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  1. Tap To Play

    NNterprises
    by NNterprises · August 2016
    I do tap to play on some things, I do the transparent layer full screen size on top of everything, and create a boolean attribute called START.
  2. Tap To Play

    gooner
    by gooner · August 2016
    i tried this by making a transparent actor full size of scene and one layer below all of the other buttons .... but my problem is that even though other buttons are higher on the layer order, both see
  3. Video Tutorial: Custom Collision Shapes using Physics Body Editor

    build
    by build · August 2016
    I have no idea why these things are happening. I've followed the tutorials on youtube from top to bottom, yet it doesnt seem to work for me.
  4. Is it possible to use game salad to make scratch card game?

    tatiang
    by tatiang · August 2016
    @smurfted I mean, you could slice the top image into tiny squares in Photoshop and spawn them in a grid to appear as one image and then upon collision with a small "cursor" actor, de
  5. Help needed for making personal database table for each playerID

    build
    by build · August 2016
    Btw, another question: Do you know why my actor spawns a white rectangle on top of itself, when i add a custom .json collision shape file?
  6. Keyboard Input Done Button

    KevinCross
    by KevinCross · August 2016
    Can someone please let me know if the Done button text at the top of the screen when using Keyboard Input is blue when an app is properly installed on an app? I only have a Basic account so can't test
  7. Side scroller with hills, instead of just flat bottom.

    croc0000
    by croc0000 · August 2016
    self.Position.Y to currentScene.layer.road.Position.Y
  8. Lag in actor following another actor - isometric view game

    Wonder Maru
    by Wonder Maru · August 2016
    (Quote)
  9. Lag in actor following another actor - isometric view game

    Socks
    by Socks · August 2016
    (Quote)
  10. Lag in actor following another actor - isometric view game

    Wonder Maru
    by Wonder Maru · August 2016
    true, on an average I guess actors on top are the most important, while the ones in the back are probably background elements and stuff like that. But good to know! I'll try switching things from fron
  11. Lag in actor following another actor - isometric view game

    NNterprises
    by NNterprises · August 2016
    Yes yes the BOTTOM layer goes first in the scene.
  12. Lag in actor following another actor - isometric view game

    Wonder Maru
    by Wonder Maru · August 2016
    ah wait, I didn't know that. So the layers from the bottom are the first to be processed? But within the actor the instructions are top to bottom, right?
  13. Lag in actor following another actor - isometric view game

    NNterprises
    by NNterprises · August 2016
    Yea idk, may be a limit to the engine, BUT I do know that Gamesalad processes the layers from BOTTOM FIRST to TOP... so remember that. Since your BACK is a lower layer than the top, maybe have the rul
  14. Lag in actor following another actor - isometric view game

    Wonder Maru
    by Wonder Maru · August 2016
    and one called "back", the layers are ordered as follow:
  15. Get your Game in the Game!

    PhilipCC
    by PhilipCC · August 2016
    @Football20 You've already posted an announcement about this. Opening multiple threads on the same subject is not permitted. If you want to bump your original thread to the top, just go and add a new
  16. RPG Question

    quinn221
    by quinn221 · August 2016
    (Quote)
  17. RPG Question

    MentalDonkeyGames
    by MentalDonkeyGames · August 2016
    Put the "destroy" rule outside of the "overlaps or collides" rule and it should work.
  18. RPG Question

    quinn221
    by quinn221 · August 2016
    (Quote)
  19. RPG Question

    MentalDonkeyGames
    by MentalDonkeyGames · August 2016
    Easy way would be to keep track of what room you're in with an integer game attribute, and use that attribute to determine the column in the rule that destroys the gem if it's collected.
  20. RPG Question

    quinn221
    by quinn221 · August 2016
    (Quote)
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