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  1. Angry Anna...

    JohnPapiomitis
    by JohnPapiomitis · August 2011
    I can name so many gs games right now off the top of my head that deserve to be on the front page more then that does
  2. What Features do you want? (Attention Gamesalad Upper Management!)

    HapP
    by HapP · August 2011
    Swipe. A key interface mechanic that is not only the cornerstone of top games (fruit ninja, cut the rope, etc.) but is expected by the user. For the love, its the first touch motion needed to use the
  3. is orbiting possible?

    xarmian
    by xarmian · August 2011
    Then, in our satellite actor we need to calculate our X and Y position based on two things: 1. the distance from the anchor 2. The angle at which we're orbiting.. For example, if we're out to the top-
  4. Ball Will Fall - My first GameSalad Game!

    tKresila
    by tKresila · August 2011
    make the levels more difficult), objects that destroy your ball, and varying levels of gravity - so every level isn't' the same.
  5. How to use debugging?

    theCodeMonsters
    by theCodeMonsters · August 2011
    Use the Rule and choose what you want it to display. Then when your in the preview mode, Use "Command D" on your mac or go up to view in the bar at the top and hit Debugger.
  6. Constrain to a rotating actor

    Zombiebrains
    by Zombiebrains · August 2011
    I have a bullet that sits on top of a old six shooter gun (So here are 6 empty holes).
  7. Need help!! Shooting game

    Zombiebrains
    by Zombiebrains · August 2011
    The easiest way i think is to create a actor called 'Touch' and stretch it across the whole screen....a good idea is to make sure its the last graphic in your layer list.
  8. Dust Those Bunnies! on the App Store! (by Gamers Rejoice)

    GamersRejoice
    by GamersRejoice · August 2011
    Unleash your wrath on the dust bunnies by sweeping them away for good. With two modes, ‘Wage War’ and ‘Commando’, you can choose your method of attack. In ‘Wage War’, you have a full arsenal at your d
  9. Memory usage numbers

    gariantroll
    by gariantroll · August 2011
    Sorry, my man, I can't give you my game. I have a team of people over here and the game is top secret. I realized that the constraints are actually only taking up a little more Memory compared to th
  10. Art & Animation Services Wanted for i0S game - PAID and Serious Services wanted

    DrGlickert
    by DrGlickert · August 2011
    That's the guy that I work with. He's a freelance artist thats wrapping up the art for my game so I believe he will be free. He's really talented and once I release my game he'll post more pictures fr
  11. garbage collection? Do items auto destroy if they go to far off screen?

    SlickZero
    by SlickZero · August 2011
    If you don't have a lot of it going on, using spawn and destroy is fine. It's just when you get a lot of it going on constantly, it builds up the memory usage and doesn't release it. Changing scenes c
  12. FPS counter?

    SlickZero
    by SlickZero · August 2011
    You need to be connected to wi-fi, computer and iDevice. When you have the GameSalad viewer on the device turned on, you will see a icon up top by the preview button in GameSalad on your computer. Thi
  13. Prevent clicking on backgrounds?

    part12studios
    by part12studios · August 2011
    Yea I have the same problem when doing my fade to blacks and such.. one thought you might also do is 1. make sure it's all the way on the back layer.. the lowest level.. also if you can get away wit
  14. garbage collection? Do items auto destroy if they go to far off screen?

    part12studios
    by part12studios · August 2011
    And Gyroscope, thanks for validating. I was pretty sure there must be some kind of auto destroy going on because the performance issues i'm having felt more like speed / accuracy than cpu overload fr
  15. garbage collection? Do items auto destroy if they go to far off screen?

    SlickZero
    by SlickZero · August 2011
    Yes, they destroy when they go off screen. The memory usually remains reserved when this happens as well. You can have an invisible actor that destroys them, but this is basically the same as letting
  16. garbage collection? Do items auto destroy if they go to far off screen?

    gyroscope
    by gyroscope · August 2011
    Hi Caleb; not sure how far back in the GS Creator betas it was, where we had to put destroy behaviors to stop actors sailing off into infinity (and beyond ;-); I'm also not certain when it was introdu
  17. garbage collection? Do items auto destroy if they go to far off screen?

    Tokuhara
    by Tokuhara · August 2011
    - Destroy this actor
  18. garbage collection? Do items auto destroy if they go to far off screen?

    part12studios
    by part12studios · August 2011
    should i put some kind of timer and destroy behavior after x time passes to insure they are removed from memory?
  19. GameCenter Multiple leaderboard display

    games4fun
    by games4fun · August 2011
    I just tested out 9.7.1 gamecenter and it still doesn't allow me access to go from one leaderboard to the next with the button that isn't showing up to the top left that shows all leaderboards is any
  20. ΩΩ SIMPLIFYING ATTRIBUTES ΩΩ

    gyroscope
    by gyroscope · August 2011
    Seriously, as John wrote, you have to put When x = for each of your numbers then make sure it says Any at the top. however, you can't have x being all of the numbers at the same time for the Rule to s
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