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  1. Does GS support FHD and QHD?

    Socks
    by Socks · December 2015
    Like Oasis says it's kind of becoming irrelevant now as most iPads are Retina.
  2. Keeping UI in place when camera is manipulated (almost works)

    Socks
    by Socks · December 2015
    (Quote)
  3. "play" only shows initial scene

    MH81
    by MH81 · December 2015
    (Quote)
  4. Universal Build - a different way?

    BBEnk
    by BBEnk · December 2015
    this is for starting with iPad using stretch and it will make scene wider, watch first video on page 3.
  5. Universal Build - a different way?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2015
    If you look in preview in creator, going from ipad to iphone 5 crops about 50 pixels around the edges. If you keep your layout inside those 50 pixel zone, you will be fine.
  6. Chartboost Problem??

    dimsdale
    by dimsdale · December 2015
    @NipaGames I'm on back on v1.23.1 I had to many issues with collision how working on v1.24
  7. Incorrect sizing of scenes iPhone 6 and 6 (iOS Universal)

    flor975@gmail.com
    by flor975@gmail.com · December 2015
    My app was recently accepted into the Apple Store for iPhones, and it works perfectly fine for the iPhone 4, but not for the 5 or 6, because they have a larger screen size. On those two models, the to
  8. GameSalad and Steam -- let's make this happen!

    AlchimiaStudios
    by AlchimiaStudios · December 2015
    With the right camera logic and iPad sized art assets it shouldn't be too hard to get the visual side down quickly i'd imagine. After all, resolutions and aspect ratios don't change too much between w
  9. HomeWork Jump for iPhone/iPad has been released! By Nixster Mixster Studio - available in App Store!

    NixsterMixsterStudio
    by NixsterMixsterStudio · December 2015
    The link in iTune: https://itunes.apple.com/ca/app/homework-jump/id1066531375?mt=8
  10. Neko Montaaju dev. thread - the new fun and entertaining iPad app for cat lovers!

    gyroscope
    by gyroscope · December 2015
    I almost forgot I made this silly app for the iPad - finished it tonight and will be publishing next year now to submit to Apple.
  11. Ambient Writer rejected a second time re: IAP

    gyroscope
    by gyroscope · December 2015
    My iPad app Ambient Writer has been rejected a second time due to an IAP problem. (I used @Armelline 's programming for it).
  12. Trillipede - Centipede based game WIP

    LumpApps
    by LumpApps · December 2015
    Allright, a little update. Performance on OSX is good. On iPad it has still a gap problem.
  13. Keeping UI in place when camera is manipulated (almost works)

    Socks
    by Socks · December 2015
    (Quote)
  14. Updates 1.24.40 and 1.24.5828 are live

    unbeatenpixel
    by unbeatenpixel · December 2015
    So far, I've played 3 of my games on 2 devices (ipad mini&htc one m7) for 2 hours.
  15. Recording your game in hd video

    Socks
    by Socks · December 2015
    Yep, with iPads from the iPad 4 onwards (basically any iPad with a Lightening connector) the output resolution is 720p, the earlier models 2 and 3 can output 1080p for capture.
  16. Screensize list inside

    LumpApps
    by LumpApps · December 2015
    y iPhone 6 667375 iPhone Plus 736414 iPhone 5 568320 iPad 1024768 Nook Color 1024600 Kindle Fire 1024580 GS Arcade 480320 720 HD  1280720 MacBook 1280800 Legacy iPhone 480320 Legacy Web Game 720480
  17. How to create Flashlight

    tomciomalina
    by tomciomalina · December 2015
    (Quote)
  18. Keeping UI in place when camera is manipulated (almost works)

    Socks
    by Socks · December 2015
    (Quote)
  19. Random map/dungeon generation [alpha video]

    pHghost
    by pHghost · December 2015
    (Quote)
  20. Actor Grouping

    Socks
    by Socks · December 2015
    This is a great example of not enough detail in the question = a bunch of random guesses, @NipaGames' answer, my answer and your answer could all be right, but are totally different answers !
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