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Drag & drop actor by touch? (rpg inventory solution)
by KIIVIIN ·So the function I use, Spawn inventory when inventroy is true and destroy inventroy when false takes a lot of data? -
spawn actor from different places
by imjustmike ·Depending on the game, spawning loads of rain drops might be pretty intensive for the engine. Two easier work arounds would be: -
Drag & drop actor by touch? (rpg inventory solution)
by KIIVIIN ·Inside I already set spawn rules for 3 different potions. BUT! I want to ask, Is there a way to use touch and move these actors slots? -
spawn actor from different places
by Gnarly ·(Quote) -
spawn actor from different places
by illaciaerik ·What I've done when having actors spawn at random places is that I use moving "spawners" -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by KIIVIIN ·(Quote) -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by The_Gamesalad_Guru ·Make sure you actors that make the edges spawn above the platform as code fires in the layers from bottom to top. So you want the position of the platform to update before the sides get that info. Tr -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by KIIVIIN ·So I set what the max Y position is then minimum y position. Its from the gamesalad tutorial with platform games. Then I spawn the edge actor half the size etc as we talked about before. -
Coin animation, How is it done?
by Gnarly ·I use actors. 5 or 6 little circles of same colour. Then spawn them at desired time. Each circle would move out in a different direction. Then destroy the little circles after .8 secon -
spawn actor from different places
by boberto ·Timer-Every 0.1 Seconds-Spawn Actor(Rain Drop Image) Place-In front of actor -
spawn actor from different places
by Disimob ·Hi -
Passing Values to other objects possible?
by crestwoodgames ·@Hopscotch This might be a work around. Although, there are times when up to 100 balls can be on scene, but i could have 10 unique balls. Hopefully this could eliminate some of the double hits. -
Passing Values to other objects possible?
by Hopscotch ·You are right that multiple collisions of the same actor will count as one. So, as a trade-off, you could spawn 4 different types of ball (but identical looking), then put the 4 separate collision rul -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by KIIVIIN ·The issue was that I used 1 actor "edge" and spawned it with the platform Helevator on the self.width/2 and -self.width/2. That will say at the platforms sides. -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by Approw ·if self.ID = 1 - spawn edge to ... -
Spawning and Particle Issues
by Kozax ·I was wondering, instead of copy and pasting Spawn Actor behavior is there any way to say repeat x times a specific behavior? -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by KIIVIIN ·Well the horizontal elevator spawns the edges and the edges follow the Y position as it should. Problem is that the Edges spawn in the middle of the elevator when they should spawn at the "ed -
Spawning edges work with vertical elevators but not on horizontal? Pictures included for better help
by KIIVIIN ·Im doing some testing for a test game and want to be able to spawn edges on all type of platforms so the player cannot jump while colliding with the edge. -
Spawning and Particle Issues
by jamie_c ·To get a lot of particles quickly I do what @Hopscotch said but instead of spawning many particles in one particle effect, ill spawn few particles BUT use several copies of the same particle effect ac -
Spawning and Particle Issues
by Hopscotch ·@Kozax the particle system is not well suited for a quick explosive effect like I think you are trying to achieve. For this purpose, I always spawn a handful of actors myself instead of using particle