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Multiplying the Score
by tatiang ·You probably want to leave the value of game.multiplier at 0 to begin with but I just gave an example of how to change its default value. -
Multiplying the Score
by eligames ·How do I make the game.pointsPerBall attribute and where do I put it? -
Attribute Equaling another Attribute
by AlchimiaStudios ·Also, depending on how your logic works, it may be beneficial to use a rule saying: -
Attribute Equaling another Attribute
by tatiang ·Use a constraint when you have a fluid value such as rotation, position, or velocity. If you're simply changing an integer value such as a score, you don't need to constrain (constantly update) the a -
Multiplying the Score
by eligames ·I am trying to make it where when a ball hits the pad then you get one point. I have that but i want to use my spawn button that I have and when a second ball enters then the score is multiplied by 2 -
Attribute Equaling another Attribute
by Adrenaline ·If you want attribute A to equal attribute B (even when B changes), use a constrain behavior. -
Attribute Equaling another Attribute
by eligames ·How do you make one attribute equal another like when one attribute increases how do you increase the other one automatically? -
Data Usage, what may cause my game to be using a lot?
by unbeatenpixel ·So, 200mb in 10 minutes is too much. I have no idea what caused the problem, unfortunately. -
Control Camera Help
by jamie_c ·Here is a tutorial on camera scrolling if you want to check it out: -
Developer For Hire!
by gingagaming ·Ive replied @InovaTech please your check your inbox. You can also contact me directly on damien@gingagaming.com should you wish. Thanks for your enquiry and I look forward to working with you. -
Control Camera Help
by mhedges ·Adjust the tracking size of the camera to a small square if you want the actor to be constantly tracked. Also, this works if your scene size is considerably larger than the screen size (for example, -
Moving actors in a circle and/or a predetermined path
by Icebox ·You can spawn an invisible actor when the rotation takes place , it should work for any movement as well except for circle (i think) and you don't need any additional attribute. -
Quiz Game《 Katakana Test 》(片假名測驗)
by PhilipCC ·@Weiyu The skull and cross bones alone would make me curious to read the description and find out more about this app, so I think it is a great attention getter. The other graphics alone would not piq -
Moving actors in a circle and/or a predetermined path
by Socks ·In GameSalad it's likely that for each case (triangle, circle, star, rectangle . . . etc) you will probably be better off using a particular solution designed for that shape. -
Developer For Hire!
by InovaTech ·Hello @gingagaminggingagaming, I pm you to see if you were interested on working on a project (Image) -
How do I calculate the difference between two angles, on a scale...
by Adrenaline ·(Quote) -
Chain with physics?
by RThurman ·I would not say you are 'screwed' in the least! There are often many work-arounds that are perfectly useable. (Such as Socks' ball and chain demo.) -
Chain with physics?
by RThurman ·It actually can be done without custom collisions. But it requires you to use a series of change and constrain attributes within each 'chained' actor. -
Moving actors in a circle and/or a predetermined path
by RThurman ·If you want to have an actor follow another's path, you can record the x,y positions of the 'leader' actor. Then you have the 'follower' move to those recorded positions. Here is an example. -
How do I calculate the difference between two angles, on a scale...
by RThurman ·As a side comment -- studies over the past 10 have have shown a steady decline in human reaction times. Its not due to people getting slower, but 'modern' computers and operating systems are making a