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Respawning actor after he's destroyed
by JGary321 ·It would be a seperate Rule that Spawn Actor would go in. -
Respawning actor after he's destroyed
by JGary321 ·For respawning you could probably have a game attribute called "player alive" & set it to 1 to start. When it's killed make it so it changes it to 0. Then Set a rule that wou -
project "human invasion" alpha V0.0001
by nulo ·*** the updated gamesalad broke the monsters on the game. they no longer move... they spawn but just stand still. -
How can I do this?
by CodeMonkey ·You can create an actor that uses the Timer behavior to change an attribute to some random integer (1 to n) every t seconds. Then the actor has different rules that check if the attribute value is equ -
1 Move
by CodeMonkey ·So you create one actor that when you have mouse down and mouse position is over, you set a game attribute saying you are about to select. Then when mouse position is over actor, mouse up, and game at -
more gameplay related features?
by quantumsheep ·*Allow for iphone functions to be used - I'm sure apple would prefer games to be unique to iPhone - thus access to the functions of an iphone would help - think: Phone contacts, song names/playback in -
Restart Game??
by CodeMonkey ·The way scenes are set up, just going back to the scene does not reset everything. For now you would have to respawn all the actors so you can shoot them again. -
Walk then attack function and animation
by CodeMonkey ·Each time your actor throws a punch, you can spawn one of the invisible actors in front of it to collide with the opponent. When the opponent collides with the invisible actor, it takes the specified -
Animating background and foreground sprites, trees etc
by CodeMonkey ·If you had a tree already drawn into the background, you could add an actor that uses the Spawn Actor behavior that spawns leaves which are in their own right, instances of an actor with the leaf imag -
Creating a Rule for Enemies to release items
by CodeMonkey ·1. Create a game attribute that keeps track of how many enemies have been spawned. 'TotalEnemy' -
Weird actor spawning
by CodeMonkey ·Make 2 attributes: randomSpawn (integer) and doSpawn (boolean) -
List of integers - selecting 4 numbers from that list
by darkdreamr ·i need help. i need to make 4 unique random numbers... (none can match another) -
Weird actor spawning
by Zourath ·So in the first game I was making, I had a problem with lag. I think I finally found the cause, but I don't know how to fix it. I have an actor that is supposed to spawn one actor at random from a set -
slowdown after changing scenes
by CodeMonkey ·The way spawning(Spawn Actor behavior) works is that it is spawned on top of the spawner. Particles won't separate from the "spawner" as they are not really actors in the sense that -
slowdown after changing scenes
by nulo ·another thing is layers for spawned actors and particles. for example, i want an actor to spawn some particles and those particles be generated behind the actor. but until now, all particles i have cr -
Reset all attributes
by CodeMonkey ·The initial spawn position of the enemies needs to be reset. -
Reset all attributes
by xacto ·So I recreated all the commands again. I thought it was working, but as soon as I tried to create SPAWN enemy actors (instead of placing them) they will not be destroyed when Player = 0. -
Reset all attributes
by CodeMonkey ·If you add a rule to the Player, all the enemies, and explosions that when "Player Life" is 0, destroy it, then that should clear the game scene of any spawned instances before you -
Reset all attributes
by xacto ·Life attribute back to full, and the PLAYER will spawn at the original spot. I will upload the latest version to the game section and you can see what happens when you play it twice. -
Reset all attributes
by xacto ·When I play my game the second time, the spawned Actors are in the same place when the player dies. So I thought I could include the following code. (basically removing all enemies from the field so I