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Game Froze as enemies travel faster
by butterbean ·Also, where does the Spawn Actor Mob come from? -
Game Froze as enemies travel faster
by JGary321 ·Feature Request: Equation for Spawn Actor (Image) -
Game Froze as enemies travel faster
by JGary321 ·This is going to go wherever you have the mobs spawning now. -
Game Froze as enemies travel faster
by JGary321 ·You can spawn more, this is a bit more complex. I have it on one of my games. I'm at work, so I'll start this, but may not be able to finish right away. -
Game Froze as enemies travel faster
by butterbean ·I also wanted to be able to spawn more enemies for each 5000 points attained, but I'm not sure if GameSalad can handle it at this time -
Changing speed of the game and change background
by butterbean ·Later in the game, as I create more difficulty, is there a way to spawn more characters, or an equation to do so as points go up -
Changing speed of the game and change background
by butterbean ·Under Spawn Blue Crow prototype: -
Changing speed of the game and change background
by butterbean ·Under my enemy prototype, under the move rule, and under speed, I replaced my equation with the correct one, under move, speed: 25* (1+(game.score-game.score%2000)/2000 and the enemies spawn at the to -
Changing speed of the game and change background
by butterbean ·The enemies won't move down on the screen like they once did, they just spawn at the top of the Y axis around 320. and stay there in animation -
Changing speed of the game and change background
by butterbean ·Speeding up the game, such as making the enemies spawn more in number, and travel faster each time a player reaches a certain point in their score, say every 2,000 points: Enemies speed up, and game m -
Enemies dropping items/powerups
by JGary321 ·It would randomly pick a number & when enemy kills = thats number it would spawn. It may pick 25 one time, but 2 the next. 1,25 was just an example. Honestly I would do something more like 10, -
Enemies dropping items/powerups
by butterbean ·Then create another rule, when enemy kills= Random (1,25) spawn powerup- or just play with the numbers -
Enemies dropping items/powerups
by JGary321 ·when enemy kills = Random(1,25) spawn powerup -
Enemies dropping items/powerups
by nulo ·the "advantage" about using the score, is that you already have that working. so you will only use a attribute that already exists to spawn the items. -
Enemies dropping items/powerups
by JGary321 ·You could still do it based on kills. I assume your actor shoots the enemies. So when enemy collides with laser (or whatever you shoot) +1 to kills. Do not use when enemy actor is destroy + 1 to kills -
Creating walls and keeping enemies on screen
by butterbean ·And another thing, when I put in attribute, when self position x is greater than 480, destroy actor, the birds won't spawn on part of the left side of the screen, but only come down on the right. -
Creating walls and keeping enemies on screen
by butterbean ·I tried what you said before, and tried it again, and when I place all those attributes within the bird, they won't spawn -
Help with some game polish
by CodeMonkey ·So you could create laser gun actors that Rotate To Position, and they would do the Spawn Behavior of the laser projectile. -
Castle Defense is up.
by JGary321 ·*The spawn rate for monsters starts slow, but again gets progressively faster now. By the end of the game the spawn rate will have tripled. But hopefully you have been upgrading your "Spells -
How can I do this?
by JGary321 ·Spawn Actor, Move to Random Postion (x), Move to Position 25(y) (or whatever your ground coord is), Accelerate. That should help start it.