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  1. Multiplying the Score

    tatiang
    by tatiang · July 2017
    You probably want to leave the value of game.multiplier at 0 to begin with but I just gave an example of how to change its default value.
  2. Multiplying the Score

    eligames
    by eligames · July 2017
    How do I make the game.pointsPerBall attribute and where do I put it?
  3. Attribute Equaling another Attribute

    AlchimiaStudios
    by AlchimiaStudios · July 2017
    Also, depending on how your logic works, it may be beneficial to use a rule saying:
  4. Attribute Equaling another Attribute

    tatiang
    by tatiang · July 2017
    Use a constraint when you have a fluid value such as rotation, position, or velocity. If you're simply changing an integer value such as a score, you don't need to constrain (constantly update) the a
  5. Multiplying the Score

    eligames
    by eligames · July 2017
    I am trying to make it where when a ball hits the pad then you get one point. I have that but i want to use my spawn button that I have and when a second ball enters then the score is multiplied by 2
  6. Attribute Equaling another Attribute

    Adrenaline
    by Adrenaline · July 2017
    If you want attribute A to equal attribute B (even when B changes), use a constrain behavior.
  7. Attribute Equaling another Attribute

    eligames
    by eligames · July 2017
    How do you make one attribute equal another like when one attribute increases how do you increase the other one automatically?
  8. Data Usage, what may cause my game to be using a lot?

    unbeatenpixel
    by unbeatenpixel · July 2017
    So, 200mb in 10 minutes is too much. I have no idea what caused the problem, unfortunately.
  9. Control Camera Help

    jamie_c
    by jamie_c · July 2017
    Here is a tutorial on camera scrolling if you want to check it out:
  10. Developer For Hire!

    gingagaming
    by gingagaming · July 2017
    Ive replied @InovaTech please your check your inbox. You can also contact me directly on damien@gingagaming.com should you wish. Thanks for your enquiry and I look forward to working with you.
  11. Control Camera Help

    mhedges
    by mhedges · July 2017
    Adjust the tracking size of the camera to a small square if you want the actor to be constantly tracked. Also, this works if your scene size is considerably larger than the screen size (for example,
  12. Moving actors in a circle and/or a predetermined path

    Icebox
    by Icebox · July 2017
    You can spawn an invisible actor when the rotation takes place , it should work for any movement as well except for circle (i think) and you don't need any additional attribute.
  13. Quiz Game《 Katakana Test 》(片假名測驗)

    PhilipCC
    by PhilipCC · July 2017
    @Weiyu The skull and cross bones alone would make me curious to read the description and find out more about this app, so I think it is a great attention getter. The other graphics alone would not piq
  14. Moving actors in a circle and/or a predetermined path

    Socks
    by Socks · July 2017
    In GameSalad it's likely that for each case (triangle, circle, star, rectangle . . . etc) you will probably be better off using a particular solution designed for that shape.
  15. Developer For Hire!

    InovaTech
    by InovaTech · July 2017
    Hello @gingagaminggingagaming, I pm you to see if you were interested on working on a project (Image)
  16. How do I calculate the difference between two angles, on a scale...

    Adrenaline
    by Adrenaline · July 2017
    (Quote)
  17. Chain with physics?

    RThurman
    by RThurman · July 2017
    I would not say you are 'screwed' in the least! There are often many work-arounds that are perfectly useable. (Such as Socks' ball and chain demo.)
  18. Chain with physics?

    RThurman
    by RThurman · July 2017
    It actually can be done without custom collisions. But it requires you to use a series of change and constrain attributes within each 'chained' actor.
  19. Moving actors in a circle and/or a predetermined path

    RThurman
    by RThurman · July 2017
    If you want to have an actor follow another's path, you can record the x,y positions of the 'leader' actor. Then you have the 'follower' move to those recorded positions. Here is an example.
  20. How do I calculate the difference between two angles, on a scale...

    RThurman
    by RThurman · July 2017
    As a side comment -- studies over the past 10 have have shown a steady decline in human reaction times. Its not due to people getting slower, but 'modern' computers and operating systems are making a
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