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  1. Bugz - Challenge of the week #1 (06/03/09-06/15/09)

    CodeMonkey
    by CodeMonkey · September 2009
    --Do one thing (e.g. Spawn Actor: Horizontal bullets in a Timer every .5 seconds)
  2. Elerium 115 - Demo is ready to play

    retired_ffbabbfd1decfe5998d583c84e0f8f18
    by retired_ffbabbfd1decfe5998d583c84e0f8f18 · August 2009
    The elerium-crystals sometimes spawn at the border of the screen where they are not reachable...
  3. StarFire Game

    xacto
    by xacto · August 2009
    - Enemy spawn formations tweaked.
  4. Figuring Out X-Y Coordinates

    JGary321
    by JGary321 · August 2009
    Eh what I do is just put the actor exactly where I want it to spawn & then open the instance to see where the X, Y is. But I think it's probably a feature that would be nice for sometime in th
  5. Figuring Out X-Y Coordinates

    Kamazar
    by Kamazar · August 2009
    REALLY benefit from that. In my case, it'd be to spawn enemies are precise locations. Entering coordinates hitting and missing is incredibly annoying. While it's by no means crippling the software, I
  6. How to make an actor stomp on an enemy to destroy

    Kamazar
    by Kamazar · August 2009
    Destroy enemy and spawn crushed enemy (then handle it however you want).
  7. Using Expression in Timer with equation to create lightning

    quantumsheep
    by quantumsheep · August 2009
    Spawn lightning
  8. Elerium 115 - Demo is ready to play

    butterbean
    by butterbean · August 2009
    Also, when the ship moves really fast, I noticed when I'm shooting that the bullets spawn from a different area on the ship, and don't spawn from the front? I'm sure it's the delayed response from spa
  9. Actor/Spawning Limit.

    retired_ffbabbfd1decfe5998d583c84e0f8f18
    by retired_ffbabbfd1decfe5998d583c84e0f8f18 · August 2009
    ...destroying your actors might help... but if you have to spawn them again when going back in your scene... this could be very expensive...
  10. Actor/Spawning Limit.

    Omegas7
    by Omegas7 · August 2009
    I got a game where I spawn a lot of actors...
  11. How to create a lightning effect?

    quantumsheep
    by quantumsheep · August 2009
    I spawn it, co-ordinates are X240, Y160
  12. How to create a lightning effect?

    quantumsheep
    by quantumsheep · August 2009
    The obvious way to have multiple flashes, Butterbean, is to just add timers to the spawner.
  13. How to create a lightning effect?

    quantumsheep
    by quantumsheep · August 2009
    Now all you need is a spawner that will spawn this actor whenever you want and you get a momentary flash on the screen.
  14. Increase the number of enemies spawned based on score

    xacto
    by xacto · August 2009
    What I want to do is every 1000 points (until the player dies), spawn an enemyOrb.
  15. Increase the number of enemies spawned based on score

    CodeMonkey
    by CodeMonkey · August 2009
    --Change Attribute: game.SpawnRateTimer = max(.1, game.SpawnRateTimer - .1)
  16. Increase the number of enemies spawned based on score

    butterbean
    by butterbean · August 2009
    I just want enemy spawn rate to double each 5K points achieved...
  17. StarFire Game

    xacto
    by xacto · August 2009
    - Updated spawn times and formations. (this was a test, will make it progressive in future updates)
  18. Spawn actors with health bars

    drixz97462
    by drixz97462 · August 2009
    I tried to make two different actors to spawn another two different actors on the screen. But it turns out that only one actor would spawn and another wouldn't.
  19. Spawn actors with health bars

    drixz97462
    by drixz97462 · August 2009
    I'm not too sure if I got it correct... since the HP Bar would just be spawned by the first mob or actor on screen. Subsequent actors that on the screen would not spawn their own HP Bar.
  20. Spawn actors with health bars

    JGary321
    by JGary321 · August 2009
    Constrain X & Y of the mobs you want to spawn the bar to. You can use the same game attribute for all the mobs. Make a rule under the mob that spawns HP Bar. Under your HP Bar set 2 constrain
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