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  1. Need help about movement

    johanesadika
    by johanesadika · August 2011
    I want create game in portrait and the actor will move down the layer and there are obstacles that run up .. how to do these things ?
  2. Anybody know of any cool podcasts about iphone game development?

    old_kipper
    by old_kipper · August 2011
    another castle (best long interviews with top indie devs)
  3. Composer/Sounddesigner offering services

    gyroscope
    by gyroscope · August 2011
    Hi evolivo; your music: wow, top notch stuff; love it! Best of luck getting commissions and hope you have much future success.
  4. pick your brain

    old_kipper
    by old_kipper · August 2011
    reduce the stack to a sequence. You can take the top number and drop it each time into the gap, or have a diminishing ladder. This gets a bit tricky and though I've done it I would recommend the re-c
  5. Rotate to actor behavour..

    dimok
    by dimok · August 2011
    Hi! I am making a platform game that has a view from top. Theres the player and the enemies that mpove towards the player and attack him. The game is like a Gladiator Arena. But there is one small iss
  6. Save and Load Attribute. HELP!!!

    akstudiodevelopment
    by akstudiodevelopment · August 2011
    It's really easy once you figure it out. Just create an attribute, then give it a value. So you could make an integer game.topscore that will indicate the player's top score. Then, to save, just us
  7. Save and Load Attribute. HELP!!!

    InLikeFlynn
    by InLikeFlynn · August 2011
    It's really easy once you figure it out. Just create an attribute, then give it a value. So you could make an integer game.topscore that will indicate the player's top score. Then, to save, just us
  8. tshirtbooth help with constrain

    SAMman
    by SAMman · August 2011
    with Actor1, actor2 spawns actor3 and actor2 is destroyed on collision. Actor3 is spawned in the same place actor2 was and actor3 is constrained to match the global values X,Y and rotate. basically,
  9. Game flavors as a Marketing tool?

    retired_800f9c1f2659c23ba6edd6493a458e4f
    by retired_800f9c1f2659c23ba6edd6493a458e4f · August 2011
    oh, nice one! that´s kind of what i´m talking about. well "kind off". see "Zombie Drop" by the GS guys (i think) seems to be very close to "doodle destroy&
  10. Game flavors as a Marketing tool?

    jb15
    by jb15 · August 2011
    That's essentially what a lot of doodle destroy type games are like--for instance, there's lines remover, blocks destroyer, doodle destroy all by the same dev.
  11. tshirtbooth help with constrain

    SAMman
    by SAMman · August 2011
    Hey tshirtboot, could you help me with a constrain problem? I am trying to spawn an actor from the top of the screen and when it hits an actor at the bottom of the screen, stop and spawn the same acto
  12. I Kill Stick Figures goes to top 100! *13 PROMOS INSIDE*

    mikelowe
    by mikelowe · August 2011
    Hey guys! I'm very excited to say that my iPad app, I Kill Stick Figures has made it to the top 100 category (for strategy games). Here are some celebratory promo codes!
  13. Debugger window always on top toggle?

    retired_d5b7db7b5c1dc8ab23f025dff05e9bac
    by retired_d5b7db7b5c1dc8ab23f025dff05e9bac · August 2011
    It would be really useful so I don't have to resize the window all the time, as I use my whole screen for the GS GUI. Hopefully it's possible to do this in the near future, thanks in advance.
  14. Updated GameSalad Roadmap - September/October 2011

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · August 2011
    • Layer functions
  15. Minicars HD

    gamevicci
    by gamevicci · August 2011
    Here's the iPad version of Minicars Touch, a classic top-down arcade racing game where the car follow your finger.
  16. List of Marketing Tricks and Tips

    retired_800f9c1f2659c23ba6edd6493a458e4f
    by retired_800f9c1f2659c23ba6edd6493a458e4f · August 2011
    (this is the same link as in the top posting)
  17. question about constraining actors

    SAMman
    by SAMman · August 2011
    yes, they are of the same prototype and they are supposed constrain to the same actor. picture actor 1 on the screen somewhere, actor 2 appears and move to it and then sticks to actor 1 when they coll
  18. How to make a drafting mechanism?

    zombieaddict
    by zombieaddict · August 2011
    and for the last part you could have collision rules on all the names of the players. have it so they're all constantly trying to move up but will stop when colliding with the actor above it. when tha
  19. Make Actor collide half way through another actor

    Ritskis
    by Ritskis · August 2011
    Hey, How would I go about making a free-moving actor (actor 1) bounce half way through an actor (actor 2) locked on the X axis. So instead of actor 1 bouncing when it reaches the top of actor 2, it b
  20. er, how do we use the debugger?

    Rob2
    by Rob2 · August 2011
    menu bar.... (very top of your display!!)
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