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  1. Game Creation Log - Arch Fiery

    butterbean
    by butterbean · October 2011
    Fingers crossed the release date is set properly and you're at the top of the list!
  2. Game Creation Log - Arch Fiery

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · October 2011
    I'm taking a risk though. Apple approved it, but I set it to release on Saturday, October 8, 2011. That means I might mess up the new release listing. But if it works, it should sit at the top of the
  3. ★★ My First App(Tiki Totem) ★★ Braydon_SFX

    hman360
    by hman360 · October 2011
    Make it so that this layer is above the background but below the ground so you won't see the bottom. Ad when the actor collides with it, you can make it shrink and then destroy to make it look like it
  4. Software Developer Expert needed!

    Cabaco
    by Cabaco · October 2011
    I will pay you depending on the amount of work and stuff you get done, what I want you to do specifically is top secret and might be hard but I will give you a percentage and pay you
  5. GameSalad 0.9.7 - iOS Keyboard, Device Clock, and Debugger

    tenrdrmer
    by tenrdrmer · October 2011
    GameSalad made it a sticky So they will take it down when they are ready. There is no other sticky regarding 0.9.7 and there is still valid info on the features that came with 0.9.7. There is no need
  6. ★★★ SALE: JetPack JoyRide Template Only £10.50 ★★★

    chaley
    by chaley · October 2011
    Yea... My guy is glitchy, too. He moves back and fourth when he hits the top and bottom bumpers.
  7. GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser

    tenrdrmer
    by tenrdrmer · October 2011
    No worries Mate. Its just a grey bar at the top with a close button
  8. GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser

    quantumsheep
    by quantumsheep · October 2011
    When we destroy an Actor, Should Ram Memory Go Down?
  9. GameSalad 0.9.80 Beta: Loading, Performance, & In-App Browser

    MagoNicolas
    by MagoNicolas · October 2011
    When we destroy an Actor, Should Ram Memory Go Down?
  10. Game Creation Log - Arch Fiery

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · October 2011
    As for the audio, the video doesn't have the in-game sound effects. The "Arch Fiery" has a nice swooshing effect. There are also sliders to change the sound of the music and the soun
  11. HTML5 screen / touch position problem

    arcticsunrise
    by arcticsunrise · October 2011
    just putting in an actor with a crosshair picture and giving it 2 constrain rules shows up fine in gsviewer - however in html5 when i move the mouse the actor appears as if it was relevant to the orig
  12. Looking for help on building a feature of the game.

    COBGames
    by COBGames · October 2011
    ground) and rotation greater than whatever then destroy actor.
  13. Looking for help on building a feature of the game.

    whycali
    by whycali · October 2011
    I can see what you have done and i thank you for that. But i can already make the actor spin 360 degrees its just what do i use to make it destroy when it is upside down. Your demo did not destroy. I
  14. HTML5 screen / touch position problem

    arcticsunrise
    by arcticsunrise · October 2011
    Thanks that would work for the buttons i think but its the fact then when you now touch (click) the actor it doesnt register - but if you touch roughly 100 pixels x and 50 pixels y away it thinks you
  15. Looking for help on building a feature of the game.

    whycali
    by whycali · October 2011
    #COBGames. Thank you for starting me off. it was a close start but it didnt work the way i was planning. I am looking to make the vehicle spin back flips and front flips. So i will need it to be able
  16. Status Update on GameSalad 0.9.80 Release

    dotsonj23
    by dotsonj23 · October 2011
    They said last week they were shooting for sometime this week. That is only 1 delay so far from the initial 9.8 roadmap at the top of this post. They have until the end of this week before anyone ca
  17. Status Update on GameSalad 0.9.80 Release

    calvin9403
    by calvin9403 · October 2011
    so if .9.8 is a pref update, wil .9.9 destroy th pref again?
  18. Different Collision effects at certain points of actor

    dotsonj23
    by dotsonj23 · October 2011
    until you get to the last actor placed on the topmost layer. Thus, what you need to do to fix this issue (assuming I am understanding your problem correctly) is to have the actor that controls the m
  19. GameSalad Support for iCADE?

    retired_c15b15d93f34e4a08a8143747b0fec1f
    by retired_c15b15d93f34e4a08a8143747b0fec1f · October 2011
    behaviors are masking them out. iOS device layer handles bluetooth... y'all don't need to! And yes I read the docs... I looked at the Obj-C code to confirm my suspicions. System handles syncing.
  20. iPhone 4S Discussion Thread.

    dotsonj23
    by dotsonj23 · October 2011
    like being able to release memory (e.g., when destroy and actor) will make game creation much faster as well (i.e., won't have to recycle actors but can spawn). I know that recycling works but it wo
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