improving, but try recycling actors. Try move instead of spawn. It's
  11. Animated Shield Overlay

    xacto
    by xacto · September 2009
    Again, I spawn playerShield on top of my Player.
  12. Performance ?????

    Cobra
    by Cobra · September 2009
    Forgive me, I'm not familiar with your game, but perhaps spawning four separate actors every time you shoot is a bit much? If you can combine these graphic effects onto a smaller number of actors, or
  13. How to make a change scene button appear

    quantumsheep
    by quantumsheep · September 2009
    1. When the game reaches 'end of level', spawn a change scene button at X,Y relative to scene
  14. Instant multiple spawn

    JGary321
    by JGary321 · September 2009
    SDMG - I would not spawn them. I would have the set off screen that way they are preloaded with the scene. The use the move function to move them randomly like u want. Spawning really does take a lot
  15. Instant multiple spawn

    retired_ffbabbfd1decfe5998d583c84e0f8f18
    by retired_ffbabbfd1decfe5998d583c84e0f8f18 · September 2009
    JGary321 ... not be able to spawn 1/10 of what?
  16. Instant multiple spawn

    JGary321
    by JGary321 · September 2009
    Trust me when I say you will not be able to spawn that many actors without the iPhone chugging to a halt. You won't be able to spawn 1/10th of that. Figure out a different way. Keep in mind spawning t
  17. Instant multiple spawn

    retired_ffbabbfd1decfe5998d583c84e0f8f18
    by retired_ffbabbfd1decfe5998d583c84e0f8f18 · September 2009
    i spawn them with a timer --- like the example above... and when the level start you sometimes can see how they were spawned... but it looks ok for me ( very dynamic (Image)
  18. Instant multiple spawn

    Atlanten
    by Atlanten · September 2009
    The number of spawns wasn't really the issue, that was just a number out of the air.
  19. Instant multiple spawn

    retired_ffbabbfd1decfe5998d583c84e0f8f18
    by retired_ffbabbfd1decfe5998d583c84e0f8f18 · September 2009
    hmm ... you definitly don't have to spawn 100 copies for this kind of game (Image)
  20. Instant multiple spawn

    retired_ffbabbfd1decfe5998d583c84e0f8f18
    by retired_ffbabbfd1decfe5998d583c84e0f8f18 · September 2009
    beside this... have you tried to spawn every 0.001 sec instead of 0.1?
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