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Restrictions of constraining animation to velocity with max speed
by The_Gamesalad_Guru ·You could also have a series of animations just for that max speed. When max speed is reached the animation kicks in and cuts out the adjustable animation. When speed drops the main animation takes ov -
Need help i'm newbie :(
by Maybe i am me ·how to make them can't move on BG -
Need help i'm newbie :(
by tatiang ·You might want to add a picture because there could be many ways to interpret/understand what you wrote. -
Sharing something im working on
by Icebox ·This makes sense your right , i would also download the 300mb app , but i would expect alot of content to take up this much space , maybe thats why im worried but your right ill just leave it as it is -
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by Socks ·Personally I would have converted it to MP3 and left it at 44.1kHz, it wouldn't have been much bigger, maybe 2 or 3Mb bigger, with games of 2GB+ (GB not Mb!) often topping the iOS app stores I wouldn' -
What is wrong with my final resolution in gamesalad? Looks nothing the way i built it
by therealburste123 ·Quick question would you be able to give me a template for landscape view on iphone 5? -
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by Icebox ·beginning ( about 0.08 seconds ), and no matter how many times i trim it as soon as i export to mp3 the gap is back ,which caused an issue with looping the music. I researched for a solution but many -
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by Socks ·Remember, Music files don't actually impact on game performace (if this is why you reduced the sample rate?) as they are not loaded into RAM, they are actually streamed by dedicated hardware on the de -
How can I have the same object in many levels to be specific by level ? Thanks for your help !
by lavoiesvfx ·Thanks for your scene ! -
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by Icebox ·, i didnt notice at all. Thanks for pointing this out ill try to change the pitch as you said and see the result. -
Restrictions of constraining animation to velocity with max speed
by Socks ·Your issue is that an increasing value increases up until a certain point and then holds at that value. Which is no good for you as your animation relies on that value changing. -
Restrictions of constraining animation to velocity with max speed
by imjustmike ·I guess I could apply an additional rule that says if moving AND NOT jumping, use this animate behaviour, elseif moving and jumping, do this. I'm now pretty sure that's actually what you were talking -
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by Socks ·Agreed, I've also found that adding a little randomness into the pitch can really help on non-musical elements (sounds without strong musical overtones), this randomness tends to work best in the 0.9 -
Restrictions of constraining animation to velocity with max speed
by RThurman ·You can handle the jump animation separately from straight horizontal movement. -
2D Graphics Artist Needed!
by imjustmike ·It's also worth pointing out of you do or don't have any budget. From the sounds of it you don't have any budget to pay an artist? -
State of GameSalad on 4-18-2017
by tatiang ·(Quote) -
2D Artist needed
by -Timo- ·Being mentioned in the credits is not really being paid in my opinion. The least you can do is also offer a part of the revenue (depending on the amount of work put into it by the artist) -
State of GameSalad on 4-18-2017
by fmakawa ·@tatiang dont you mean @adent42? -
State of GameSalad on 4-18-2017
by tatiang ·Curious if there's a published road map for GameSalad updates and feature requests? If not, that seems like a great way to keep the community involved in short- and long-term goals. I realize you ca -
State of GameSalad on 4-18-2017
by ForumNinja ·@Japster I'd give you more than one agree if I could. Some sort of system for behaviors like that (isn't impossible) and would be infinitely useful.