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  1. Acrom - Fire TV / iOS / Playstore and Amazon Out Now!

    Tumblecoin Game Studios
    by Tumblecoin Game Studios · July 2017
    I PRESENT YOU MY LATEST GAME!
  2. New gamesalad user and excited to be here!

    RowdyPants
    by RowdyPants · July 2017
    @Lunadome Welcome! We're happy to join with you along the journey.
  3. “ChronoBob”: available on the App Store now

    pHghost
    by pHghost · July 2017
    There is a big (as in it will have an effect on how people feel about the game, impacting reviews) bug in the game.
  4. Custom collision shapes

    Twayne2
    by Twayne2 · July 2017
    So the import page doesn't pop up? Just turn off Gamesalad with the collision shape on rectangle and then when you turn it back on switch it to custom collision shapes. (Image)
  5. Sheep Thrills [Available for free]

    -Timo-
    by -Timo- · July 2017
    Glad to hear! Your input was really helpful.
  6. Moving actors in a circle and/or a predetermined path

    Socks
    by Socks · July 2017
    I just spaced them 5° apart using cos/sin, it's not difficult, even though it might seem difficult if you are not familiar with cos/sin.
  7. Dose GS have "or" function?

    Weiyu
    by Weiyu · July 2017
    I didn't notice it.Thank you!!
  8. Sheep Thrills [Available for free]

    Adrenaline
    by Adrenaline · July 2017
    I enjoyed testing, really glad I could help! I noticed the video you posted here still has the old game title, so just be careful posting that in other places - you'll cause some confusion.
  9. Sheep Thrills [Available for free]

    Toke T
    by Toke T · July 2017
    I like the promo video. Downloading it now. It's a little weird with all the awards you have giving yourself, but guess it is a joke?
  10. Dose GS have "or" function?

    Adrenaline
    by Adrenaline · July 2017
    Yep. Just make sure your Rule is set to "Any", rather than "All" (which would be AND logic).
  11. Moving actors in a circle and/or a predetermined path

    Village Idiot
    by Village Idiot · July 2017
    Thanks for the explanation @Socks.. My understanding of this has improved thanks to you (and I'm sure others reading this thread in the future will too), though sadly I feel that I'll probably never u
  12. Concept Artist/Illustrator available for freelance work

    gloominati
    by gloominati · July 2017
    I am currently taking on freelance work! If you would like to work with me, please feel free to contact me via cgrobelski@gmail.com. I am looking forward to your messages!
  13. Question on viewer/preview flashes

    tatiang
    by tatiang · July 2017
    Three separate actors shouldn't cause a problem but glad you found a workaround.
  14. Question on viewer/preview flashes

    tatiang
    by tatiang · July 2017
    What happens when you preview this project file (no flickering/flashing on my Mac)?
  15. Question on viewer/preview flashes

    tatiang
    by tatiang · July 2017
    Does this happen whenever you have a Display Text behavior by itself (not in a rule or timer) and the Display Text is not in the back-most layer?
  16. Question on viewer/preview flashes

    Lunadome
    by Lunadome · July 2017
    Hi all. I've noticed the game flickers/flashes when you preview to play it whether that be on the PC or on a phone using the viewer app.
  17. Stop a spawner

    Thiatereika
    by Thiatereika · July 2017
    @Socks Thank you so much. I had tried using a [for] timer but I had it in the wrong place.
  18. Gamespark and Gamesalad: I am back.

    BigDave
    by BigDave · July 2017
    I do a general offline/online check not for the state of the gamespark player but for if the server is reachable or not. ( no player data in the url)
  19. Gamespark and Gamesalad: I am back.

    BigDave
    by BigDave · July 2017
    There is not activation email required. It directly makes a new user if he doesn't exist if you use adriands version. So the requirements have to be done on game salad site like ( min. 1 @ have a &
  20. Stop a spawner

    Socks
    by Socks · July 2017
    In the spawner actor, make a new attribute, an integer will do, let's call it NME.
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