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  1. How many rules are too many rules?

    jhaas
    by jhaas · July 2009
    As an experiment I ran an earlier simpler version of my game that involves 1 on screen character repeating a short animation cycle every 2 seconds. There are additional actors that spawn, fall to th
  2. Increase the number of enemies spawned based on score

    JGary321
    by JGary321 · July 2009
    Well thats one reason I put up a suggestion for the Expression Editor for Timers. If we had one you could make the enemies just spawn faster instead of more by using an equation.
  3. Increase the number of enemies spawned based on score

    JGary321
    by JGary321 · July 2009
    Depends how you want it. Is it 1 enemy per 5k points or increases number of enemies spawn every 5k points. I'm assuming the latter, but you know about assuming so....
  4. Question on enemy spawner in sidescroller

    butterbean
    by butterbean · July 2009
    That sounds like a great solution too, but what if you're having multiple enemies of the same caliber being spawned, could I say every 3 seconds, spawn enemy "name"? But if I want a
  5. Question on enemy spawner in sidescroller

    quantumsheep
    by quantumsheep · July 2009
    After 10 seconds spawn a fighter ship.
  6. Help with Space Invaders type game

    quantumsheep
    by quantumsheep · July 2009
    timer - after .3 seconds spawn Actor 2 (then at the end add a 'destroy this actor' behaviour).
  7. Random Function (for spawn locations and random spawnings)

    JGary321
    by JGary321 · July 2009
    I have, they spawn randomly each time. Every time a spawn occurs, it randomly selects a new location the next time within your coords.
  8. Random Function (for spawn locations and random spawnings)

    Kamazar
    by Kamazar · July 2009
    Alright, I have another question/problem. I set the spawn instruction so that the location of said spawning would occurs between or equal to the X points 320 and 420 and Y points 0 and 480. In other w
  9. Random Function (for spawn locations and random spawnings)

    Kamazar
    by Kamazar · July 2009
    1) Be able to create random locations for the enemy to spawn off-screen (kinda interferes with destroying my enemies once they leave the screen, but I'll try to fix that later), but are somehow not to
  10. Question on enemy spawner in sidescroller

    SDMG
    by SDMG · July 2009
    Maybee you can spawn an enemy when your character is moving ie. every 50 pixels this way:
  11. Question on enemy spawner in sidescroller

    butterbean
    by butterbean · July 2009
    So I'm just diving into creating a sidescrolling platformer and wanted to see how peeps on GS are spawning enemies in a sidescrolling platformer game.
  12. Legal aspects of creating a game and publishing

    JGary321
    by JGary321 · June 2009
    6. Don't steal game names. Make the name of your game unique. I'm not gonna make "Nario Planet" & then make it strongly resemble Mario World.
  13. Legal aspects of creating a game and publishing

    butterbean
    by butterbean · June 2009
    For example, Braid for the Xbox 360 was inspired by mario brothers, and you can see the platformer resemblance, but for the most part, the game is a very unique intellectual property with the art styl
  14. I think I have bumped my head....

    JGary321
    by JGary321 · June 2009
    Actor.Letter = 1 spawn actor A
  15. I think I have bumped my head....

    butterbean
    by butterbean · June 2009
    Since you require dropping so many letters, there must be an easier way to do this than have to spawn each letter individually, so good luck!
  16. buttons help please?

    Nubc4kes
    by Nubc4kes · June 2009
    Now inside of another actor, create a rule that states "An attribute changes game.Enemy Count is equal to 0". Inside of that put a "Spawn Actor" behavior. Make it s
  17. buttons help please?

    CodeMonkey
    by CodeMonkey · June 2009
    Create a game(global) attribute for total number of enemies. When you destroy an enemy, decrement the game attribute. Then have a rule that checks if that attribute == 0, then spawn actor your button.
  18. I think I have bumped my head....

    butterbean
    by butterbean · June 2009
    So create another invisible game controller, say spawn "apple" and create an actor prototype with the image apple. Same thing for a different type of fruit.
  19. Creating elements in sidescrolling platformer

    JGary321
    by JGary321 · June 2009
    1) Spawn actor, non collideable, move to (maybe an area off screen), destroy actor.
  20. Creating elements in sidescrolling platformer

    butterbean
    by butterbean · June 2009
    1) How would I spawn, say, a creature in a sidescrolling platformer running the other direction of the player that is non-collidable, and just an added element for looks
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