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Competition! Best GameSalad tips!
by Armelline ·To enter, write a comment with your best GameSalad tip. It can be a bit of logic you think is useful, or a way of better managing your workflow, or promoting your game - anything related to making gam -
BitChip Bounce - crafted with Gamesalad
by barleyesq ·Thank you Icebox! -
BitChip Bounce - crafted with Gamesalad
by Icebox ·This looks really polished and great .. Congratulations and wish you the best (Image) -
BitChip Bounce - crafted with Gamesalad
by barleyesq ·Thanks for the kind words! Hope you enjoy it. Word to the wise - it's TOUGH! (Image) -
BitChip Bounce - crafted with Gamesalad
by barleyesq ·now it's finally available on the App Store for you to enjoy or ignore at your leisure: -
Provisioning profile missing
by Japster ·It's honestly way too much to attempt to diagnose via a forum back and forth, but those videos WILL help, I assure you.... (Image) -
Health Bar/Mana Bar
by Japster ·image, set to the width of the image used, if you wanted a nice graphical/gradient fill), and just change the width of the actor for the bar's filled area (of course, with a small calculation to keep -
Health Bar/Mana Bar
by tatiang ·Can you post a screenshot of your rules? -
Hi guys does AdMob still work with GS currently?
by bursteffect123 ·Would you happen to know if other users are having issues or if there are known issues with admob on gs? -
Game would not return properly after user click an ads
by iraqiraq ·are you can make ads admob interstitial ?in the game ? this not give you black screen -
type any thing to be in next scene
by iraqiraq ·@tatiang very thnx my brother to this demo i need ask you another ask if you not busy ...when i make show banner in actor and i click interstitial admob and i write ca-app in secrvice and published t -
Health Bar/Mana Bar
by tatiang ·There's no need for a separate attribute... yes, you can use an integer such as 10 to add to the value. -
Health Bar/Mana Bar
by PixelGaming ·The issue I am having now is I use a bar to show the amount of mana you have, like a health bar. When it resets the 0 the mana regenerates but the bar image doesn't. -
Enemys Constant moving to player
by brett-norton ·Ahh got it, I had never even seen this type of behaviour yet very practical. One more thing if you could be so kind, When the enemy's reach the player i want them attacking the player it looks odd whe -
Enemys Constant moving to player
by tatiang ·The reason that's needed is that the Move To behavior ends when it reaches that position. But if you have it in a loop, it's going to evaluate the end position each time based on playerX and playerY. -
Enemys Constant moving to player
by brett-norton ·@The_Gamesalad_Guru Could you explain what you mean by wrapping the move to make a look please? -
Health Bar/Mana Bar
by tatiang ·What do you mean by regenerate? Can you give an example? -
Health Bar/Mana Bar
by Japster ·...substituting Game.ManaAmount for whatever attribute stores the amount of Mana you currently have, and Game.ManaToAdd for the attribute or calculation for the amount you're trying to add... -
Which one is faster table or game attributes?
by AlchimiaStudios ·Although i'm not familiar with GS codebase, in most programming languages it is more inefficient to declare and use a global var than a local var because of the "scope" of the var. A -
Health Bar/Mana Bar
by PixelGaming ·We creating a Mana bar, where if you reach the max you unlock a special. We figured everything out but what we are stuck on is how to max the bar. Basically we want the bar to stop at 100 intergers. F