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do I need to create my image twice for retina?
by idoistuff ·I am creating my first iPhone/iPod app, I have stayed away and made for iPad but I think its time.. -
[HELP] Hachiko HD (iPad) Top 10 Overall US market!
by TheMenOfHonor ·I don't have an Ipad, but I don't see why I can download it anyways Good luck, and I hope to see you on the top! -
[HELP] Hachiko HD (iPad) Top 10 Overall US market!
by touchten ·Hachiko HD Lite is now currently Ranked 19th in the Overall Ipad USA market, -
SUMMER 2011 - THINK OUTSIDE THE BOX 3 • (RESULTS ON PAGE 6)
by GamersRejoice ·I know I had a great time! Thanks to everyone who is participating. In the meantime, I'm dying to find out the results. -
Quantumsheep presents '.Matrixx' - a trippy avoid/collect 'em up! :D
by quantumsheep ·http://arcadelife.wordpress.com/2011/07/12/matrixx-the-future-of-ipad-gaming/ -
Arm7 and Resolution Independence(are they related)
by MagoNicolas ·ipads 1 -
Game almost finished -- need feedback
by TheGamer ·Movie format not supported on ipad, can't view it (Image) -
Quantumsheep presents '.Matrixx' - a trippy avoid/collect 'em up! :D
by quantumsheep ·Not expecting this to sell well at all, despite it actually being as addictive as Air Supply. Reason being there are less iPads in the world, and it's hard to get across how the game plays in just pic -
A Long Way Home - jonmulcahy's newest game
by jonmulcahy ·Minor uptick in sales, I've got an update coming that will include a "play on iPad button" -
A Long Way Home - jonmulcahy's newest game
by Eastbound ·Very cool! Sounds like quite a few people are getting to play it. Have you seen an increase in iPad sales to coincide with the popularity of the free desktop version? -
Drag problem... With large scene...
by sebmacfly ·I'm frustrated, because i can't drop an actor in y scene. (on iPad) -
Game almost finished -- need feedback
by carloz ·plan to release it free ofcourse , will release first for ipad and for iphone in a week. -
iPad publishing bug (can be replicated)
by cesar_m_romero ·Guys, there is a big bug roaming the iPad publishing. The sound FX are lost if you press the sleep button (the top one). My original post is here: -
Losing sound effects when iPad is set to sleep
by GreenHavenGames ·This is happening with an iPad game that I just recently had approved on the App Store - Explore with Farmer Jon. Some of my testers noticed the sound fx would disappear, but they could not replicate -
Losing sound effects when iPad is set to sleep
by quantumsheep ·I also just tried it with the iPad version of Gravitrixx (another of my games but this one's actually published) and I couldn't replicate the issue. -
Losing sound effects when iPad is set to sleep
by cesar_m_romero ·Something strange is happening... if during gameplay I turn the iPad to sleep (with the top button) and then just turn it back on the music will keep playing perfectly but all sound effects are gone, -
Two big bugs in HTML5 publishing
by xarmian ·Anyway, now that that's out of the way, here's the obligatory link to the game I was trying to publish, Fish Feast. It's also available for iPhone/iPod Touch and the iPad version is waiting for revie -
Quantumsheep presents '.Matrixx' - a trippy avoid/collect 'em up! :D
by quantumsheep ·I tried to bring such a concept to the iPhone once; actually, that was one of the first experiments when I started to use GS. But then I realized that these games really need the big iPad screen (and -
Alpha Swarm Giveaway ($45 in prizes!)
by Eastbound ·`Thanks for participating, and good luck!` -
Alpha Swarm Giveaway ($45 in prizes!)
by Eastbound ·Thanks for participating, and good luck!