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  1. Get your Game in the Game!

    PhilipCC
    by PhilipCC · August 2016
    @Football20 You've already posted an announcement about this. Opening multiple threads on the same subject is not permitted. If you want to bump your original thread to the top, just go and add a new
  2. RPG Question

    quinn221
    by quinn221 · August 2016
    (Quote)
  3. RPG Question

    MentalDonkeyGames
    by MentalDonkeyGames · August 2016
    Put the "destroy" rule outside of the "overlaps or collides" rule and it should work.
  4. RPG Question

    quinn221
    by quinn221 · August 2016
    (Quote)
  5. RPG Question

    MentalDonkeyGames
    by MentalDonkeyGames · August 2016
    Easy way would be to keep track of what room you're in with an integer game attribute, and use that attribute to determine the column in the rule that destroys the gem if it's collected.
  6. RPG Question

    quinn221
    by quinn221 · August 2016
    (Quote)
  7. A matter of perspective...

    NNterprises
    by NNterprises · August 2016
    At the top of your actor, make a rule saying:
  8. need help generating specific random positions

    NNterprises
    by NNterprises · August 2016
    If RANDOM = 3, spawn spike1 on top or whatever
  9. RPG Question

    Icebox
    by Icebox · August 2016
    destroy
  10. Ad Networks - Banners and Full page at the same time

    gingagaming
    by gingagaming · August 2016
    By this I mean, have banner ads at the top (or bottom) of the screen and then deliver a full page ad at a scene change.
  11. RPG Question

    quinn221
    by quinn221 · August 2016
    (Quote)
  12. Enemy Chase

    RThurman
    by RThurman · August 2016
    Oh... I just realized you are referring to its behavior on the ladder. What do you want it to do? At the top of the upper ladder, the hero is still only 238 pixels from the enemy.
  13. A matter of perspective...

    mhedges
    by mhedges · August 2016
    As the title suggests, the topic is perspective. In a 2D world, I have a top-down view of two actors which move from the left side of the screen to the right side of the screen. Pretty simple.
  14. Movement in a grid, somewhat stuck

    NNterprises
    by NNterprises · August 2016
    So is your actor INSIDE 1, or on top of/above 1?
  15. Movement in a grid, somewhat stuck

    tuftyfella
    by tuftyfella · August 2016
    say my hero actor is positioned on top of grid actor 1 in the scene and i press on 9, i want it to move through 2>3>6>9 or 4>7>8>9 (lets not worry about obst
  16. In game tutorials - How to

    imjustmike
    by imjustmike · August 2016
    The first, for simple games I use a series of images that the user has to swipe past. The images are overlayed on top of the scene and are controlled by an attribute. If game.tutorial = 0, show tutori
  17. PPI - does it matter? Please help.

    Socks
    by Socks · August 2016
    The top result (from iOS viewer) is 8 x 2048 x 2048 pixel images - saved using Save For Web as 24bit PNGs . . . all eight images came to 11.9MB.
  18. Free Art Friday

    shumicpi
    by shumicpi · August 2016
    (Quote)
  19. Free Art Friday

    imjustmike
    by imjustmike · July 2016
    So that's cool. But what would be cooler is if something was burning, right? The cool thing about this animation is it has a slight transparency so you can overlay it onto things. But what things? Oka
  20. Screen misaligned after device wake up (Android BUG) My solution

    RocketBrain
    by RocketBrain · July 2016
    sigh now i messed up my game. its starting the camera way to the top right of where its supposed to be and i can't undo (forgot to save a different version smh)
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