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  1. Spawn actors with health bars

    drixz97462
    by drixz97462 · August 2009
    I'm just wondering if there's a way to spawn actor with health bars. Currently I'm doing it via the wiki way which sets a game attribute of targetX, targetY that positions the health bar to an actor.
  2. Increase the number of enemies spawned based on score

    butterbean
    by butterbean · August 2009
    I unchecked the wrapping feature in the scene, and the birds still spawn the same, a huge mob...
  3. Increase the number of enemies spawned based on score

    butterbean
    by butterbean · August 2009
    --self.CurrentSpawnRate real type
  4. Increase the number of enemies spawned based on score

    butterbean
    by butterbean · August 2009
    Are Self.currentspawn rate and game.spawnratetimer both integers?
  5. Shooting right spell working, but shooting left not

    scitunes
    by scitunes · August 2009
    timer spawn actor every (whatever time)
  6. Increase the number of enemies spawned based on score

    CodeMonkey
    by CodeMonkey · August 2009
    Put all this in your spawner actor.
  7. Increase the number of enemies spawned based on score

    harrio
    by harrio · August 2009
    my math is rusty at best so correct me if i'm wrong, but i think something like [ if score modulus 5000 = 0 ] then increase spawn rate. this should return zero for every multiple of 5000. if i'm think
  8. Shooting right spell working, but shooting left not

    butterbean
    by butterbean · August 2009
    Spawn actor: Spell
  9. Increase the number of enemies spawned based on score

    butterbean
    by butterbean · August 2009
    We have an expression editor now for timers right? So what equation would be useful in having the enemy spawn rate increase at each 5,000 point increment?
  10. Build an in game mini-map

    JGary321
    by JGary321 · August 2009
    Ya 'mon! I can write it up in a few hours. At work now. I "think" it will work. Basic idea is you have a scrollable mob spawner, so your mobs scroll. Have a non scrollable map dot s
  11. Build an in game mini-map

    JGary321
    by JGary321 · August 2009
    I do something similar for HP bars in my game. This is the easiest way. In the actor Constrain the units X/Y to a game.attribute. Then Spawn Actor Map Dot.
  12. Build an in game mini-map

    Toby
    by Toby · August 2009
    5 sets of game.attributes (X & Y) with unique names Enemy1, Enemy2......... Enemy5
  13. Build an in game mini-map

    Toby
    by Toby · August 2009
    Maybe don't spawn anything, just keep a few dots just off the stage on a non scrolling layer. That should do the trick. Assume you have a limit on the number of spawned enemy?
  14. Build an in game mini-map

    scitunes
    by scitunes · August 2009
    my enemy spawner creates copies of the same enemy. I guess I am unsure as to how to make a dot appear when the enemy is spawned. Especially considering that a scrollable layered actor cannot spawn a n
  15. Collision Problems? Maybe..

    JGary321
    by JGary321 · August 2009
    I have archer (actor 1) who spawns a range actor (actor 2, it's constrain to x,y of actor 1). Then I have a line of mobs (actor 3) come toward the archer. The archers continue to attack and spawn arro
  16. Collision Problems? Maybe..

    CodeMonkey
    by CodeMonkey · August 2009
    ----Timer Every .5sec Spawn Actor: Actor3
  17. Collision Problems? Maybe..

    CodeMonkey
    by CodeMonkey · August 2009
    Timer every .5 sec Spawn Actor
  18. Collision Problems? Maybe..

    JGary321
    by JGary321 · August 2009
    On my game I have an archer char. I have a 'range actor' attached. On collision or overlap it spawns actor 'arrow'. My problem is that it does not continuously attack. I understand based off your prev
  19. How to add a different type of text

    Kamazar
    by Kamazar · August 2009
    Yes, you'd spawn your own actor. And no, you wouldn't spawn every single letter, that would suck enormously. Create an animation with letters forming a sentence. You could do it with even the simplest
  20. How to add a different type of text

    butterbean
    by butterbean · August 2009
    I know this topic has come up before, and we are limited right now on types of fonts, but if you wanted to use a different kind of font or how a storyline is displayed, would you just spawn an &qu
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