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  1. Happy New Year. What's Coming Up!

    Armelline
    by Armelline · January 2023
    Will likely be implemented GameAnalytics in a game in the next few days so will let you know how that goes!
  2. Happy New Year. What's Coming Up!

    Hypnorabbit
    by Hypnorabbit · January 2023
    If you could fix the broken “rate app” and URL links that would be a start - then check if Game Analytics is implemented correctly. Then check that everything else is in working order.
  3. Happy New Year. What's Coming Up!

    Armelline
    by Armelline · January 2023
    Tweet Sheet "gs:play*" Audio: Tweet sheet functions to play audio and music. This lets you use expressions to change what audio is playing. There's playMusic, playMusicLoop, playSoun
  4. Happy New Year. What's Coming Up!

    adent42
    by adent42 · January 2023
    Hey, we've been a bit quiet over the holidays about new features. Between the holidays, some scalability updates for Creator 2, the 12 Days of GameSalad, and the Legend of Eros easter egg for the 12
  5. iOS publishing: The missing manual

    RedRobo
    by RedRobo · January 2023
    Thank you @Armelline. That's really helpful to know 👍️.
  6. Bug Found with Preview clicks

    RedRobo
    by RedRobo · January 2023
    That's great news! Thank you for the update. 👍️
  7. iOS publishing: The missing manual

    Armelline
    by Armelline · January 2023
    If you want to test your app with TestFlight or submit it to the store, go with Apple Distribution or iOS Distribution. I haven't used anything but those in years.
  8. iOS publishing: The missing manual

    RedRobo
    by RedRobo · January 2023
    I'm being asked to renew the bottom 2. Surely the top 2 are the ones needed? Or do I need both???
  9. iOS publishing: The missing manual

    RedRobo
    by RedRobo · January 2023
    Thank you so much @marionwood for putting this together. It will help me and many others I'm sure.
  10. After publishing for Android: Invalid Data safety form

    MarcoCol
    by MarcoCol · January 2023
    Should I send the publishing page link by PM to you?
  11. After publishing for Android: Invalid Data safety form

    adent42
    by adent42 · January 2023
    @MarcoCol , can you send me either a link to your game's APK or the publishing link, so I can see what's in it?
  12. iOS publishing: The missing manual

    marionwood
    by marionwood · January 2023
    Hey guys, I’m trying to be helpful here, and writing out the steps that are either missing or not clear in GS' iOS cookbook. PLEASE correct me, or add your own experiences below. (January 2023)
  13. Bug Found with Preview clicks

    RedRobo
    by RedRobo · January 2023
    Have you had a chance to look into this bug yet?
  14. Publish with GameSalad? (Take a survey!)

    nir3112
    by nir3112 · January 2023
    me! I'm doing it in 10 min.
  15. signing AAB doesn't work?!

    MarcoCol
    by MarcoCol · January 2023
    I asked now, if it isn't possible to provide a new keystore as in the link you provide, let's see what they answer.
  16. Error Unkonownhostexception

    snouppi
    by snouppi · January 2023
    that I get signed APK, but it's only 1kB and does not work. I have tried different jarsigner.exe and I got APK signed but I don't know what happened then because my APK file was 0kB and basically del
  17. Mobile board game

    Icebox
    by Icebox · January 2023
    Sure you can, GS is perfect for beginners
  18. Publish with GameSalad? (Take a survey!)

    Armelline
    by Armelline · December 2022
    but I'm happy with them paying me to do it :D However... it's ridiculous to suggest this is a 10 minute process that can be done for free. It's at least an hour of work, even when you know what you'r
  19. signing AAB doesn't work?!

    adent42
    by adent42 · December 2022
    You can try contacting google: https://proandroiddev.com/what-to-do-if-you-lose-the-android-signing-key-62f49aaf084e
  20. Is "OPEN URL" working?

    adent42
    by adent42 · December 2022
    It will take us a few days to add configs for that setting in publishing UI, so you'll have to do it manually until then:
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