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Increase the number of enemies spawned based on score
by butterbean ·--self.CurrentSpawnRate real type -
Increase the number of enemies spawned based on score
by butterbean ·Are Self.currentspawn rate and game.spawnratetimer both integers? -
Shooting right spell working, but shooting left not
by scitunes ·timer spawn actor every (whatever time) -
Increase the number of enemies spawned based on score
by CodeMonkey ·Put all this in your spawner actor. -
Increase the number of enemies spawned based on score
by harrio ·my math is rusty at best so correct me if i'm wrong, but i think something like [ if score modulus 5000 = 0 ] then increase spawn rate. this should return zero for every multiple of 5000. if i'm think -
Shooting right spell working, but shooting left not
by butterbean ·Spawn actor: Spell -
Increase the number of enemies spawned based on score
by butterbean ·We have an expression editor now for timers right? So what equation would be useful in having the enemy spawn rate increase at each 5,000 point increment? -
Build an in game mini-map
by JGary321 ·Ya 'mon! I can write it up in a few hours. At work now. I "think" it will work. Basic idea is you have a scrollable mob spawner, so your mobs scroll. Have a non scrollable map dot s -
Build an in game mini-map
by JGary321 ·I do something similar for HP bars in my game. This is the easiest way. In the actor Constrain the units X/Y to a game.attribute. Then Spawn Actor Map Dot. -
Build an in game mini-map
by Toby ·5 sets of game.attributes (X & Y) with unique names Enemy1, Enemy2......... Enemy5 -
Build an in game mini-map
by Toby ·Maybe don't spawn anything, just keep a few dots just off the stage on a non scrolling layer. That should do the trick. Assume you have a limit on the number of spawned enemy? -
Build an in game mini-map
by scitunes ·my enemy spawner creates copies of the same enemy. I guess I am unsure as to how to make a dot appear when the enemy is spawned. Especially considering that a scrollable layered actor cannot spawn a n -
Collision Problems? Maybe..
by JGary321 ·I have archer (actor 1) who spawns a range actor (actor 2, it's constrain to x,y of actor 1). Then I have a line of mobs (actor 3) come toward the archer. The archers continue to attack and spawn arro -
Collision Problems? Maybe..
by CodeMonkey ·----Timer Every .5sec Spawn Actor: Actor3 -
Collision Problems? Maybe..
by CodeMonkey ·Timer every .5 sec Spawn Actor -
Collision Problems? Maybe..
by JGary321 ·On my game I have an archer char. I have a 'range actor' attached. On collision or overlap it spawns actor 'arrow'. My problem is that it does not continuously attack. I understand based off your prev -
How to add a different type of text
by Kamazar ·Yes, you'd spawn your own actor. And no, you wouldn't spawn every single letter, that would suck enormously. Create an animation with letters forming a sentence. You could do it with even the simplest -
How to add a different type of text
by butterbean ·I know this topic has come up before, and we are limited right now on types of fonts, but if you wanted to use a different kind of font or how a storyline is displayed, would you just spawn an &qu -
Shooting doesn't always destroy actor even though it touches enemy
by butterbean ·Spawn actor: SPELL -
Defense Game
by quantumsheep ·I didn't realise the game was waiting for me to press 'battle start' - I thought it was broken as I could still spawn my little critters, but no enemies appeared.