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  1. Detecting an obstacle in the path?

    RocketBrain
    by RocketBrain · March 2016
    Spawn actor.Guide:
  2. Detecting an obstacle in the path?

    louistrudel
    by louistrudel · March 2016
    just spawn an actor that move quickly to targeted move location and if it collides with an obstacle don't move?
  3. spawn same actor with different attribute

    tatiang
    by tatiang · March 2016
    In the enemy actor, change attribute game.spawnerID to self.ID. Then spawn actor 1.
  4. spawn same actor with different attribute

    Icebox
    by Icebox · March 2016
    Enemy1 = if touch is pressed > spawn actor1 that have self.integer 1.
  5. Improving game performance

    louistrudel
    by louistrudel · March 2016
    -each round spawns a different set of mobs
  6. Jetpack Joyride missiles

    Braydon_SFX
    by Braydon_SFX · March 2016
    You need to have the warning follow the Y position of the player. After a period of time, you will spawn the missile.
  7. Jetpack Joyride missiles

    kukukeke
    by kukukeke · March 2016
    When Warning animation spawn,after few seconds spawn actor who move in same xy as warning...
  8. Code headache with my almost finish game.....

    luke2125
    by luke2125 · March 2016
    Column : 8 Value: 1 True to Spawn Worms
  9. Code headache with my almost finish game.....

    luke2125
    by luke2125 · March 2016
    I have a Loop Behavior, that spawns Randomly (10,40) worms, however, after the 3rd time of spawning the worms randomly onto the screen, it goes bezerk, and spawns endlessly, please see below:
  10. Forget Pong King! Infinite is what's hot right now!

    DeadpoolBro13
    by DeadpoolBro13 · March 2016
    (Quote)
  11. How to control the amount of times an actor spawns?

    http_gamesalad
    by http_gamesalad · March 2016
    How this is set up now is that everytime a floor spawns the object spawns also. I can't figure out to make it spawn less & start spawing more rapidly
  12. Forget Pong King! Infinite is what's hot right now!

    KevinCross
    by KevinCross · March 2016
    If you do create an endless running game, and not levels, you will need to keep in mind how you spawn platforms and traps. They need to be spawned at the right distance that they're possible to jump o
  13. Have enemy fire when facing actor?

    mhedges
    by mhedges · March 2016
    Here's the rule stating that when the enemy is facing the ship (via vectorToAngle), spawn a bullet (it also shows a red Y just for reference):
  14. Have enemy fire when facing actor?

    Valan
    by Valan · March 2016
    If the enemy rotation = the hidden actor rotation then Spawn bullets.
  15. Have enemy fire when facing actor?

    mhedges
    by mhedges · March 2016
    * When the enemy faces the player, I want to shoot a bullet. What is the proper syntax for the condition? When Enemy Rotation = ________, Spawn Actor Enemy Bullet.
  16. Spawning an actor

    mhedges
    by mhedges · March 2016
    Create a boolean such as "Actor on screen" which if false (turns false when you wipe the actor off screen) will allow a new actor to spawn.
  17. Spawning an actor

    LivieGames
    by LivieGames · March 2016
    I have an actor that spawns itself every 3 seconds, the user has to swipe (to flick the actor off screen)
  18. Problem:Spawns 2 random actors at the same time

    aimer_s19
    by aimer_s19 · March 2016
    I was using this to spawn the actor.Solved the problem I was actually using same number for two actors thats why it was spawning twice.Thanks for your help @tatiang @RThurman
  19. Problem:Spawns 2 random actors at the same time

    aimer_s19
    by aimer_s19 · March 2016
    I'm working on a game and I want to spawn only one Sad panda at a time.In the start the game works just fine but after clicking on some sad pandas 2 sad pandas appear on the screen
  20. Heads up for 1.25 release

    Hopscotch
    by Hopscotch · March 2016
    If you say the android apk stutters sometimes, can you guess what your app is doing at that time? E.g. stutters for a while after a scene starts, or stutters when new actors spawn or new sounds play,
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