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  1. Restrictions of constraining animation to velocity with max speed

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · June 2017
    You could also have a series of animations just for that max speed. When max speed is reached the animation kicks in and cuts out the adjustable animation. When speed drops the main animation takes ov
  2. Need help i'm newbie :(

    Maybe i am me
    by Maybe i am me · June 2017
    how to make them can't move on BG
  3. Need help i'm newbie :(

    tatiang
    by tatiang · June 2017
    You might want to add a picture because there could be many ways to interpret/understand what you wrote.
  4. Sharing something im working on

    Icebox
    by Icebox · June 2017
    This makes sense your right , i would also download the 300mb app , but i would expect alot of content to take up this much space , maybe thats why im worried but your right ill just leave it as it is
  5. Sharing something im working on

    Socks
    by Socks · June 2017
    Personally I would have converted it to MP3 and left it at 44.1kHz, it wouldn't have been much bigger, maybe 2 or 3Mb bigger, with games of 2GB+ (GB not Mb!) often topping the iOS app stores I wouldn'
  6. What is wrong with my final resolution in gamesalad? Looks nothing the way i built it

    therealburste123
    by therealburste123 · June 2017
    Quick question would you be able to give me a template for landscape view on iphone 5?
  7. Sharing something im working on

    Icebox
    by Icebox · June 2017
    beginning ( about 0.08 seconds ), and no matter how many times i trim it as soon as i export to mp3 the gap is back ,which caused an issue with looping the music. I researched for a solution but many
  8. Sharing something im working on

    Socks
    by Socks · June 2017
    Remember, Music files don't actually impact on game performace (if this is why you reduced the sample rate?) as they are not loaded into RAM, they are actually streamed by dedicated hardware on the de
  9. How can I have the same object in many levels to be specific by level ? Thanks for your help !

    lavoiesvfx
    by lavoiesvfx · June 2017
    Thanks for your scene !
  10. Sharing something im working on

    Icebox
    by Icebox · June 2017
    , i didnt notice at all. Thanks for pointing this out ill try to change the pitch as you said and see the result.
  11. Restrictions of constraining animation to velocity with max speed

    Socks
    by Socks · June 2017
    Your issue is that an increasing value increases up until a certain point and then holds at that value. Which is no good for you as your animation relies on that value changing.
  12. Restrictions of constraining animation to velocity with max speed

    imjustmike
    by imjustmike · June 2017
    I guess I could apply an additional rule that says if moving AND NOT jumping, use this animate behaviour, elseif moving and jumping, do this. I'm now pretty sure that's actually what you were talking
  13. Sharing something im working on

    Socks
    by Socks · June 2017
    Agreed, I've also found that adding a little randomness into the pitch can really help on non-musical elements (sounds without strong musical overtones), this randomness tends to work best in the 0.9
  14. Restrictions of constraining animation to velocity with max speed

    RThurman
    by RThurman · June 2017
    You can handle the jump animation separately from straight horizontal movement.
  15. 2D Graphics Artist Needed!

    imjustmike
    by imjustmike · June 2017
    It's also worth pointing out of you do or don't have any budget. From the sounds of it you don't have any budget to pay an artist?
  16. State of GameSalad on 4-18-2017

    tatiang
    by tatiang · June 2017
    (Quote)
  17. 2D Artist needed

    -Timo-
    by -Timo- · June 2017
    Being mentioned in the credits is not really being paid in my opinion. The least you can do is also offer a part of the revenue (depending on the amount of work put into it by the artist)
  18. State of GameSalad on 4-18-2017

    fmakawa
    by fmakawa · June 2017
    @tatiang dont you mean @adent42?
  19. State of GameSalad on 4-18-2017

    tatiang
    by tatiang · June 2017
    Curious if there's a published road map for GameSalad updates and feature requests? If not, that seems like a great way to keep the community involved in short- and long-term goals. I realize you ca
  20. State of GameSalad on 4-18-2017

    ForumNinja
    by ForumNinja · June 2017
    @Japster I'd give you more than one agree if I could. Some sort of system for behaviors like that (isn't impossible) and would be infinitely useful.
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