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  1. Support with Left and Right Spell

    butterbean
    by butterbean · September 2009
    Also, in my main actor where the spell is spawned:
  2. Support with Left and Right Spell

    CodeMonkey
    by CodeMonkey · September 2009
    On your spawner,
  3. Support with Left and Right Spell

    butterbean
    by butterbean · September 2009
    Spawn actor: Left Spell for 1 second animate etc..
  4. spawning actors

    scitunes
    by scitunes · September 2009
    In other words what is worse - 20 unique actors or 20 copies of the same actor?
  5. spawning actors

    JGary321
    by JGary321 · September 2009
    one small rule spawn actor random(0,320) will run a lot better.
  6. spawning actors

    scitunes
    by scitunes · September 2009
    You could spawn an actor in a certain area and give it velocity with a random angle. To constrain it you could create invisible rectangular actors and use 4 of them to make a "fence"
  7. spawning actors

    gpoppi
    by gpoppi · September 2009
    hi people , I'm trying to get actors to spawn in random places within a certain parameter and get them to move randomly in the same parameter.
  8. Performance ?????

    JGary321
    by JGary321 · September 2009
    not unlimited. They've said numerous times that spawning takes a lot of resources. I'm sure this is something they are working on improving, but try recycling actors. Try move instead of spawn. It's
  9. Animated Shield Overlay

    xacto
    by xacto · September 2009
    Again, I spawn playerShield on top of my Player.
  10. Performance ?????

    Cobra
    by Cobra · September 2009
    Forgive me, I'm not familiar with your game, but perhaps spawning four separate actors every time you shoot is a bit much? If you can combine these graphic effects onto a smaller number of actors, or
  11. How to make a change scene button appear

    quantumsheep
    by quantumsheep · September 2009
    1. When the game reaches 'end of level', spawn a change scene button at X,Y relative to scene
  12. Instant multiple spawn

    JGary321
    by JGary321 · September 2009
    SDMG - I would not spawn them. I would have the set off screen that way they are preloaded with the scene. The use the move function to move them randomly like u want. Spawning really does take a lot
  13. Instant multiple spawn

    SDMG
    by SDMG · September 2009
    JGary321 ... not be able to spawn 1/10 of what?
  14. Instant multiple spawn

    JGary321
    by JGary321 · September 2009
    Trust me when I say you will not be able to spawn that many actors without the iPhone chugging to a halt. You won't be able to spawn 1/10th of that. Figure out a different way. Keep in mind spawning t
  15. Instant multiple spawn

    SDMG
    by SDMG · September 2009
    i spawn them with a timer --- like the example above... and when the level start you sometimes can see how they were spawned... but it looks ok for me ( very dynamic (Image)
  16. Instant multiple spawn

    Atlanten
    by Atlanten · September 2009
    The number of spawns wasn't really the issue, that was just a number out of the air.
  17. Instant multiple spawn

    SDMG
    by SDMG · September 2009
    hmm ... you definitly don't have to spawn 100 copies for this kind of game (Image)
  18. Instant multiple spawn

    SDMG
    by SDMG · September 2009
    beside this... have you tried to spawn every 0.001 sec instead of 0.1?
  19. Instant multiple spawn

    quantumsheep
    by quantumsheep · September 2009
    Spawning takes up a lot of memory. In my experience, just spawning two actors every .25 seconds caused my game to chug a lot (along with a maximum of three other actors spawning every few seconds).
  20. Instant multiple spawn

    Atlanten
    by Atlanten · September 2009
    Say I want to instantly spawn 100 copies of an actor, how do I go about that?
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