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Get your Game in the Game!
by PhilipCC ·@Football20 You've already posted an announcement about this. Opening multiple threads on the same subject is not permitted. If you want to bump your original thread to the top, just go and add a new -
RPG Question
by quinn221 ·(Quote) -
RPG Question
by MentalDonkeyGames ·Put the "destroy" rule outside of the "overlaps or collides" rule and it should work. -
RPG Question
by quinn221 ·(Quote) -
RPG Question
by MentalDonkeyGames ·Easy way would be to keep track of what room you're in with an integer game attribute, and use that attribute to determine the column in the rule that destroys the gem if it's collected. -
RPG Question
by quinn221 ·(Quote) -
A matter of perspective...
by NNterprises ·At the top of your actor, make a rule saying: -
need help generating specific random positions
by NNterprises ·If RANDOM = 3, spawn spike1 on top or whatever -
RPG Question
by Icebox ·destroy -
Ad Networks - Banners and Full page at the same time
by gingagaming ·By this I mean, have banner ads at the top (or bottom) of the screen and then deliver a full page ad at a scene change. -
RPG Question
by quinn221 ·(Quote) -
Enemy Chase
by RThurman ·Oh... I just realized you are referring to its behavior on the ladder. What do you want it to do? At the top of the upper ladder, the hero is still only 238 pixels from the enemy. -
A matter of perspective...
by mhedges ·As the title suggests, the topic is perspective. In a 2D world, I have a top-down view of two actors which move from the left side of the screen to the right side of the screen. Pretty simple. -
Movement in a grid, somewhat stuck
by NNterprises ·So is your actor INSIDE 1, or on top of/above 1? -
Movement in a grid, somewhat stuck
by tuftyfella ·say my hero actor is positioned on top of grid actor 1 in the scene and i press on 9, i want it to move through 2>3>6>9 or 4>7>8>9 (lets not worry about obst -
In game tutorials - How to
by imjustmike ·The first, for simple games I use a series of images that the user has to swipe past. The images are overlayed on top of the scene and are controlled by an attribute. If game.tutorial = 0, show tutori -
PPI - does it matter? Please help.
by Socks ·The top result (from iOS viewer) is 8 x 2048 x 2048 pixel images - saved using Save For Web as 24bit PNGs . . . all eight images came to 11.9MB. -
Free Art Friday
by shumicpi ·(Quote) -
Free Art Friday
by imjustmike ·So that's cool. But what would be cooler is if something was burning, right? The cool thing about this animation is it has a slight transparency so you can overlay it onto things. But what things? Oka -
Screen misaligned after device wake up (Android BUG) My solution
by RocketBrain ·sigh now i messed up my game. its starting the camera way to the top right of where its supposed to be and i can't undo (forgot to save a different version smh)